Moves List

Type Name Power PP Accuracy Priority Effect
normalnormal Pound 40 35 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
fightingfighting Karate Chop 50 25 100 0 Inflicts [regular damage]{mechanic:regular-damage}. User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move.
normalnormal Double Slap 15 10 85 0 Inflicts [regular damage]{mechanic:regular-damage}. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
normalnormal Comet Punch 18 15 85 0 Inflicts [regular damage]{mechanic:regular-damage}. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
normalnormal Mega Punch 80 20 85 0 Inflicts [regular damage]{mechanic:regular-damage}.
normalnormal Pay Day 40 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}. After the battle ends, the winner receives five times the user's level in extra money for each time this move was used.
firefire Fire Punch 75 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [burn]{mechanic:burn} the target.
iceice Ice Punch 75 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [freeze]{mechanic:freeze} the target.
electricelectric Thunder Punch 75 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [paralyze]{mechanic:paralyze} the target.
normalnormal Scratch 40 35 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
normalnormal Vise Grip 55 30 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
normalnormal Guillotine - 5 30 0 Inflicts damage equal to the target's max [HP]{mechanic:hp}. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers. This move's [accuracy]{mechanic:accuracy} is 30% plus 1% for each level the user is higher than the target. If the user is a lower level than the target, this move will [fail]{mechanic:fail}. Because this move inflicts a specific and finite amount of damage, []{move:endure} still prevents the target from fainting. The effects of []{move:lock-on}, []{move:mind-reader}, and []{ability:no-guard} still apply, as long as the user is equal or higher level than the target. However, they will not give this move a chance to break through []{move:detect} or []{move:protect}.
normalnormal Razor Wind 80 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move. User charges for one turn before attacking. This move cannot be selected by []{move:sleep-talk}.
normalnormal Swords Dance - 20 - 0 Raises the user's [Attack]{mechanic:attack} by two [stages]{mechanic:stage}.
normalnormal Cut 50 30 95 0 Inflicts [regular damage]{mechanic:regular-damage}.
flyingflying Gust 40 35 100 0 Inflicts [regular damage]{mechanic:regular-damage}. If the target is under the effect of []{move:bounce}, []{move:fly}, or []{move:sky-drop}, this move will hit with double power.
flyingflying Wing Attack 60 35 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
normalnormal Whirlwind - 20 - -6 [Switch]{mechanic:switch}es the target out for another of its trainer's Pokémon selected at random. Wild battles end immediately. Doesn't affect Pokémon with []{ability:suction-cups} or under the effect of []{move:ingrain}.
flyingflying Fly 90 15 95 0 Inflicts [regular damage]{mechanic:regular-damage}. User flies high into the air for one turn, becoming immune to attack, and hits on the second turn. During the immune turn, []{move:gust}, []{move:hurricane}, []{move:sky-uppercut}, []{move:smack-down}, []{move:thunder}, []{move:twister}, and []{move:whirlwind} still hit the user normally. []{move:gust} and []{move:twister} also have double power against the user. The damage from []{move:hail} and []{move:sandstorm} still applies during the immune turn. The user may be hit during its immune turn if under the effect of []{move:lock-on}, []{move:mind-reader}, or []{ability:no-guard}. This move cannot be used while []{move:gravity} is in effect. This move cannot be selected by []{move:sleep-talk}.
normalnormal Bind 15 20 85 0 Inflicts [regular damage]{mechanic:regular-damage}. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the [field]{mechanic:field}, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. []{move:rapid-spin} cancels this effect.
normalnormal Slam 80 20 75 0 Inflicts [regular damage]{mechanic:regular-damage}.
grassgrass Vine Whip 45 25 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
normalnormal Stomp 65 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to make the target [flinch]{mechanic:flinch}. Power is doubled against Pokémon that have used []{move:minimize} since entering the [field]{mechanic:field}.
fightingfighting Double Kick 30 30 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Hits twice in one turn.
normalnormal Mega Kick 120 5 75 0 Inflicts [regular damage]{mechanic:regular-damage}.
fightingfighting Jump Kick 100 10 95 0 Inflicts [regular damage]{mechanic:regular-damage}. If this move misses, is blocked by []{move:protect} or []{move:detect}, or has no effect, the user takes half the damage it would have inflicted in recoil. This recoil damage will not exceed half the user's max HP. This move cannot be used while []{move:gravity} is in effect.
fightingfighting Rolling Kick 60 15 85 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to make the target []{mechanic:flinch}.
groundground Sand Attack - 15 100 0 Lowers the target's [accuracy]{mechanic:accuracy} by one [stage]{mechanic:stage}.
normalnormal Headbutt 70 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to make the target []{mechanic:flinch}.
normalnormal Horn Attack 65 25 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
normalnormal Fury Attack 15 20 85 0 Inflicts [regular damage]{mechanic:regular-damage}. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
normalnormal Horn Drill - 5 30 0 Inflicts damage equal to the target's max [HP]{mechanic:hp}. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers. This move's [accuracy]{mechanic:accuracy} is 30% plus 1% for each level the user is higher than the target. If the user is a lower level than the target, this move will [fail]{mechanic:fail}. Because this move inflicts a specific and finite amount of damage, []{move:endure} still prevents the target from fainting. The effects of []{move:lock-on}, []{move:mind-reader}, and []{ability:no-guard} still apply, as long as the user is equal or higher level than the target. However, they will not give this move a chance to break through []{move:detect} or []{move:protect}.
normalnormal Tackle 40 35 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
normalnormal Body Slam 85 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [paralyze]{mechanic:paralyze} the target.
normalnormal Wrap 15 20 90 0 Inflicts [regular damage]{mechanic:regular-damage}. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the [field]{mechanic:field}, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. []{move:rapid-spin} cancels this effect.
normalnormal Take Down 90 20 85 0 Inflicts [regular damage]{mechanic:regular-damage}. User takes 1/4 the damage it inflicts in recoil.
normalnormal Thrash 120 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes [confused]{mechanic:confused}. []{move:safeguard} does not protect against the [confusion]{mechanic:confusion} from this move.
normalnormal Double-Edge 120 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. User takes 1/3 the damage it inflicts in recoil.
normalnormal Tail Whip - 30 100 0 Lowers the target's [Defense]{mechanic:defense} by one [stage]{mechanic:stage}.
poisonpoison Poison Sting 15 35 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [poison]{mechanic:poison} the target.
bugbug Twineedle 25 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Hits twice in the same turn. Has a $effect_chance% chance to [poison]{mechanic:poison} the target.
bugbug Pin Missile 25 20 95 0 Inflicts [regular damage]{mechanic:regular-damage}. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
normalnormal Leer - 30 100 0 Lowers the target's [Defense]{mechanic:defense} by one [stage]{mechanic:stage}.
darkdark Bite 60 25 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to make the target []{mechanic:flinch}.
normalnormal Growl - 40 100 0 Lowers the target's [Attack]{mechanic:attack} by one [stage]{mechanic:stage}.
normalnormal Roar - 20 - -6 [Switch]{mechanic:switch}es the target out for another of its trainer's Pokémon selected at random. Wild battles end immediately. Doesn't affect Pokémon with []{ability:suction-cups} or under the effect of []{move:ingrain}.
normalnormal Sing - 15 55 0 Puts the target to [sleep]{mechanic:sleep}.
normalnormal Supersonic - 20 55 0 [Confuse]{mechanic:confuse}s the target.
normalnormal Sonic Boom - 20 90 0 Inflicts exactly 20 damage.
normalnormal Disable - 20 100 0 Disables the target's last used move, preventing its use for 4–7 turns, selected at random, or until the target leaves the [field]{mechanic:field}. If the target hasn't used a move since entering the [field]{mechanic:field}, if it tried to use a move this turn and [failed]{mechanic:failed}, if its last used move has 0 PP remaining, or if it already has a move disabled, this move will fail.
poisonpoison Acid 40 30 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Special Defense]{mechanic:special-defense} by one [stage]{mechanic:stage}.
firefire Ember 40 25 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [burn]{mechanic:burn} the target.
firefire Flamethrower 90 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [burn]{mechanic:burn} the target.
iceice Mist - 30 - 0 Pokémon on the user's side of the [field]{mechanic:field} are immune to stat-lowering effects for five turns. []{move:guard-swap}, []{move:heart-swap}, and []{move:power-swap} may still be used. []{move:defog} used by an opponent will end this effect.
waterwater Water Gun 40 25 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
waterwater Hydro Pump 110 5 80 0 Inflicts [regular damage]{mechanic:regular-damage}.
waterwater Surf 90 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. If the target is in the first turn of []{move:dive}, this move will hit with double power.
iceice Ice Beam 90 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [freeze]{mechanic:freeze} the target.
iceice Blizzard 110 5 70 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [freeze]{mechanic:freeze} the target. During []{move:hail}, this move has 100% accuracy. It also has a (100 - accuracy)% chance to break through the protection of []{move:protect} and []{move:detect}.
psychicpsychic Psybeam 65 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [confuse]{mechanic:confuse} the target.
waterwater Bubble Beam 65 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Speed]{mechanic:speed} by one [stage]{mechanic:stage}.
iceice Aurora Beam 65 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Attack]{mechanic:attack} by one [stage]{mechanic:stage}.
normalnormal Hyper Beam 150 5 90 0 Inflicts [regular damage]{mechanic:regular-damage}. User loses its next turn to "recharge", and cannot attack or [switch]{mechanic:switch} out during that turn.
flyingflying Peck 35 35 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
flyingflying Drill Peck 80 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
fightingfighting Submission 80 20 80 0 Inflicts [regular damage]{mechanic:regular-damage}. User takes 1/4 the damage it inflicts in recoil.
fightingfighting Low Kick - 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Power increases with the target's weight in kilograms, to a maximum of 120. Target's weight | Power --------------- | ----: Up to 10kg | 20 Up to 25kg | 40 Up to 50kg | 60 Up to 100kg | 80 Up to 200kg | 100 Above 200kg | 120
fightingfighting Counter - 20 100 -5 Targets the last opposing Pokémon to hit the user with a [physical]{mechanic:physical} move this turn. Inflicts twice the damage that move did to the user. If there is no eligible target, this move will [fail]{mechanic:fail}. Type immunity applies, but other type effects are ignored. This move cannot be copied by []{move:mirror-move}, nor selected by []{move:assist} or []{move:metronome}.
fightingfighting Seismic Toss - 20 100 0 Inflicts damage equal to the user's level. Type immunity applies, but other type effects are ignored.
normalnormal Strength 80 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
grassgrass Absorb 20 25 100 0 Inflicts [regular damage]{mechanic:regular-damage}. [Drains]{mechanic:drain} half the damage inflicted to heal the user.
grassgrass Mega Drain 40 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. [Drains]{mechanic:drain} half the damage inflicted to heal the user.
grassgrass Leech Seed - 10 90 0 Plants a seed on the target that [drains]{mechanic:drain} 1/8 of its max [HP]{mechanic:hp} at the end of every turn and heals the user for the amount taken. Has no effect on []{type:grass} Pokémon. The seed remains until the target leaves the field. The user takes damage instead of being healed if the target has []{ability:liquid-ooze}. []{move:rapid-spin} will remove this effect. This effect is passed on by []{move:baton-pass}.
normalnormal Growth - 20 - 0 Raises the user's [Attack]{mechanic:attack} and [Special Attack]{mechanic:special-attack} by one [stage]{mechanic:stage} each. During []{move:sunny-day}, raises both stats by two stages.
grassgrass Razor Leaf 55 25 95 0 Inflicts [regular damage]{mechanic:regular-damage}. User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move.
grassgrass Solar Beam 120 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. User charges for one turn before attacking. During []{move:sunny-day}, the charge turn is skipped. During []{move:hail}, []{move:rain-dance}, or []{move:sandstorm}, power is halved. This move cannot be selected by []{move:sleep-talk}.
poisonpoison Poison Powder - 35 75 0 [Poisons]{mechanic:poisons} the target.
grassgrass Stun Spore - 30 75 0 [Paralyzes]{mechanic:paralyzes} the target.
grassgrass Sleep Powder - 15 75 0 Puts the target to [sleep]{mechanic:sleep}.
grassgrass Petal Dance 120 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes [confused]{mechanic:confused}. []{move:safeguard} does not protect against the [confusion]{mechanic:confusion} from this move.
bugbug String Shot - 40 95 0 Lowers the target's [Speed]{mechanic:speed} by two [stages]{mechanic:stage}.
dragondragon Dragon Rage - 10 100 0 Inflicts exactly 40 damage.
firefire Fire Spin 35 15 85 0 Inflicts [regular damage]{mechanic:regular-damage}. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the [field]{mechanic:field}, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. []{move:rapid-spin} cancels this effect.
electricelectric Thunder Shock 40 30 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [paralyze]{mechanic:paralyze} the target.
electricelectric Thunderbolt 90 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [paralyze]{mechanic:paralyze} the target.
electricelectric Thunder Wave - 20 90 0 [Paralyzes]{mechanic:paralyzes} the target.
electricelectric Thunder 110 10 70 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [paralyze]{mechanic:paralyze} the target. During []{move:rain-dance}, this move has 100% accuracy. It also has a (100 - accuracy)% chance to break through the protection of []{move:protect} and []{move:detect}. During []{move:sunny-day}, this move has 50% accuracy.
rockrock Rock Throw 50 15 90 0 Inflicts [regular damage]{mechanic:regular-damage}.
groundground Earthquake 100 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. If the target is in the first turn of []{move:dig}, this move will hit with double power.
groundground Fissure - 5 30 0 Inflicts damage equal to the target's max [HP]{mechanic:hp}. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers. This move's [accuracy]{mechanic:accuracy} is 30% plus 1% for each level the user is higher than the target. If the user is a lower level than the target, this move will [fail]{mechanic:fail}. Because this move inflicts a specific and finite amount of damage, []{move:endure} still prevents the target from fainting. The effects of []{move:lock-on}, []{move:mind-reader}, and []{ability:no-guard} still apply, as long as the user is equal or higher level than the target. However, they will not give this move a chance to break through []{move:detect} or []{move:protect}.
groundground Dig 80 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. User digs underground for one turn, becoming immune to attack, and hits on the second turn. During the immune turn, []{move:earthquake}, []{move:fissure}, and []{move:magnitude} still hit the user normally, and their power is doubled if appropriate. The user may be hit during its immune turn if under the effect of []{move:lock-on}, []{move:mind-reader}, or []{ability:no-guard}. This move cannot be selected by []{move:sleep-talk}.
poisonpoison Toxic - 10 90 0 [Badly poisons]{mechanic:badly-poisons} the target. Never misses when used by a []{type:poison}-type Pokémon.
psychicpsychic Confusion 50 25 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [confuse]{mechanic:confuse} the target.
psychicpsychic Psychic 90 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Special Defense]{mechanic:special-defense} by one [stage]{mechanic:stage}.
psychicpsychic Hypnosis - 20 60 0 Puts the target to [sleep]{mechanic:sleep}.
psychicpsychic Meditate - 40 - 0 Raises the user's [Attack]{mechanic:attack} by one [stage]{mechanic:stage}.
psychicpsychic Agility - 30 - 0 Raises the user's [Speed]{mechanic:speed} by two [stages]{mechanic:stage}.
normalnormal Quick Attack 40 30 100 1 Inflicts [regular damage]{mechanic:regular-damage}.
normalnormal Rage 20 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Every time the user is hit after it uses this move but before its next action, its [Attack]{mechanic:attack} raises by one [stage]{mechanic:stage}.
psychicpsychic Teleport - 20 - -6 Does nothing. Wild battles end immediately.
ghostghost Night Shade - 15 100 0 Inflicts damage equal to the user's level. Type immunity applies, but other type effects are ignored.
normalnormal Mimic - 10 - 0 This move is replaced by the target's last successfully used move, and its PP changes to 5. If the target hasn't used a move since entering the field, if it tried to use a move this turn and [failed]{mechanic:fail}, or if the user already knows the targeted move, this move will fail. This effect vanishes when the user leaves the field. If []{move:chatter}, []{move:metronome}, []{move:mimic}, []{move:sketch}, or []{move:struggle} is selected, this move will [fail]{mechanic:fail}. This move cannot be copied by []{move:mirror-move}, nor selected by []{move:assist} or []{move:metronome}, nor forced by []{move:encore}.
normalnormal Screech - 40 85 0 Lowers the target's [Defense]{mechanic:defense} by two [stages]{mechanic:stage}.
normalnormal Double Team - 15 - 0 Raises the user's [evasion]{mechanic:evasion} by one [stage]{mechanic:stage}.
normalnormal Recover - 10 - 0 Heals the user for half its max [HP]{mechanic:hp}.
normalnormal Harden - 30 - 0 Raises the user's [Defense]{mechanic:defense} by one [stage]{mechanic:stage}.
normalnormal Minimize - 10 - 0 Raises the user's [evasion]{mechanic:evasion} by two [stages]{mechanic:stage}. []{move:stomp} and []{move:steamroller} have double power against Pokémon that have used this move since entering the [field]{mechanic:field}.
normalnormal Smokescreen - 20 100 0 Lowers the target's [accuracy]{mechanic:accuracy} by one [stage]{mechanic:stage}.
ghostghost Confuse Ray - 10 100 0 [Confuse]{mechanic:confuse}s the target.
waterwater Withdraw - 40 - 0 Raises the user's [Defense]{mechanic:defense} by one [stage]{mechanic:stage}.
normalnormal Defense Curl - 40 - 0 Raises user's [Defense]{mechanic:defense} by one [stage]{mechanic:stage}. After this move is used, the power of []{move:ice-ball} and []{move:rollout} are doubled until the user leaves the [field]{mechanic:field}.
psychicpsychic Barrier - 20 - 0 Raises the user's [Defense]{mechanic:defense} by two [stages]{mechanic:stage}.
psychicpsychic Light Screen - 30 - 0 Erects a barrier around the user's side of the field that reduces damage from [special]{mechanic:special} attacks by half for five turns. In double battles, the reduction is 1/3. [Critical hit]{mechanic:critical-hit}s are not affected by the barrier. If the user is holding []{item:light-clay}, the barrier lasts for eight turns. []{move:brick-break} or []{move:defog} used by an opponent will destroy the barrier.
iceice Haze - 30 - 0 Removes [stat]{mechanic:stat}, [accuracy]{mechanic:accuracy}, and [evasion]{mechanic:evasion} modifiers from every Pokémon on the [field]{mechanic:field}. This does not count as a stat reduction for the purposes of []{ability:clear-body} or []{ability:white-smoke}.
psychicpsychic Reflect - 20 - 0 Erects a barrier around the user's side of the field that reduces damage from [physical]{mechanic:physical} attacks by half for five turns. In double battles, the reduction is 1/3. [Critical hit]{mechanic:critical-hit}s are not affected by the barrier. If the user is holding []{item:light-clay}, the barrier lasts for eight turns. []{move:brick-break} or []{move:defog} used by an opponent will destroy the barrier.
normalnormal Focus Energy - 30 - 0 User's [critical hit]{mechanic:critical-hit} rate is two levels higher until it leaves the field. If the user has already used []{move:focus-energy} since entering the field, this move will [fail]{mechanic:fail}. This effect is passed on by []{move:baton-pass}.
normalnormal Bide - 10 - 1 User waits for two turns. On the second turn, the user inflicts twice the damage it accumulated on the last Pokémon to hit it. Damage inflicted is [typeless]{mechanic:typeless}. This move cannot be selected by []{move:sleep-talk}.
normalnormal Metronome - 10 - 0 Selects any move at random and uses it. Moves the user already knows are not eligible. Assist, meta, protection, and reflection moves are also not eligible; specifically, []{move:assist}, []{move:chatter}, []{move:copycat}, []{move:counter}, []{move:covet}, []{move:destiny-bond}, []{move:detect}, []{move:endure}, []{move:feint}, []{move:focus-punch}, []{move:follow-me}, []{move:helping-hand}, []{move:me-first}, []{move:metronome}, []{move:mimic}, []{move:mirror-coat}, []{move:mirror-move}, []{move:protect}, []{move:quick-guard}, []{move:sketch}, []{move:sleep-talk}, []{move:snatch}, []{move:struggle}, []{move:switcheroo}, []{move:thief}, []{move:trick}, and []{move:wide-guard} will not be selected by this move. This move cannot be copied by []{move:mimic} or []{move:mirror-move}, nor selected by []{move:assist}, []{move:metronome}, or []{move:sleep-talk}.
flyingflying Mirror Move - 20 - 0 Uses the last move targeted at the user by a Pokémon still on the [field]{mechanic:field}. A move counts as targeting the user even if it hit multiple Pokémon, as long as the user was one of them; however, moves targeting the [field]{mechanic:field} itself do not count. If the user has not been targeted by an appropriate move since entering the [field]{mechanic:field}, or if no Pokémon that targeted the user remains on the [field]{mechanic:field}, this move will [fail]{mechanic:fail}. Moves that [fail]{mechanic:fail}ed, [miss]{mechanic:miss}ed, had [no effect]{mechanic:no-effect}, or were [block]{mechanic:block}ed are still copied. Assist moves, time-delayed moves, “meta” moves that operate on other moves/Pokémon/abilities, and some other special moves cannot be copied and are ignored; if the last move to hit the user was such a move, the previous move will be used instead. The full list of ignored moves is: []{move:acid-armor}, []{move:acupressure}, []{move:after-you}, []{move:agility}, []{move:ally-switch}, []{move:amnesia}, []{move:aqua-ring}, []{move:aromatherapy}, []{move:aromatic-mist}, []{move:assist}, []{move:autotomize}, []{move:barrier}, []{move:baton-pass}, []{move:belch}, []{move:belly-drum}, []{move:bide}, []{move:bulk-up}, []{move:calm-mind}, []{move:camouflage}, []{move:celebrate}, []{move:charge}, []{move:coil}, []{move:conversion}, []{move:conversion-2}, []{move:copycat}, []{move:cosmic-power}, []{move:cotton-guard}, []{move:counter}, []{move:crafty-shield}, []{move:curse}, []{move:defend-order}, []{move:defense-curl}, []{move:destiny-bond}, []{move:detect}, []{move:doom-desire}, []{move:double-team}, []{move:dragon-dance}, []{move:electric-terrain}, []{move:endure}, []{move:final-gambit}, []{move:flower-shield}, []{move:focus-energy}, []{move:focus-punch}, []{move:follow-me}, []{move:future-sight}, []{move:geomancy}, []{move:grassy-terrain}, []{move:gravity}, []{move:growth}, []{move:grudge}, []{move:guard-split}, []{move:hail}, []{move:happy-hour}, []{move:harden}, []{move:haze}, []{move:heal-bell}, []{move:heal-order}, []{move:heal-pulse}, []{move:healing-wish}, []{move:helping-hand}, []{move:hold-hands}, []{move:hone-claws}, []{move:howl}, []{move:imprison}, []{move:ingrain}, []{move:ion-deluge}, []{move:iron-defense}, []{move:kings-shield}, []{move:light-screen}, []{move:lucky-chant}, []{move:lunar-dance}, []{move:magic-coat}, []{move:magnet-rise}, []{move:magnetic-flux}, []{move:mat-block}, []{move:me-first}, []{move:meditate}, []{move:metronome}, []{move:milk-drink}, []{move:mimic}, []{move:minimize}, []{move:mirror-coat}, []{move:mirror-move}, []{move:mist}, []{move:misty-terrain}, []{move:moonlight}, []{move:morning-sun}, []{move:mud-sport}, []{move:nasty-plot}, []{move:nature-power}, []{move:perish-song}, []{move:power-split}, []{move:power-trick}, []{move:protect}, []{move:psych-up}, []{move:quick-guard}, []{move:quiver-dance}, []{move:rage-powder}, []{move:rain-dance}, []{move:recover}, []{move:recycle}, []{move:reflect}, []{move:reflect-type}, []{move:refresh}, []{move:rest}, []{move:rock-polish}, []{move:role-play}, []{move:roost}, []{move:rototiller}, []{move:safeguard}, []{move:sandstorm}, []{move:shadow-blast}, []{move:shadow-bolt}, []{move:shadow-half}, []{move:shadow-rush}, []{move:shadow-shed}, []{move:shadow-sky}, []{move:shadow-storm}, []{move:shadow-wave}, []{move:sharpen}, []{move:shell-smash}, []{move:shift-gear}, []{move:sketch}, []{move:slack-off}, []{move:sleep-talk}, []{move:snatch}, []{move:soft-boiled}, []{move:spikes}, []{move:spiky-shield}, []{move:spit-up}, []{move:splash}, []{move:stealth-rock}, []{move:sticky-web}, []{move:stockpile}, []{move:struggle}, []{move:substitute}, []{move:sunny-day}, []{move:swallow}, []{move:swords-dance}, []{move:synthesis}, []{move:tail-glow}, []{move:tailwind}, []{move:teleport}, []{move:toxic-spikes}, []{move:transform}, []{move:water-sport}, []{move:wide-guard}, []{move:wish}, []{move:withdraw} and []{move:work-up}. This move cannot be selected by []{move:assist}, []{move:metronome}, or []{move:sleep-talk}, nor forced by []{move:encore}.
normalnormal Self-Destruct 200 5 100 0 User [faint]{mechanic:faint}s, even if the attack [fail]{mechanic:fail}s or [miss]{mechanic:miss}es. Inflicts [regular damage]{mechanic:regular-damage}.
normalnormal Egg Bomb 100 10 75 0 Inflicts [regular damage]{mechanic:regular-damage}.
ghostghost Lick 30 30 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [paralyze]{mechanic:paralyze} the target.
poisonpoison Smog 30 20 70 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [poison]{mechanic:poison} the target.
poisonpoison Sludge 65 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [poison]{mechanic:poison} the target.
groundground Bone Club 65 20 85 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to make the target []{mechanic:flinch}.
firefire Fire Blast 110 5 85 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [burn]{mechanic:burn} the target.
waterwater Waterfall 80 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to make the target []{mechanic:flinch}.
waterwater Clamp 35 15 85 0 Inflicts [regular damage]{mechanic:regular-damage}. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the [field]{mechanic:field}, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. []{move:rapid-spin} cancels this effect.
normalnormal Swift 60 20 - 0 Inflicts [regular damage]{mechanic:regular-damage}. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers.
normalnormal Skull Bash 130 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Raises the user's [Defense]{mechanic:defense} by one [stage]{mechanic:stage}. User then charges for one turn before attacking. This move cannot be selected by []{move:sleep-talk}.
normalnormal Spike Cannon 20 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
normalnormal Constrict 10 35 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Speed]{mechanic:speed} by one [stage]{mechanic:stage}.
psychicpsychic Amnesia - 20 - 0 Raises the user's [Special Defense]{mechanic:special-defense} by two [stages]{mechanic:stage}.
psychicpsychic Kinesis - 15 80 0 Lowers the target's [accuracy]{mechanic:accuracy} by one [stage]{mechanic:stage}.
normalnormal Soft-Boiled - 10 - 0 Heals the user for half its max [HP]{mechanic:hp}.
fightingfighting High Jump Kick 130 10 90 0 Inflicts [regular damage]{mechanic:regular-damage}. If this move misses, is blocked by []{move:protect} or []{move:detect}, or has no effect, the user takes half the damage it would have inflicted in recoil. This recoil damage will not exceed half the user's max HP. This move cannot be used while []{move:gravity} is in effect.
normalnormal Glare - 30 100 0 [Paralyzes]{mechanic:paralyzes} the target.
psychicpsychic Dream Eater 100 15 100 0 [Fails]{mechanic:fail} if not used on a [sleep]{mechanic:sleep}ing Pokémon. Inflicts [regular damage]{mechanic:regular-damage}. [Drains]{mechanic:drain} half the damage inflicted to heal the user.
poisonpoison Poison Gas - 40 90 0 [Poisons]{mechanic:poisons} the target.
normalnormal Barrage 15 20 85 0 Inflicts [regular damage]{mechanic:regular-damage}. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
bugbug Leech Life 80 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. [Drains]{mechanic:drain} half the damage inflicted to heal the user.
normalnormal Lovely Kiss - 10 75 0 Puts the target to [sleep]{mechanic:sleep}.
flyingflying Sky Attack 140 5 90 0 Inflicts [regular damage]{mechanic:regular-damage}. User charges for one turn before attacking. [Critical hit chance]{mechanic:critical-hit-chance} is one level higher than normal. Has a $effect_chance% chance to make the target [flinch]{mechanic:flinch}. This move cannot be selected by []{move:sleep-talk}.
normalnormal Transform - 10 - 0 User copies the target's species, weight, type, [ability]{mechanic:ability}, [calculated stats]{mechanic:calculated-stats} (except [HP]{mechanic:hp}), and moves. Copied moves will all have 5 [PP]{mechanic:pp} remaining. [IV]{mechanic:iv}s are copied for the purposes of []{move:hidden-power}, but stats are not recalculated. []{item:choice-band}, []{item:choice-scarf}, and []{item:choice-specs} stay in effect, and the user must select a new move. This move cannot be copied by []{move:mirror-move}, nor forced by []{move:encore}.
waterwater Bubble 40 30 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Speed]{mechanic:speed} by one [stage]{mechanic:stage}.
normalnormal Dizzy Punch 70 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [confuse]{mechanic:confuse} the target.
grassgrass Spore - 15 100 0 Puts the target to [sleep]{mechanic:sleep}.
normalnormal Flash - 20 100 0 Lowers the target's [accuracy]{mechanic:accuracy} by one [stage]{mechanic:stage}.
psychicpsychic Psywave - 15 100 0 Inflicts [typeless]{mechanic:typeless} damage between 50% and 150% of the user's level, selected at random in increments of 10%.
normalnormal Splash - 40 - 0 Does nothing. This move cannot be used while []{move:gravity} is in effect.
poisonpoison Acid Armor - 20 - 0 Raises the user's [Defense]{mechanic:defense} by two [stages]{mechanic:stage}.
waterwater Crabhammer 100 10 90 0 Inflicts [regular damage]{mechanic:regular-damage}. User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move.
normalnormal Explosion 250 5 100 0 User [faint]{mechanic:faint}s, even if the attack [fail]{mechanic:fail}s or [miss]{mechanic:miss}es. Inflicts [regular damage]{mechanic:regular-damage}.
normalnormal Fury Swipes 18 15 80 0 Inflicts [regular damage]{mechanic:regular-damage}. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
groundground Bonemerang 50 10 90 0 Inflicts [regular damage]{mechanic:regular-damage}. Hits twice in one turn.
psychicpsychic Rest - 10 - 0 User falls to [sleep]{mechanic:sleep} and immediately regains all its [HP]{mechanic:hp}. If the user has another [major status effect]{mechanic:major-status-effect}, [sleep]{mechanic:sleep} will replace it. The user will always wake up after two turns, or one turn with []{ability:early-bird}. This move [fail]{mechanic:fail}s if the Pokémon cannot fall asleep due to []{move:uproar}, []{ability:insomnia}, or []{ability:vital-spirit}. It also fails if the Pokémon is at full health or is already asleep.
rockrock Rock Slide 75 10 90 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to make the target []{mechanic:flinch}.
normalnormal Hyper Fang 80 15 90 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to make the target []{mechanic:flinch}.
normalnormal Sharpen - 30 - 0 Raises the user's [Attack]{mechanic:attack} by one [stage]{mechanic:stage}.
normalnormal Conversion - 30 - 0 User's [type]{mechanic:type} changes to the [type]{mechanic:type} of one of its moves, selected at random. []{move:hidden-power} and []{move:weather-ball} are treated as []{type:normal}. Only moves with a different [type]{mechanic:type} are eligible, and []{move:curse} is never eligible. If the user has no suitable moves, this move will [fail]{mechanic:fail}.
normalnormal Tri Attack 80 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [burn]{mechanic:burn}, [freeze]{mechanic:freeze}, or [paralyze]{mechanic:paralyze} the target. One of these effects is selected at random; they do not each have independent chances to occur.
normalnormal Super Fang - 10 90 0 Inflicts [typeless]{mechanic:typeless} damage equal to half the target's remaining [HP]{mechanic:hp}.
normalnormal Slash 70 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}. User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move.
normalnormal Substitute - 10 - 0 Transfers 1/4 the user's max [HP]{mechanic:hp} into a doll that absorbs damage and causes most negative move effects to [fail]{mechanic:fail}. If the user leaves the [field]{mechanic:field}, the doll will vanish. If the user cannot pay the [HP]{mechanic:hp} cost, this move will fail. The doll takes damage as normal, using the user's stats and types, and will break when its [HP]{mechanic:hp} reaches zero. Self-inflicted damage from [confusion]{mechanic:confusion} or recoil is not absorbed. Healing effects from opponents ignore the doll and heal the user as normal. Moves that work based on the user's [HP]{mechanic:hp} still do so; the doll's [HP]{mechanic:hp} does not influence any move. The doll will block [major status effect]{mechanic:major-status-effect}s, [confusion]{mechanic:confusion}, and [flinch]{mechanic:flinch}ing. The effects of []{move:smelling-salts} and []{move:wake-up-slap} do not trigger against a doll, even if the Pokémon behind the doll has the appropriate [major status effect]{mechanic:major-status-effect}. Multi-turn trapping moves like []{move:wrap} will hit the doll for their [regular damage]{mechanic:regular-damage}, but the multi-turn trapping and damage effects will not activate. Moves blocked or damage absorbed by the doll do not count as hitting the user or inflicting damage for any effects that respond to such, e.g., []{move:avalanche}, []{move:counter}, or a []{item:rowap-berry}. []{move:magic-coat} still works as normal, even against moves the doll would block. Opposing Pokémon that damage the doll with a leech move like []{move:absorb} are healed as normal. It will also block []{move:acupressure}, []{move:block}, the curse effect of []{move:curse}, []{move:dream-eater}, []{move:embargo}, []{move:flatter}, []{move:gastro-acid}, []{move:grudge}, []{move:heal-block}, []{move:leech-seed}, []{move:lock-on}, []{move:mean-look}, []{move:mimic}, []{move:mind-reader}, []{move:nightmare}, []{move:pain-split}, []{move:psycho-shift}, []{move:spider-web}, []{move:sketch}, []{move:swagger}, []{move:switcheroo}, []{move:trick}, []{move:worry-seed}, and []{move:yawn}. A Pokémon affected by []{move:yawn} before summoning the doll will still fall to [sleep]{mechanic:sleep}. The doll blocks []{ability:intimidate}, but all other abilities act as though the doll did not exist. If the user has an ability that absorbs moves of a certain type for [HP]{mechanic:hp} (such as []{ability:volt-absorb} absorbing []{move:thunder-wave}), such moves will not be blocked. []{item:life-orb} and berries that cause [confusion]{mechanic:confusion} still work as normal, but their respective [HP]{mechanic:hp} loss and [confusion]{mechanic:confusion} are absorbed/blocked by the doll. The user is still vulnerable to damage inflicted when entering or leaving the [field]{mechanic:field}, such as by []{move:pursuit} or []{move:spikes}; however, the doll will block the [poison]{mechanic:poison} effect of []{move:toxic-spikes}. The doll is passed on by []{move:baton-pass}. It keeps its existing [HP]{mechanic:hp}, but uses the replacement Pokémon's stats and types for damage calculation. All other effects work as normal.
normalnormal Struggle 50 1 - 0 Inflicts [typeless]{mechanic:typeless} [regular damage]{mechanic:regular-damage}. User takes 1/4 its max [HP]{mechanic:hp} in recoil. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers. This move is used automatically when a Pokémon cannot use any other move legally, e.g., due to having no [PP]{mechanic:pp} remaining or being under the effect of both []{move:encore} and []{move:torment} at the same time. This move's recoil is not treated as recoil for the purposes of anything that affects recoil, such as the ability []{ability:rock-head}. It also is not prevented by []{ability:magic-guard}. This move cannot be copied by []{move:mimic}, []{move:mirror-move}, or []{move:sketch}, nor selected by []{move:assist} or []{move:metronome}, nor forced by []{move:encore}.
normalnormal Sketch - 1 - 0 Permanently replaces itself with the target's last used move. If that move is []{move:chatter} or []{move:struggle}, this move will [fail]{mechanic:fail}. This move cannot be copied by []{move:mimic} or []{move:mirror-move}, nor selected by []{move:assist} or []{move:metronome}, nor forced by []{move:encore}.
fightingfighting Triple Kick 10 10 90 0 Inflicts [regular damage]{mechanic:regular-damage}. Hits three times in the same turn. The second hit has double power, and the third hit has triple power. Each hit has a separate [accuracy]{mechanic:accuracy} check, and this move stops if a hit misses. []{ability:skill-link} does not apply.
darkdark Thief 60 25 100 0 Inflicts [regular damage]{mechanic:regular-damage}. If the target is holding an item and the user is not, the user will permanently take the item. Damage is still inflicted if an item cannot be taken. Pokémon with []{ability:sticky-hold} or []{ability:multitype} are immune to the item theft effect. The target cannot recover its item with []{move:recycle}. This move cannot be selected by []{move:assist} or []{move:metronome}.
bugbug Spider Web - 10 - 0 The target cannot [switch out]{mechanic:switch-out} normally. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers. This effect ends when the user leaves the [field]{mechanic:field}. The target may still escape by using []{move:baton-pass}, []{move:u-turn}, or a []{item:shed-shell}. Both the user and the target pass on this effect with []{move:baton-pass}.
normalnormal Mind Reader - 5 - 0 If the user targets the same target again before the end of the next turn, the move it uses is guaranteed to hit. This move itself also ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers. One-hit KO moves are also guaranteed to hit, as long as the user is equal or higher level than the target. This effect also allows the user to hit Pokémon that are off the field due to moves such as []{move:dig} or []{move:fly}. If the target uses []{move:detect} or []{move:protect} while under the effect of this move, the user is not guaranteed to hit, but has a (100 - accuracy)% chance to break through the protection. This effect is passed on by []{move:baton-pass}.
ghostghost Nightmare - 15 100 0 Only works on [sleep]{mechanic:sleep}ing Pokémon. Gives the target a nightmare, damaging it for 1/4 its max [HP]{mechanic:hp} every turn. If the target wakes up or leaves the [field]{mechanic:field}, this effect ends.
firefire Flame Wheel 60 25 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [burn]{mechanic:burn} the target. [Frozen]{mechanic:frozen} Pokémon may use this move, in which case they will thaw.
normalnormal Snore 50 15 100 0 Only usable if the user is [sleep]{mechanic:sleep}ing. Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to make the target []{mechanic:flinch}.
ghostghost Curse - 10 - 0 If the user is a []{type:ghost}: user pays half its max [HP]{mechanic:hp} to place a curse on the target, damaging it for 1/4 its max [HP]{mechanic:hp} every turn. Otherwise: Lowers the user's [Speed]{mechanic:speed} by one [stage]{mechanic:stage}, and raises its [Attack]{mechanic:attack} and [Defense]{mechanic:defense} by one [stage]{mechanic:stage} each. The curse effect is passed on by []{move:baton-pass}. This move cannot be copied by []{move:mirror-move}.
normalnormal Flail - 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Power varies inversely with the user's proportional remaining [HP]{mechanic:hp}. 64 * current HP / max HP | Power -----------------------: | ----: 0– 1 | 200 2– 5 | 150 6–12 | 100 13–21 | 80 22–42 | 40 43–64 | 20
normalnormal Conversion 2 - 30 - 0 Changes the user's type to a type either resistant or immune to the last damaging move that hit it. The new type is selected at random and cannot be a type the user already is. If there is no eligible new type, this move will [fail]{mechanic:fail}.
flyingflying Aeroblast 100 5 95 0 Inflicts [regular damage]{mechanic:regular-damage}. User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move.
grassgrass Cotton Spore - 40 100 0 Lowers the target's [Speed]{mechanic:speed} by two [stages]{mechanic:stage}.
fightingfighting Reversal - 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Power varies inversely with the user's proportional remaining [HP]{mechanic:hp}. 64 * current HP / max HP | Power -----------------------: | ----: 0– 1 | 200 2– 5 | 150 6–12 | 100 13–21 | 80 22–42 | 40 43–64 | 20
ghostghost Spite - 10 100 0 Lowers the PP of the target's last used move by 4. If the target hasn't used a move since entering the [field]{mechanic:field}, if it tried to use a move this turn and [failed]{mechanic:failed}, or if its last used move has 0 PP remaining, this move will fail.
iceice Powder Snow 40 25 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [freeze]{mechanic:freeze} the target.
normalnormal Protect - 10 - 4 No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will [fail]{mechanic:fail}. If the user successfully used []{move:detect}, []{move:endure}, []{move:protect}, []{move:quick-guard}, or []{move:wide-guard} on the last turn, this move has a 50% chance to [fail]{mechanic:fail}. []{move:lock-on}, []{move:mind-reader}, and []{ability:no-guard} provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves ([]{move:fissure}, []{move:guillotine}, []{move:horn-drill}, and []{move:sheer-cold}); those are always blocked by this move. []{move:thunder} during []{move:rain-dance} and []{move:blizzard} during []{move:hail} have a 30% chance to break through this move. The following effects are not prevented by this move: * []{move:acupressure} from an ally * []{move:curse}'s curse effect * Delayed damage from []{move:doom-desire} and []{move:future-sight}; however, these moves will be prevented if they are used this turn * []{move:feint}, which will also end this move's protection after it hits * []{move:imprison} * []{move:perish-song} * []{move:shadow-force} * Moves that merely copy the user, such as []{move:transform} or []{move:psych-up} This move cannot be selected by []{move:assist} or []{move:metronome}.
fightingfighting Mach Punch 40 30 100 1 Inflicts [regular damage]{mechanic:regular-damage}.
normalnormal Scary Face - 10 100 0 Lowers the target's [Speed]{mechanic:speed} by two [stages]{mechanic:stage}.
darkdark Feint Attack 60 20 - 0 Inflicts [regular damage]{mechanic:regular-damage}. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers.
fairyfairy Sweet Kiss - 10 75 0 [Confuse]{mechanic:confuse}s the target.
normalnormal Belly Drum - 10 - 0 User pays half its max [HP]{mechanic:hp} to raise its [Attack]{mechanic:attack} to +6 [stages]{mechanic:stage}. If the user cannot pay the [HP]{mechanic:hp} cost, this move will [fail]{mechanic:fail}.
poisonpoison Sludge Bomb 90 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [poison]{mechanic:poison} the target.
groundground Mud-Slap 20 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [accuracy]{mechanic:accuracy} by one [stage]{mechanic:stage}.
waterwater Octazooka 65 10 85 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [accuracy]{mechanic:accuracy} by one [stage]{mechanic:stage}.
groundground Spikes - 20 - 0 Scatters spikes around the opposing [field]{mechanic:field}, which damage opposing Pokémon that enter the [field]{mechanic:field} for 1/8 of their max [HP]{mechanic:hp}. Pokémon immune to []{type:ground} moves are immune to this damage, except during []{move:gravity}. Up to three layers of spikes may be laid down, adding 1/16 to the damage done: two layers of spikes damage for 3/16 max [HP]{mechanic:hp}, and three layers damage for 1/4 max [HP]{mechanic:hp}. []{ability:wonder-guard} does not block damage from this effect. []{move:rapid-spin} removes this effect from its user's side of the [field]{mechanic:field}. []{move:defog} removes this effect from its target's side of the [field]{mechanic:field}.
electricelectric Zap Cannon 120 5 50 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [paralyze]{mechanic:paralyze} the target.
normalnormal Foresight - 40 - 0 Resets the target's [evasion]{mechanic:evasion} to normal and prevents any further boosting until the target leaves the [field]{mechanic:field}. A []{type:ghost} under this effect takes normal damage from []{type:normal} and []{type:fighting} moves. This move itself ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers.
ghostghost Destiny Bond - 5 - 0 If the user [faints]{mechanic:faints} before its next move, the Pokémon that [faint]{mechanic:faint}ed it will automatically [faint]{mechanic:faint}. End-of-turn damage is ignored. This move cannot be selected by []{move:assist} or []{move:metronome}.
normalnormal Perish Song - 5 - 0 Every Pokémon is given a counter that starts at 3 and decreases by 1 at the end of every turn, including this one. When a Pokémon's counter reaches zero, that Pokémon [faint]{mechanic:faint}s. A Pokémon that leaves the [field]{mechanic:field} will lose its counter; its replacement does not inherit the effect, and other Pokémon's counters remain. This effect is passed on by []{move:baton-pass}. This move cannot be copied by []{move:mirror-move}.
iceice Icy Wind 55 15 95 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Speed]{mechanic:speed} by one [stage]{mechanic:stage}.
fightingfighting Detect - 5 - 4 No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will [fail]{mechanic:fail}. If the user successfully used []{move:detect}, []{move:endure}, []{move:protect}, []{move:quick-guard}, or []{move:wide-guard} on the last turn, this move has a 50% chance to [fail]{mechanic:fail}. []{move:lock-on}, []{move:mind-reader}, and []{ability:no-guard} provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves ([]{move:fissure}, []{move:guillotine}, []{move:horn-drill}, and []{move:sheer-cold}); those are always blocked by this move. []{move:thunder} during []{move:rain-dance} and []{move:blizzard} during []{move:hail} have a 30% chance to break through this move. The following effects are not prevented by this move: * []{move:acupressure} from an ally * []{move:curse}'s curse effect * Delayed damage from []{move:doom-desire} and []{move:future-sight}; however, these moves will be prevented if they are used this turn * []{move:feint}, which will also end this move's protection after it hits * []{move:imprison} * []{move:perish-song} * []{move:shadow-force} * Moves that merely copy the user, such as []{move:transform} or []{move:psych-up} This move cannot be selected by []{move:assist} or []{move:metronome}.
groundground Bone Rush 25 10 90 0 Inflicts [regular damage]{mechanic:regular-damage}. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
normalnormal Lock-On - 5 - 0 If the user targets the same target again before the end of the next turn, the move it uses is guaranteed to hit. This move itself also ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers. One-hit KO moves are also guaranteed to hit, as long as the user is equal or higher level than the target. This effect also allows the user to hit Pokémon that are off the field due to moves such as []{move:dig} or []{move:fly}. If the target uses []{move:detect} or []{move:protect} while under the effect of this move, the user is not guaranteed to hit, but has a (100 - accuracy)% chance to break through the protection. This effect is passed on by []{move:baton-pass}.
dragondragon Outrage 120 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes [confused]{mechanic:confused}. []{move:safeguard} does not protect against the [confusion]{mechanic:confusion} from this move.
rockrock Sandstorm - 10 - 0 Changes the weather to a sandstorm for five turns. Pokémon that are not []{type:ground}, []{type:rock}, or []{type:steel} take 1/16 their max [HP]{mechanic:hp} at the end of every turn. Every []{type:rock} Pokémon's original [Special Defense]{mechanic:special-defense} is raised by 50% for the duration of this effect. []{move:solar-beam}'s power is halved. []{move:moonlight}, []{move:morning-sun}, and []{move:synthesis} only heal 1/4 the user's max [HP]{mechanic:hp}.
grassgrass Giga Drain 75 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. [Drains]{mechanic:drain} half the damage inflicted to heal the user.
normalnormal Endure - 10 - 4 The user's [HP]{mechanic:hp} cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used []{move:detect}, []{move:endure}, []{move:protect}, []{move:quick-guard}, or []{move:wide-guard} on the last turn, this move has a 50% chance to [fail]{mechanic:fail}. This move cannot be selected by []{move:assist} or []{move:metronome}.
fairyfairy Charm - 20 100 0 Lowers the target's [Attack]{mechanic:attack} by two [stages]{mechanic:stage}.
rockrock Rollout 30 20 90 0 Inflicts [regular damage]{mechanic:regular-damage}. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends. If the user has used []{move:defense-curl} since entering the field, this move has double power.
normalnormal False Swipe 40 40 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Will not reduce the target's [HP]{mechanic:hp} below 1.
normalnormal Swagger - 15 85 0 Raises the target's [Attack]{mechanic:attack} by two [stages]{mechanic:stage}, then [confuses]{mechanic:confuses} it. If the target's [Attack]{mechanic:attack} cannot be [raised]{mechanic:raised} by two [stages]{mechanic:stage}, the [confusion]{mechanic:confusion} is not applied.
normalnormal Milk Drink - 10 - 0 Heals the user for half its max [HP]{mechanic:hp}.
electricelectric Spark 65 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [paralyze]{mechanic:paralyze} the target.
bugbug Fury Cutter 40 20 95 0 Inflicts [regular damage]{mechanic:regular-damage}. Power doubles after every time this move is used, whether consecutively or not, maxing out at 16x. If this move misses or the user leaves the [field]{mechanic:field}, power resets.
steelsteel Steel Wing 70 25 90 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to raise the user's [Defense]{mechanic:defense} one [stage]{mechanic:stage}.
normalnormal Mean Look - 5 - 0 The target cannot [switch out]{mechanic:switch-out} normally. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers. This effect ends when the user leaves the [field]{mechanic:field}. The target may still escape by using []{move:baton-pass}, []{move:u-turn}, or a []{item:shed-shell}. Both the user and the target pass on this effect with []{move:baton-pass}.
normalnormal Attract - 15 100 0 Causes the target to fall in love with the user, giving it a 50% chance to do nothing each turn. If the user and target are the same gender, or either is genderless, this move will [fail]{mechanic:fail}. If either Pokémon leaves the [field]{mechanic:field}, this effect ends.
normalnormal Sleep Talk - 10 - 0 Only usable if the user is [sleep]{mechanic:sleep}ing. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 [PP]{mechanic:pp}. This move will not select []{move:assist}, []{move:bide}, []{move:bounce}, []{move:chatter}, []{move:copycat}, []{move:dig}, []{move:dive}, []{move:fly}, []{move:focus-punch}, []{move:me-first}, []{move:metronome}, []{move:mirror-move}, []{move:shadow-force}, []{move:skull-bash}, []{move:sky-attack}, []{move:sky-drop}, []{move:sleep-talk}, []{move:solar-beam}, []{move:razor-wind}, or []{move:uproar}. If the selected move requires a recharge turn—i.e., one of []{move:blast-burn}, []{move:frenzy-plant}, []{move:giga-impact}, []{move:hydro-cannon}, []{move:hyper-beam}, []{move:roar-of-time}, or []{move:rock-wrecker}—and the user is still [sleep]{mechanic:sleep}ing next turn, then it's forced to use this move again and pay another [PP]{mechanic:pp} for the recharge turn. This move cannot be copied by []{move:mirror-move}, nor selected by []{move:assist}, []{move:metronome}, or []{move:sleep-talk}.
normalnormal Heal Bell - 5 - 0 Removes [major status effects]{mechanic:major-status-effects} and [confusion]{mechanic:confusion} from every Pokémon in the user's party.
normalnormal Return - 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Power increases with [happiness]{mechanic:happiness}, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
normalnormal Present - 15 90 0 Randomly uses one of the following effects. Effect | Chance -------------------------------------------------- | -----: Inflicts [regular damage]{mechanic:regular-damage} with 40 power | 40% Inflicts [regular damage]{mechanic:regular-damage} with 80 power | 30% Inflicts [regular damage]{mechanic:regular-damage} with 120 power | 10% Heals the target for 1/4 its max [HP]{mechanic:hp} | 20% On average, this move inflicts [regular damage]{mechanic:regular-damage} with 52 power and heals the target for 1/20 its max [HP]{mechanic:hp}.
normalnormal Frustration - 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Power increases inversely with [happiness]{mechanic:happiness}, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
normalnormal Safeguard - 25 - 0 Protects Pokémon on the user's side of the [field]{mechanic:field} from [major status]{mechanic:major-status} effects and [confusion]{mechanic:confusion} for five turns. Does not cancel existing ailments. This effect remains even if the user leaves the [field]{mechanic:field}. If []{move:yawn} is used while this move is in effect, it will immediately [fail]{mechanic:fail}. []{move:defog} used by an opponent will end this effect. This effect does not prevent the [confusion]{mechanic:confusion} caused by []{move:outrage}, []{move:petal-dance}, or []{move:thrash}.
normalnormal Pain Split - 20 - 0 Changes the user's and target's remaining [HP]{mechanic:hp} to the average of their current remaining [HP]{mechanic:hp}. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers. This effect does not count as inflicting damage for other moves and effects that respond to damage taken. This effect [fail]{mechanic:fail}s against a []{move:substitute}.
firefire Sacred Fire 100 5 95 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [burn]{mechanic:burn} the target. [Frozen]{mechanic:frozen} Pokémon may use this move, in which case they will thaw.
groundground Magnitude - 30 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Power is selected at random between 10 and 150, with an average of 71: Magnitude | Power | Chance --------: | ----: | -----: 4 | 10 | 5% 5 | 30 | 10% 6 | 50 | 20% 7 | 70 | 30% 8 | 90 | 20% 9 | 110 | 10% 10 | 150 | 5% This move has double power against Pokémon currently underground due to []{move:dig}.
fightingfighting Dynamic Punch 100 5 50 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [confuse]{mechanic:confuse} the target.
bugbug Megahorn 120 10 85 0 Inflicts [regular damage]{mechanic:regular-damage}.
dragondragon Dragon Breath 60 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [paralyze]{mechanic:paralyze} the target.
normalnormal Baton Pass - 40 - 0 User [switches out]{mechanic:switches-out}, and the trainer selects a replacement Pokémon from the party. [Stat]{mechanic:stat} changes, [confusion]{mechanic:confusion}, and persistent move effects are passed along to the replacement Pokémon. The following move effects are passed: * []{move:aqua-ring} * both the user's and target's effect of []{move:block}, []{move:mean-look}, and []{move:spider-web} * the curse effect of []{move:curse} * []{move:embargo} * []{move:focus-energy} or an activated []{item:lansat-berry} * []{move:gastro-acid} * []{move:ingrain} * being sapped by []{move:leech-seed} * being targeted by []{move:lock-on} or []{move:mind-reader} * []{move:magnet-rise} * []{move:perish-song}'s counter * []{move:power-trick} * []{move:substitute}; the doll's HP is unchanged The replacement Pokémon does not trigger effects that respond to Pokémon switching in.
normalnormal Encore - 5 100 0 The next 4–8 times (selected at random) the target attempts to move, it is forced to repeat its last used move. If the selected move allows the trainer to select a target, an opponent will be selected at random each turn. If the target is prevented from using the selected move by some other effect, []{move:struggle} will be used instead. This effect ends if the selected move runs out of [PP]{mechanic:pp}. If the target hasn't used a move since entering the [field]{mechanic:field}, if it tried to use a move this turn and [failed]{mechanic:failed}, if it does not know the selected move, or if the selected move has 0 [PP]{mechanic:pp} remaining, this move will fail. If the target's last used move was []{move:encore}, []{move:mimic}, []{move:mirror-move}, []{move:sketch}, []{move:struggle}, or []{move:transform}, this move will fail.
darkdark Pursuit 40 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}. If the target attempts to [switch out]{mechanic:switch-out} this turn before the user acts, this move hits the target before it leaves and has double power. This effect can still hit a Pokémon that [switches out]{mechanic:switches-out} when it has a []{move:substitute} up or when an ally has used []{move:follow-me}.
normalnormal Rapid Spin 50 40 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Removes []{move:leech-seed} from the user, frees the user from []{move:bind}, []{move:clamp}, []{move:fire-spin}, []{move:magma-storm}, []{move:sand-tomb}, []{move:whirlpool}, and []{move:wrap}, and clears []{move:spikes}, []{move:stealth-rock}, and []{move:toxic-spikes} from the user's side of the [field]{mechanic:field}. If this move misses or has [no effect]{mechanic:no-effect}, its effect doesn't activate.
normalnormal Sweet Scent - 20 100 0 Lowers the target's [evasion]{mechanic:evasion} by one [stage]{mechanic:stage}.
steelsteel Iron Tail 100 15 75 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Defense]{mechanic:defense} by one [stage]{mechanic:stage}.
steelsteel Metal Claw 50 35 95 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to raise the user's [Attack]{mechanic:attack} one [stage]{mechanic:stage}.
fightingfighting Vital Throw 70 10 - -1 Inflicts [regular damage]{mechanic:regular-damage}. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers.
normalnormal Morning Sun - 5 - 0 Heals the user for half its max [HP]{mechanic:hp}. During []{move:sunny-day}, the healing is increased to 2/3 max [HP]{mechanic:hp}. During []{move:hail}, []{move:rain-dance}, or []{move:sandstorm}, the healing is decreased to 1/4 max [HP]{mechanic:hp}.
grassgrass Synthesis - 5 - 0 Heals the user for half its max [HP]{mechanic:hp}. During []{move:sunny-day}, the healing is increased to 2/3 max [HP]{mechanic:hp}. During []{move:hail}, []{move:rain-dance}, or []{move:sandstorm}, the healing is decreased to 1/4 max [HP]{mechanic:hp}.
fairyfairy Moonlight - 5 - 0 Heals the user for half its max [HP]{mechanic:hp}. During []{move:sunny-day}, the healing is increased to 2/3 max [HP]{mechanic:hp}. During []{move:hail}, []{move:rain-dance}, or []{move:sandstorm}, the healing is decreased to 1/4 max [HP]{mechanic:hp}.
normalnormal Hidden Power 60 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Power and type are determined by the user's [IV]{mechanic:iv}s. Power is given by `x * 40 / 63 + 30`. `x` is obtained by arranging bit 1 from the [IV]{mechanic:iv} for each of [Special Defense]{mechanic:special-defense}, [Special Attack]{mechanic:special-attack}, [Speed]{mechanic:speed}, [Defense]{mechanic:defense}, [Attack]{mechanic:attack}, and [HP]{mechanic:hp} in that order. (Bit 1 is 1 if the [IV]{mechanic:iv} is of the form `4n + 2` or `4n + 3`. `x` is then 64 * [Special Defense]{mechanic:special-defense} [IV]{mechanic:iv} bit 1, plus 32 * [Special Attack]{mechanic:special-attack} [IV]{mechanic:iv} bit 1, etc.) Power is always between 30 and 70, inclusive. Average power is 49.5. Type is given by `y * 15 / 63`, where `y` is similar to `x` above, except constructed from bit 0. (Bit 0 is 1 if the [IV]{mechanic:iv} is odd.) The result is looked up in the following table. Value | Type ----: | -------- 0 | []{type:fighting} 1 | []{type:flying} 2 | []{type:poison} 3 | []{type:ground} 4 | []{type:rock} 5 | []{type:bug} 6 | []{type:ghost} 7 | []{type:steel} 8 | []{type:fire} 9 | []{type:water} 10 | []{type:grass} 11 | []{type:electric} 12 | []{type:psychic} 13 | []{type:ice} 14 | []{type:dragon} 15 | []{type:dark} This move thus cannot be []{type:normal}. Most other types have an equal 1/16 chance to be selected, given random [IV]{mechanic:iv}s. However, due to the flooring used here, []{type:bug}, []{type:fighting}, and []{type:grass} appear 5/64 of the time, and []{type:dark} only 1/64 of the time.
fightingfighting Cross Chop 100 5 80 0 Inflicts [regular damage]{mechanic:regular-damage}. User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move.
dragondragon Twister 40 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to make each target [flinch]{mechanic:flinch}. If the target is under the effect of []{move:bounce}, []{move:fly}, or []{move:sky-drop}, this move will hit with double power.
waterwater Rain Dance - 5 - 0 Changes the weather to rain for five turns, during which []{type:water} moves inflict 50% extra damage, and []{type:fire} moves inflict half damage. If the user is holding []{item:damp-rock}, this effect lasts for eight turns. []{move:thunder} has 100% accuracy. If the target has used []{move:detect} or []{move:protect}, []{move:thunder} has a (100 - accuracy)% chance to break through the protection. []{move:solar-beam} has half power. []{move:moonlight}, []{move:morning-sun}, and []{move:synthesis} heal only 1/4 of the user's max [HP]{mechanic:hp}. Pokémon with []{ability:swift-swim} have doubled original [Speed]{mechanic:speed}. Pokémon with []{ability:forecast} become []{type:water}. Pokémon with []{ability:dry-skin} heal 1/8 max [HP]{mechanic:hp}, Pokémon with []{ability:hydration} are cured of [major status effects]{mechanic:major-status-effects}, and Pokémon with []{ability:rain-dish} heal 1/16 max [HP]{mechanic:hp} at the end of each turn.
firefire Sunny Day - 5 - 0 Changes the weather to sunshine for five turns, during which []{type:fire} moves inflict 50% extra damage, and []{type:water} moves inflict half damage. If the user is holding []{item:heat-rock}, this effect lasts for eight turns. Pokémon cannot become [frozen]{mechanic:frozen}. []{move:thunder} has 50% accuracy. []{move:solar-beam} skips its charge turn. []{move:moonlight}, []{move:morning-sun}, and []{move:synthesis} heal 2/3 of the user's max [HP]{mechanic:hp}. Pokémon with []{ability:chlorophyll} have doubled original [Speed]{mechanic:speed}. Pokémon with []{ability:forecast} become []{type:fire}. Pokémon with []{ability:leaf-guard} are not affected by [major status effects]{mechanic:major-status-effects}. Pokémon with []{ability:flower-gift} change form; every Pokémon on their side of the [field]{mechanic:field} have their original [Attack]{mechanic:attack} and [Special Attack]{mechanic:special-attack} increased by 50%. Pokémon with []{ability:dry-skin} lose 1/8 max [HP]{mechanic:hp} at the end of each turn. Pokémon with []{ability:solar-power} have their original [Special Attack]{mechanic:special-attack} raised by 50% but lose 1/8 their max [HP]{mechanic:hp} at the end of each turn.
darkdark Crunch 80 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Defense]{mechanic:defense} by one [stage]{mechanic:stage}.
psychicpsychic Mirror Coat - 20 100 -5 Targets the last opposing Pokémon to hit the user with a [special]{mechanic:special} move this turn. Inflicts twice the damage that move did to the user. If there is no eligible target, this move will [fail]{mechanic:fail}. Type immunity applies, but other type effects are ignored. This move cannot be copied by []{move:mirror-move}, nor selected by []{move:assist} or []{move:metronome}.
normalnormal Psych Up - 10 - 0 Discards the user's [stat changes]{mechanic:stat-changes} and copies the target's. This move cannot be copied by []{move:mirror-move}.
normalnormal Extreme Speed 80 5 100 2 Inflicts [regular damage]{mechanic:regular-damage}.
rockrock Ancient Power 60 5 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to raise all of the user's stats one [stage]{mechanic:stage}.
ghostghost Shadow Ball 80 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Special Defense]{mechanic:special-defense} by one [stage]{mechanic:stage}.
psychicpsychic Future Sight 120 10 100 0 Inflicts [typeless]{mechanic:typeless} [regular damage]{mechanic:regular-damage} at the end of the third turn, starting with this one. This move cannot score a [critical hit]{mechanic:critical-hit}. If the target [switches out]{mechanic:switches-out}, its replacement will be hit instead. Damage is calculated at the time this move is used; [stat changes]{mechanic:stat-changes} and [switching out]{mechanic:switching-out} during the delay won't change the damage inflicted. No move with this effect can be used against the same target again until after the end of the third turn. This effect breaks through []{ability:wonder-guard}. If the target is protected by []{move:protect} or []{move:detect} on the turn this move is used, this move will [fail]{mechanic:fail}. However, the damage on the third turn will break through protection. The damage is applied at the end of the turn, so it ignores []{move:endure} and []{item:focus-sash}. This move cannot be copied by []{move:mirror-move}.
fightingfighting Rock Smash 40 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Defense]{mechanic:defense} by one [stage]{mechanic:stage}.
waterwater Whirlpool 35 15 85 0 Inflicts [regular damage]{mechanic:regular-damage}. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the [field]{mechanic:field}, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. If the target is in the first turn of []{move:dive}, this move will hit with double power.
darkdark Beat Up - 10 100 0 Inflicts [typeless]{mechanic:typeless} [regular damage]{mechanic:regular-damage}. Every Pokémon in the user's party, excepting those that have fainted or have a [major status effect]{mechanic:major-status-effect}, attacks the target. Calculated stats are ignored; the base stats for the target and assorted attackers are used instead. The random factor in the damage formula is not used. []{type:dark} Pokémon still get [STAB]{mechanic:stab}. This effect breaks through []{ability:wonder-guard}.
normalnormal Fake Out 40 10 100 3 Inflicts [regular damage]{mechanic:regular-damage}. Causes the target to []{mechanic:flinch}. Can only be used on the user's first turn after entering the [field]{mechanic:field}.
normalnormal Uproar 90 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. User is forced to use this move for 2–5 turns, selected at random. All Pokémon on the [field]{mechanic:field} wake up, and none can fall to [sleep]{mechanic:sleep} until the lock-in ends. Pokémon cannot use []{move:rest} during this effect. This move cannot be selected by []{move:sleep-talk}.
normalnormal Stockpile - 20 - 0 Raises the user's [Defense]{mechanic:defense} and [Special Defense]{mechanic:special-defense} by one [stage]{mechanic:stage} each. Stores energy for use with []{move:spit-up} and []{move:swallow}. Up to three levels of energy can be stored, and all are lost if the user leaves the [field]{mechanic:field}. Energy is still stored even if the stat boosts cannot be applied. If the user uses []{move:baton-pass}, the stat boosts are passed as normal, but the stored energy is not.
normalnormal Spit Up - 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Power is equal to 100 times the amount of energy stored by []{move:stockpile}. Ignores the random factor in the damage formula. Stored energy is consumed, and the user's [Defense]{mechanic:defense} and [Special Defense]{mechanic:special-defense} are reset to what they would be if []{move:stockpile} had not been used. If the user has no energy stored, this move will [fail]{mechanic:fail}. This move cannot be copied by []{move:mirror-move}.
normalnormal Swallow - 10 - 0 Heals the user depending on the amount of energy stored by []{move:stockpile}: 1/4 its max [HP]{mechanic:hp} after one use, 1/2 its max [HP]{mechanic:hp} after two uses, or fully after three uses. Stored energy is consumed, and the user's [Defense]{mechanic:defense} and [Special Defense]{mechanic:special-defense} are reset to what they would be if []{move:stockpile} had not been used. If the user has no energy stored, this move will [fail]{mechanic:fail}.
firefire Heat Wave 95 10 90 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [burn]{mechanic:burn} the target.
iceice Hail - 10 - 0 Changes the weather to hail for five turns, during which non-[]{type:ice} Pokémon are damaged for 1/16 their max [HP]{mechanic:hp} at the end of every turn. If the user is holding []{item:icy-rock}, this effect lasts for eight turns. []{move:blizzard} has 100% accuracy. If the target has used []{move:detect} or []{move:protect}, []{move:blizzard} has a (100 - accuracy)% chance to break through the protection. []{move:moonlight}, []{move:morning-sun}, and []{move:synthesis} heal only 1/4 of the user's max [HP]{mechanic:hp}. Pokémon with []{ability:snow-cloak} are exempt from this effect's damage.
darkdark Torment - 15 100 0 Prevents the target from attempting to use the same move twice in a row. When the target leaves the [field]{mechanic:field}, this effect ends. If the target is forced to attempt a repeated move due to []{item:choice-band}, []{item:choice-scarf}, []{item:choice-specs}, []{move:disable}, []{move:encore}, []{move:taunt}, only having [PP]{mechanic:pp} remaining for one move, or any other effect, the target will use []{move:struggle} instead. The target is then free to use the forced move next turn, as it didn't use that move this turn.
darkdark Flatter - 15 100 0 Raises the target's [Special Attack]{mechanic:special-attack} by one [stage]{mechanic:stage}, then [confuses]{mechanic:confuses} it.
firefire Will-O-Wisp - 15 85 0 [Burns]{mechanic:burns} the target.
darkdark Memento - 10 100 0 Lowers the target's [Attack]{mechanic:attack} and [Special Attack]{mechanic:special-attack} by two [stages]{mechanic:stage}. User faints.
normalnormal Facade 70 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}. If the user is [burned]{mechanic:burned}, [paralyzed]{mechanic:paralyzed}, or [poisoned]{mechanic:poisoned}, this move has double power.
fightingfighting Focus Punch 150 20 100 -3 Inflicts [regular damage]{mechanic:regular-damage}. If the user takes damage this turn before hitting, this move will [fail]{mechanic:fail}. This move cannot be copied by []{move:mirror-move}, nor selected by []{move:assist}, []{move:metronome}, or []{move:sleep-talk}.
normalnormal Smelling Salts 70 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. If the target is [paralyzed]{mechanic:paralyzed}, this move has double power, and the target is cured of its [paralysis]{mechanic:paralysis}.
normalnormal Follow Me - 20 - 2 Until the end of this turn, any moves that opposing Pokémon target solely at the user's ally will instead target the user. If both Pokémon on the same side of the [field]{mechanic:field} use this move on the same turn, the Pokémon that uses it last will become the target. This effect takes priority over []{ability:lightning-rod} and []{ability:storm-drain}. If the user's ally [switches out]{mechanic:switches-out}, opposing Pokémon may still hit it with []{move:pursuit}. This move cannot be selected by []{move:assist} or []{move:metronome}.
normalnormal Nature Power - 20 - 0 Uses another move chosen according to the terrain. Terrain | Selected move ------------------------- | ------------------ Building | []{move:tri-attack} Cave | []{move:rock-slide} Deep water | []{move:hydro-pump} Desert | []{move:earthquake} Grass | []{move:seed-bomb} Mountain | []{move:rock-slide} Road | []{move:earthquake} Shallow water | []{move:hydro-pump} Snow | []{move:blizzard} Tall grass | []{move:seed-bomb} []{move:electric-terrain} | []{move:thunderbolt} []{move:grassy-terrain} | []{move:energy-ball} []{move:misty-terrain} | []{move:moonblast} In Pokémon Battle Revolution: Terrain | Selected move -------------- | ------------------ Courtyard | []{move:tri-attack} Crystal | []{move:rock-slide} Gateway | []{move:hydro-pump} Magma | []{move:rock-slide} Main Street | []{move:tri-attack} Neon | []{move:tri-attack} Stargazer | []{move:rock-slide} Sunny Park | []{move:seed-bomb} Sunset | []{move:earthquake} Waterfall | []{move:seed-bomb} This move cannot be copied by []{move:mirror-move}.
electricelectric Charge - 20 - 0 Raises the user's [Special Defense]{mechanic:special-defense} by one [stage]{mechanic:stage}. If the user uses an []{type:electric} move next turn, its power will be doubled.
darkdark Taunt - 20 100 0 Target is forced to only use damaging moves for the next 3–5 turns, selected at random. Moves that select other moves not known in advance do not count as damaging. []{move:assist}, []{move:copycat}, []{move:me-first}, []{move:metronome}, []{move:mirror-move}, and []{move:sleep-talk} do not directly inflict damage and thus may not be used. []{move:bide}, []{move:counter}, []{move:endeavor}, []{move:metal-burst}, and []{move:mirror-coat} are allowed.
normalnormal Helping Hand - 20 - 5 Boosts the power of the target's moves by 50% until the end of this turn. This move cannot be copied by []{move:mirror-move}, nor selected by []{move:assist} or []{move:metronome}.
psychicpsychic Trick - 10 100 0 User and target permanently swap [held item]{mechanic:held-item}s. Works even if one of the Pokémon isn't holding anything. If either Pokémon is holding mail, this move will [fail]{mechanic:fail}. If either Pokémon has []{ability:multitype} or []{ability:sticky-hold}, this move will [fail]{mechanic:fail}. If this move results in a Pokémon obtaining []{item:choice-band}, []{item:choice-scarf}, or []{item:choice-specs}, and that Pokémon was the latter of the pair to move this turn, then the move it used this turn becomes its chosen forced move. This applies even if both Pokémon had a choice item before this move was used. If the first of the two Pokémon gains a choice item, it may select whatever choice move it wishes next turn. Neither the user nor the target can recover its item with []{move:recycle}. This move cannot be selected by []{move:assist} or []{move:metronome}.
psychicpsychic Role Play - 10 - 0 User's ability is replaced with the target's until the user leaves the [field]{mechanic:field}. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers. If the target has []{ability:flower-gift}, []{ability:forecast}, []{ability:illusion}, []{ability:imposter}, []{ability:multitype}, []{ability:stance-change}, []{ability:trace}, []{ability:wonder-guard}, or []{ability:zen-mode}, this move will [fail]{mechanic:fail}. This move cannot be copied by []{move:mirror-move}.
normalnormal Wish - 10 - 0 At the end of the next turn, user will be healed for half its max [HP]{mechanic:hp}. If the user is [switched out]{mechanic:switched-out}, its replacement will be healed instead for half of the user's max HP. If the user [faint]{mechanic:faint}s or is forcefully switched by []{move:roar} or []{move:whirlwind}, this effect will not activate.
normalnormal Assist - 20 - 0 Uses a move from another Pokémon in the user's party, both selected at random. Moves from fainted Pokémon can be used. If there are no eligible Pokémon or moves, this move will [fail]{mechanic:fail}. This move will not select []{move:assist}, []{move:chatter}, []{move:circle-throw}, []{move:copycat}, []{move:counter}, []{move:covet}, []{move:destiny-bond}, []{move:detect}, []{move:dig}, []{move:dive}, []{move:dragon-tail}, []{move:endure}, []{move:feint}, []{move:fly} []{move:focus-punch}, []{move:follow-me}, []{move:helping-hand}, []{move:me-first}, []{move:metronome}, []{move:mimic}, []{move:mirror-coat}, []{move:mirror-move}, []{move:phantom-force} []{move:protect}, []{move:quick-guard}, []{move:roar} []{move:shadow-force}, []{move:sketch}, []{move:sleep-talk}, []{move:snatch}, []{move:struggle}, []{move:switcheroo}, []{move:thief}, []{move:trick}, []{move:whirlwind}, or []{move:wide-guard}. This move cannot be copied by []{move:mirror-move}, nor selected by []{move:metronome} or []{move:sleep-talk}.
grassgrass Ingrain - 20 - 0 Prevents the user from [switching out]{mechanic:switching-out}. User regains 1/16 of its max [HP]{mechanic:hp} at the end of every turn. If the user was immune to []{type:ground} attacks, it will now take normal damage from them. []{move:roar} and []{move:whirlwind} will not affect the user. The user cannot use []{move:magnet-rise}. The user may still use []{move:u-turn} to leave the [field]{mechanic:field}. This effect can be passed with []{move:baton-pass}.
fightingfighting Superpower 120 5 100 0 Inflicts [regular damage]{mechanic:regular-damage}, then lowers the user's [Attack]{mechanic:attack} and [Defense]{mechanic:defense} by one [stage]{mechanic:stage} each.
psychicpsychic Magic Coat - 15 - 4 The first non-damaging move targeting the user this turn that inflicts [major status effect]{mechanic:major-status-effect}s, [stat change]{mechanic:stat-change}s, or [trap]{mechanic:trap}ping effects will be reflected at its user. []{move:defog}, []{move:memento}, and []{move:teeter-dance} are not reflected. []{move:attract}, []{move:flatter}, []{move:gastro-acid}, []{move:leech-seed}, []{move:swagger}, []{move:worry-seed}, and []{move:yawn} are reflected. This move cannot be copied by []{move:mirror-move}.
normalnormal Recycle - 10 - 0 User recovers the last item consumed by the user or a Pokémon in its position on the [field]{mechanic:field}. The item must be used again before it can be recovered by this move again. If the user is holding an item, this move [fail]{mechanic:fail}s. Items taken or given away by []{move:covet}, []{move:knock-off}, []{move:switcheroo}, []{move:thief}, or []{move:trick} may not be recovered.
fightingfighting Revenge 60 10 100 -4 Inflicts [regular damage]{mechanic:regular-damage}. If the target damaged the user this turn and was the last to do so, this move has double power. []{move:pain-split} does not count as damaging the user.
fightingfighting Brick Break 75 15 100 0 Destroys any []{move:light-screen} or []{move:reflect} on the target's side of the [field]{mechanic:field}, then inflicts [regular damage]{mechanic:regular-damage}.
normalnormal Yawn - 10 - 0 Puts the target to [sleep]{mechanic:sleep} at the end of the next turn. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers. If the target leaves the [field]{mechanic:field}, this effect is canceled. If the target has a status effect when this move is used, this move will [fail]{mechanic:fail}. If the target is protected by []{move:safeguard} when this move is used, this move will [fail]{mechanic:fail}. []{ability:insomnia} and []{ability:vital-spirit} prevent the [sleep]{mechanic:sleep} if the target has either at the end of the next turn, but will not cause this move to [fail]{mechanic:fail} on use.
darkdark Knock Off 65 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Target loses its [held item]{mechanic:held-item}. Neither the user nor the target can recover its item with []{move:recycle}. If the target has []{ability:multitype} or []{ability:sticky-hold}, it will take damage but not lose its item.
normalnormal Endeavor - 5 100 0 Inflicts exactly enough damage to lower the target's [HP]{mechanic:hp} to equal the user's. If the target's HP is not higher than the user's, this move has no effect. Type immunity applies, but other type effects are ignored. This effect counts as damage for moves that respond to damage.
firefire Eruption 150 5 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Power increases with the user's remaining [HP]{mechanic:hp} and is given by `150 * HP / max HP`, to a maximum of 150 when the user has full HP.
psychicpsychic Skill Swap - 10 - 0 User and target switch abilities. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers. If either Pokémon has []{ability:multitype} or []{ability:wonder-guard}, this move will [fail]{mechanic:fail}.
psychicpsychic Imprison - 10 - 0 Prevents any Pokémon on the opposing side of the [field]{mechanic:field} from using any move the user knows until the user leaves the [field]{mechanic:field}. This effect is live; if the user obtains new moves while on the [field]{mechanic:field}, these moves become restricted. If no opposing Pokémon knows any of the user's moves when this move is used, this move will [fail]{mechanic:fail}.
normalnormal Refresh - 20 - 0 Removes a [burn]{mechanic:burn}, [paralysis]{mechanic:paralysis}, or [poison]{mechanic:poison} from the user.
ghostghost Grudge - 5 - 0 If the user [faint]{mechanic:faint}s before it next acts, the move that fainted it will have its [PP]{mechanic:pp} dropped to 0. End-of-turn damage does not trigger this effect.
darkdark Snatch - 10 - 4 The next time a Pokémon uses a beneficial move on itself or itself and its ally this turn, the user of this move will steal the move and use it itself. Moves which may be stolen by this move are identified by the "snatchable" flag. If two Pokémon use this move on the same turn, the faster Pokémon will steal the first beneficial move, and the slower Pokémon will then steal it again—thus, only the slowest Pokémon using this move ultimately gains a stolen move's effect. If the user steals []{move:psych-up}, it will target the Pokémon that used []{move:psych-up}. If the user was the original target of []{move:psych-up}, and the Pokémon that originally used it's affected by []{ability:pressure}, it will only lose 1 [PP]{mechanic:pp}. This move cannot be copied by []{move:mirror-move}, nor selected by []{move:assist} or []{move:metronome}.
normalnormal Secret Power 70 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to inflict an effect chosen according to the terrain. Terrain | Effect -------------- | ------------------------------------------------------------- Building | [Paralyze]{mechanic:paralyze}s target Cave | Makes target [flinch]{mechanic:flinch} Deep water | Lowers target's [Attack]{mechanic:attack} by one [stage]{mechanic:stage} Desert | Lowers target's [accuracy]{mechanic:accuracy} by one [stage]{mechanic:stage} Grass | Puts target to [sleep]{mechanic:sleep} Mountain | Makes target [flinch]{mechanic:flinch} Road | Lowers target's [accuracy]{mechanic:accuracy} by one [stage]{mechanic:stage} Shallow water | Lowers target's [Attack]{mechanic:attack} by one [stage]{mechanic:stage} Snow | [Freezes]{mechanic:freezes} target Tall grass | Puts target to [sleep]{mechanic:sleep} In Pokémon Battle Revolution: Terrain | Effect -------------- | ------------------------------------------------------------- Courtyard | [Paralyze]{mechanic:paralyze}s target Crystal | Makes target [flinch]{mechanic:flinch} Gateway | Lowers target's [Attack]{mechanic:attack} by one [stage]{mechanic:stage} Magma | Makes target [flinch]{mechanic:flinch} Main Street | [Paralyze]{mechanic:paralyze}s target Neon | [Paralyze]{mechanic:paralyze}s target Stargazer | Makes target [flinch]{mechanic:flinch} Sunny Park | Puts target to [sleep]{mechanic:sleep} Sunset | Lowers target's [accuracy]{mechanic:accuracy} by one [stage]{mechanic:stage} Waterfall | Puts target to [sleep]{mechanic:sleep}
waterwater Dive 80 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. User dives underwater for one turn, becoming immune to attack, and hits on the second turn. During the immune turn, []{move:surf}, and []{move:whirlpool} still hit the user normally, and their power is doubled if appropriate. The user may be hit during its immune turn if under the effect of []{move:lock-on}, []{move:mind-reader}, or []{ability:no-guard}. This move cannot be selected by []{move:sleep-talk}.
fightingfighting Arm Thrust 15 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
normalnormal Camouflage - 20 - 0 User's type changes according to the terrain. Terrain | New type -------------- | -------------- Building | []{type:normal} Cave | []{type:rock} Desert | []{type:ground} Grass | []{type:grass} Mountain | []{type:rock} Ocean | []{type:water} Pond | []{type:water} Road | []{type:ground} Snow | []{type:ice} Tall grass | []{type:grass} In Pokémon Battle Revolution: Terrain | New type -------------- | -------------- Courtyard | []{type:normal} Crystal | []{type:rock} Gateway | []{type:water} Magma | []{type:rock} Main Street | []{type:normal} Neon | []{type:normal} Stargazer | []{type:rock} Sunny Park | []{type:grass} Sunset | []{type:ground} Waterfall | []{type:grass}
bugbug Tail Glow - 20 - 0 Raises the user's [Special Attack]{mechanic:special-attack} by three [stages]{mechanic:stage}.
psychicpsychic Luster Purge 70 5 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Special Defense]{mechanic:special-defense} by one [stage]{mechanic:stage}.
psychicpsychic Mist Ball 70 5 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Special Attack]{mechanic:special-attack} by one [stage]{mechanic:stage}.
flyingflying Feather Dance - 15 100 0 Lowers the target's [Attack]{mechanic:attack} by two [stages]{mechanic:stage}.
normalnormal Teeter Dance - 20 100 0 [Confuse]{mechanic:confuse}s all targets.
firefire Blaze Kick 85 10 90 0 Inflicts [regular damage]{mechanic:regular-damage}. User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move. Has a $effect_chance% chance to [burn]{mechanic:burn} the target.
groundground Mud Sport - 15 - 0 []{type:electric} moves inflict half damage, regardless of target. If the user leaves the [field]{mechanic:field}, this effect ends.
iceice Ice Ball 30 20 90 0 Inflicts [regular damage]{mechanic:regular-damage}. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends. If the user has used []{move:defense-curl} since entering the field, this move has double power.
grassgrass Needle Arm 60 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to make the target []{mechanic:flinch}.
normalnormal Slack Off - 10 - 0 Heals the user for half its max [HP]{mechanic:hp}.
normalnormal Hyper Voice 90 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
poisonpoison Poison Fang 50 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [badly poison]{mechanic:badly-poison} the target.
normalnormal Crush Claw 75 10 95 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Defense]{mechanic:defense} by one [stage]{mechanic:stage}.
firefire Blast Burn 150 5 90 0 Inflicts [regular damage]{mechanic:regular-damage}. User loses its next turn to "recharge", and cannot attack or [switch]{mechanic:switch} out during that turn.
waterwater Hydro Cannon 150 5 90 0 Inflicts [regular damage]{mechanic:regular-damage}. User loses its next turn to "recharge", and cannot attack or [switch]{mechanic:switch} out during that turn.
steelsteel Meteor Mash 90 10 90 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to raise the user's [Attack]{mechanic:attack} one [stage]{mechanic:stage}.
ghostghost Astonish 30 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to make the target []{mechanic:flinch}.
normalnormal Weather Ball 50 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. If a weather move is active, this move has double power, and its type becomes the type of the weather move. []{move:shadow-sky} is typeless for the purposes of this move.
grassgrass Aromatherapy - 5 - 0 Removes [major status effects]{mechanic:major-status-effects} and [confusion]{mechanic:confusion} from every Pokémon in the user's party.
darkdark Fake Tears - 20 100 0 Lowers the target's [Special Defense]{mechanic:special-defense} by two [stages]{mechanic:stage}.
flyingflying Air Cutter 60 25 95 0 Inflicts [regular damage]{mechanic:regular-damage}. User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move.
firefire Overheat 130 5 90 0 Inflicts [regular damage]{mechanic:regular-damage}, then lowers the user's [Special Attack]{mechanic:special-attack} by two [stages]{mechanic:stage}.
normalnormal Odor Sleuth - 40 - 0 Resets the target's [evasion]{mechanic:evasion} to normal and prevents any further boosting until the target leaves the [field]{mechanic:field}. A []{type:ghost} under this effect takes normal damage from []{type:normal} and []{type:fighting} moves. This move itself ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers.
rockrock Rock Tomb 60 15 95 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Speed]{mechanic:speed} by one [stage]{mechanic:stage}.
bugbug Silver Wind 60 5 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to raise all of the user's stats one [stage]{mechanic:stage}.
steelsteel Metal Sound - 40 85 0 Lowers the target's [Special Defense]{mechanic:special-defense} by two [stages]{mechanic:stage}.
grassgrass Grass Whistle - 15 55 0 Puts the target to [sleep]{mechanic:sleep}.
normalnormal Tickle - 20 100 0 Lowers the target's [Attack]{mechanic:attack} and [Defense]{mechanic:defense} by one [stage]{mechanic:stage}.
psychicpsychic Cosmic Power - 20 - 0 Raises the user's [Defense]{mechanic:defense} and [Special Defense]{mechanic:special-defense} by one [stage]{mechanic:stage}.
waterwater Water Spout 150 5 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Power increases with the user's remaining [HP]{mechanic:hp} and is given by `150 * HP / max HP`, to a maximum of 150 when the user has full HP.
bugbug Signal Beam 75 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [confuse]{mechanic:confuse} the target.
ghostghost Shadow Punch 60 20 - 0 Inflicts [regular damage]{mechanic:regular-damage}. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers.
psychicpsychic Extrasensory 80 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to make the target []{mechanic:flinch}.
fightingfighting Sky Uppercut 85 15 90 0 Inflicts [regular damage]{mechanic:regular-damage}. This move can hit Pokémon under the effect of []{move:bounce}, []{move:fly}, or []{move:sky-drop}.
groundground Sand Tomb 35 15 85 0 Inflicts [regular damage]{mechanic:regular-damage}. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the [field]{mechanic:field}, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. []{move:rapid-spin} cancels this effect.
iceice Sheer Cold - 5 30 0 Inflicts damage equal to the target's max [HP]{mechanic:hp}. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers. This move's [accuracy]{mechanic:accuracy} is 30% plus 1% for each level the user is higher than the target. If the user is a lower level than the target, this move will [fail]{mechanic:fail}. Because this move inflicts a specific and finite amount of damage, []{move:endure} still prevents the target from fainting. The effects of []{move:lock-on}, []{move:mind-reader}, and []{ability:no-guard} still apply, as long as the user is equal or higher level than the target. However, they will not give this move a chance to break through []{move:detect} or []{move:protect}.
waterwater Muddy Water 90 10 85 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [accuracy]{mechanic:accuracy} by one [stage]{mechanic:stage}.
grassgrass Bullet Seed 25 30 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
flyingflying Aerial Ace 60 20 - 0 Inflicts [regular damage]{mechanic:regular-damage}. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers.
iceice Icicle Spear 25 30 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
steelsteel Iron Defense - 15 - 0 Raises the user's [Defense]{mechanic:defense} by two [stages]{mechanic:stage}.
normalnormal Block - 5 - 0 The target cannot [switch out]{mechanic:switch-out} normally. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers. This effect ends when the user leaves the [field]{mechanic:field}. The target may still escape by using []{move:baton-pass}, []{move:u-turn}, or a []{item:shed-shell}. Both the user and the target pass on this effect with []{move:baton-pass}.
normalnormal Howl - 40 - 0 Raises the user's [Attack]{mechanic:attack} by one [stage]{mechanic:stage}.
dragondragon Dragon Claw 80 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
grassgrass Frenzy Plant 150 5 90 0 Inflicts [regular damage]{mechanic:regular-damage}. User loses its next turn to "recharge", and cannot attack or [switch]{mechanic:switch} out during that turn.
fightingfighting Bulk Up - 20 - 0 Raises the user's [Attack]{mechanic:attack} and [Defense]{mechanic:defense} by one [stage]{mechanic:stage} each.
flyingflying Bounce 85 5 85 0 Inflicts [regular damage]{mechanic:regular-damage}. User bounces high into the air for one turn, becoming immune to attack, and hits on the second turn. Has a $effect_chance% chance to [paralyze]{mechanic:paralyze} the target. During the immune turn, []{move:gust}, []{move:hurricane}, []{move:sky-uppercut}, []{move:smack-down}, []{move:thunder}, and []{move:twister} still hit the user normally. []{move:gust} and []{move:twister} also have double power against the user. The damage from []{move:hail} and []{move:sandstorm} still applies during the immune turn. The user may be hit during its immune turn if under the effect of []{move:lock-on}, []{move:mind-reader}, or []{ability:no-guard}. This move cannot be used while []{move:gravity} is in effect. This move cannot be selected by []{move:sleep-talk}.
groundground Mud Shot 55 15 95 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Speed]{mechanic:speed} by one [stage]{mechanic:stage}.
poisonpoison Poison Tail 50 25 100 0 Inflicts [regular damage]{mechanic:regular-damage}. User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move. Has a $effect_chance% chance to [poison]{mechanic:poison} the target.
normalnormal Covet 60 25 100 0 Inflicts [regular damage]{mechanic:regular-damage}. If the target is holding an item and the user is not, the user will permanently take the item. Damage is still inflicted if an item cannot be taken. Pokémon with []{ability:sticky-hold} or []{ability:multitype} are immune to the item theft effect. The target cannot recover its item with []{move:recycle}. This move cannot be selected by []{move:assist} or []{move:metronome}.
electricelectric Volt Tackle 120 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. User takes 1/3 the damage it inflicts in recoil. Has a $effect_chance% chance to [paralyze]{mechanic:paralyze} the target.
grassgrass Magical Leaf 60 20 - 0 Inflicts [regular damage]{mechanic:regular-damage}. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers.
waterwater Water Sport - 15 - 0 []{type:fire} moves inflict half damage, regardless of target. If the user leaves the [field]{mechanic:field}, this effect ends.
psychicpsychic Calm Mind - 20 - 0 Raises the user's [Special Attack]{mechanic:special-attack} and [Special Defense]{mechanic:special-defense} by one [stage]{mechanic:stage} each.
grassgrass Leaf Blade 90 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move.
dragondragon Dragon Dance - 20 - 0 Raises the user's [Attack]{mechanic:attack} and [Speed]{mechanic:speed} by one [stage]{mechanic:stage} each.
rockrock Rock Blast 25 10 90 0 Inflicts [regular damage]{mechanic:regular-damage}. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
electricelectric Shock Wave 60 20 - 0 Inflicts [regular damage]{mechanic:regular-damage}. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers.
waterwater Water Pulse 60 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [confuse]{mechanic:confuse} the target.
steelsteel Doom Desire 140 5 100 0 Inflicts [typeless]{mechanic:typeless} [regular damage]{mechanic:regular-damage} at the end of the third turn, starting with this one. This move cannot score a [critical hit]{mechanic:critical-hit}. If the target [switches out]{mechanic:switches-out}, its replacement will be hit instead. Damage is calculated at the time this move is used; [stat changes]{mechanic:stat-changes} and [switching out]{mechanic:switching-out} during the delay won't change the damage inflicted. No move with this effect can be used against the same target again until after the end of the third turn. This effect breaks through []{ability:wonder-guard}. If the target is protected by []{move:protect} or []{move:detect} on the turn this move is used, this move will [fail]{mechanic:fail}. However, the damage on the third turn will break through protection. The damage is applied at the end of the turn, so it ignores []{move:endure} and []{item:focus-sash}. This move cannot be copied by []{move:mirror-move}.
psychicpsychic Psycho Boost 140 5 90 0 Inflicts [regular damage]{mechanic:regular-damage}, then lowers the user's [Special Attack]{mechanic:special-attack} by two [stages]{mechanic:stage}.
flyingflying Roost - 10 - 0 Heals the user for half its max [HP]{mechanic:hp}. If the user is []{type:flying}, its []{type:flying} type is ignored until the end of this turn.
psychicpsychic Gravity - 5 - 0 For five turns (including this one), all immunities to []{type:ground} moves are disabled. For the duration of this effect, the [evasion]{mechanic:evasion} of every Pokémon on the field is lowered by two [stages]{mechanic:stage}. Cancels the effects of []{move:bounce}, []{move:fly}, and []{move:sky-drop}. Specifically, []{type:flying} Pokémon and those with []{ability:levitate} or that have used []{move:magnet-rise} are no longer immune to []{type:ground} attacks, []{ability:arena-trap}, []{move:spikes}, or []{move:toxic-spikes}. []{move:bounce}, []{move:fly}, []{move:sky-drop}, []{move:high-jump-kick}, []{move:jump-kick}, and []{move:splash} cannot be used while this move is in effect. *Bug*: If this move is used during a double or triple battle while Pokémon are under the effect of []{move:sky-drop}, Sky Drop's effect is not correctly canceled on its target, and it remains high in the air indefinitely. As Sky Drop prevents the target from acting, the only way to subsequently remove it from the field is to faint it.
psychicpsychic Miracle Eye - 40 - 0 Resets the target's [evasion]{mechanic:evasion} to normal and prevents any further boosting until the target leaves the [field]{mechanic:field}. A []{type:dark} Pokémon under this effect takes normal damage from []{type:psychic} moves. This move itself ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers.
fightingfighting Wake-Up Slap 70 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. If the target is [sleep]{mechanic:sleep}ing, this move has double power, and the target wakes up.
fightingfighting Hammer Arm 100 10 90 0 Inflicts [regular damage]{mechanic:regular-damage}, then lowers the user's [Speed]{mechanic:speed} by one [stage]{mechanic:stage}.
steelsteel Gyro Ball - 5 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Power increases with the target's current [Speed]{mechanic:speed} compared to the user, given by `1 + 25 * target Speed / user Speed`, capped at 150.
psychicpsychic Healing Wish - 10 - 0 User faints. Its replacement's [HP]{mechanic:hp} is fully restored, and any [major status effect]{mechanic:major-status-effect} is removed. If the replacement Pokémon is immediately fainted by a switch-in effect, the next replacement is healed by this move instead.
waterwater Brine 65 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. If the target has less than half its max [HP]{mechanic:hp} remaining, this move has double power.
normalnormal Natural Gift - 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Power and type are determined by the user's held berry. The berry is consumed. If the user is not holding a berry, this move will [fail]{mechanic:fail}.
normalnormal Feint 30 10 100 2 Inflicts [regular damage]{mechanic:regular-damage}. Removes the effects of []{move:detect} or []{move:protect} from the target before hitting. This move cannot be copied by []{move:mirror-move}, nor selected by []{move:assist} or []{move:metronome}.
flyingflying Pluck 60 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}. If the target is holding a berry, this move has double power, and the user takes the berry and uses it immediately. If the target is holding a []{item:jaboca-berry} or []{item:rowap-berry}, the berry is still removed, but has no effect. If this move is [super effective]{mechanic:super-effective} and the target is holding a berry that can reduce this move's damage, it will do so, and will not be stolen.
flyingflying Tailwind - 15 - 0 For the next three turns, all Pokémon on the user's side of the [field]{mechanic:field} have their original [Speed]{mechanic:speed} doubled. This effect remains if the user leaves the [field]{mechanic:field}.
normalnormal Acupressure - 30 - 0 Raises one of the target's stats by two [stages]{mechanic:stage}. The raised stat is chosen at random from any stats that can be raised by two stages. If no stat is eligible, this move will [fail]{mechanic:fail}. If the target has a []{move:substitute}, this move will have no effect, even if the user is the target. This move cannot be copied by []{move:mirror-move}.
steelsteel Metal Burst - 10 100 0 Targets the last opposing Pokémon to hit the user with a damaging move this turn. Inflicts 1.5× the damage that move did to the user. If there is no eligible target, this move will [fail]{mechanic:fail}. Type immunity applies, but other type effects are ignored.
bugbug U-turn 70 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}, then the user immediately [switches out]{mechanic:switches-out}, and the trainer selects a replacement Pokémon from the party. If the target [faint]{mechanic:faint}s from this attack, the user's trainer selects the new Pokémon to send out first. If the user is the last Pokémon in its party that can battle, it will not [switch out]{mechanic:switch-out}. The user may be hit by []{move:pursuit} when it [switches out]{mechanic:switches-out}, if it has been targeted and []{move:pursuit} has not yet been used. This move may be used even if the user is under the effect of []{move:ingrain}. []{move:ingrain}'s effect will end.
fightingfighting Close Combat 120 5 100 0 Inflicts [regular damage]{mechanic:regular-damage}, then lowers the user's [Defense]{mechanic:defense} and [Special Defense]{mechanic:special-defense} by one [stage]{mechanic:stage} each.
darkdark Payback 50 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. If the target uses a move or [switches out]{mechanic:switches-out} this turn before this move is used, this move has double power.
darkdark Assurance 60 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. If the target takes damage this turn for any reason before this move is used, this move has double power.
darkdark Embargo - 15 100 0 Target cannot use its held item for five turns. If the target leaves the [field]{mechanic:field}, this effect ends. If a Pokémon under this effect uses []{move:bug-bite} or []{move:pluck} on a Pokémon holding a berry, the berry is destroyed but not used. If a Pokémon under this effect uses []{move:fling}, it will [fail]{mechanic:fail}. This effect is passed by []{move:baton-pass}.
darkdark Fling - 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Power and type are determined by the user's [held item]{mechanic:held-item}. The item is consumed. If the user is not holding an item, or its item has no set type and power, this move will [fail]{mechanic:fail}. This move ignores []{ability:sticky-hold}. If the user is under the effect of []{move:embargo}, this move will [fail]{mechanic:fail}.
psychicpsychic Psycho Shift - 10 100 0 If the user has a [major status effect]{mechanic:major-status-effect} and the target does not, the user's status is transferred to the target.
normalnormal Trump Card - 5 - 0 Inflicts [regular damage]{mechanic:regular-damage}. Power is determined by the [PP]{mechanic:pp} remaining for this move, after its [PP]{mechanic:pp} cost is deducted. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers. PP remaining | Power ------------ | ----: 4 or more | 40 3 | 50 2 | 60 1 | 80 0 | 200 If this move is activated by another move, the activating move's [PP]{mechanic:pp} is used to calculate power.
psychicpsychic Heal Block - 15 100 0 For the next five turns, the target may not use any moves that only restore [HP]{mechanic:hp}, and move effects that heal the target are disabled. Moves that steal [HP]{mechanic:hp} may still be used, but will only inflict damage and not heal the target.
normalnormal Wring Out - 5 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Power directly relates to the target's relative remaining [HP]{mechanic:hp}, given by `1 + 120 * current HP / max HP`, to a maximum of 121.
psychicpsychic Power Trick - 10 - 0 The user's original [Attack]{mechanic:attack} and [Defense]{mechanic:defense} are swapped. This effect is passed on by []{move:baton-pass}.
poisonpoison Gastro Acid - 10 100 0 The target's ability is disabled as long as it remains on the [field]{mechanic:field}. This effect is passed on by []{move:baton-pass}.
normalnormal Lucky Chant - 30 - 0 For five turns, opposing Pokémon cannot score [critical hits]{mechanic:critical-hit}.
normalnormal Me First - 20 - 0 If the target has selected a damaging move this turn, the user will copy that move and use it against the target, with a 50% increase in power. If the target moves before the user, this move will [fail]{mechanic:fail}. This move cannot be copied by []{move:mirror-move}, nor selected by []{move:assist}, []{move:metronome}, or []{move:sleep-talk}.
normalnormal Copycat - 20 - 0 Uses the last move that was used successfully by any Pokémon, including the user. This move cannot copy itself, nor []{move:roar} nor []{move:whirlwind}. This move cannot be copied by []{move:mirror-move}, nor selected by []{move:assist}, []{move:metronome}, or []{move:sleep-talk}.
psychicpsychic Power Swap - 10 - 0 User swaps its [Attack]{mechanic:attack} and [Special Attack]{mechanic:special-attack} [stat modifiers]{mechanic:stat-modifiers} modifiers with the target.
psychicpsychic Guard Swap - 10 - 0 User swaps its [Defense]{mechanic:defense} and [Special Defense]{mechanic:special-defense} modifiers with the target.
darkdark Punishment - 5 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Power starts at 60 and is increased by 20 for every [stage]{mechanic:stage} any of the target's stats has been raised, capping at 200. [Accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers do not increase this move's power.
normalnormal Last Resort 140 5 100 0 Inflicts [regular damage]{mechanic:regular-damage}. This move can only be used if each of the user's other moves has been used at least once since the user entered the [field]{mechanic:field}. If this is the user's only move, this move will [fail]{mechanic:fail}.
grassgrass Worry Seed - 10 100 0 Changes the target's ability to []{ability:insomnia}. If the target's ability is []{ability:truant} or []{ability:multitype}, this move will [fail]{mechanic:fail}.
darkdark Sucker Punch 70 5 100 1 Inflicts [regular damage]{mechanic:regular-damage}. If the target has not selected a damaging move this turn, or if the target has already acted this turn, this move will [fail]{mechanic:fail}. This move is not affected by []{ability:iron-fist}.
poisonpoison Toxic Spikes - 20 - 0 Scatters poisoned spikes around the opposing [field]{mechanic:field}, which [poison]{mechanic:poison} opposing Pokémon that enter the [field]{mechanic:field}. A second layer of these spikes may be laid down, in which case Pokémon will be [badly poison]{mechanic:badly-poison}ed instead. Pokémon immune to either []{type:ground} moves or being [poison]{mechanic:poison}ed are immune to this effect. Pokémon otherwise immune to []{type:ground} moves are affected during []{move:gravity}. If a []{type:poison} Pokémon not immune to []{type:ground} moves enters a [field]{mechanic:field} covered with poisoned spikes, the spikes are removed. []{move:rapid-spin} will remove this effect from its user's side of the [field]{mechanic:field}. []{move:defog} will remove this effect from its target's side of the [field]{mechanic:field}. This move does not trigger []{ability:synchronize}, unless the Pokémon with []{ability:synchronize} was forced to enter the [field]{mechanic:field} by another effect such as []{move:roar}. Pokémon entering the [field]{mechanic:field} due to []{move:baton-pass} are not affected by this effect.
psychicpsychic Heart Swap - 10 - 0 User swaps its [stat modifiers]{mechanic:stat-modifiers} with the target.
waterwater Aqua Ring - 20 - 0 Restores 1/16 of the user's max [HP]{mechanic:hp} at the end of each turn. If the user leaves the [field]{mechanic:field}, this effect ends. This effect is passed on by []{move:baton-pass}.
electricelectric Magnet Rise - 10 - 0 For five turns, the user is immune to []{type:ground} moves. If the user is under the effect of []{move:ingrain} or has []{ability:levitate}, this move will [fail]{mechanic:fail}. This effect is temporarily disabled by and cannot be used during []{move:gravity}. This effect is passed on by []{move:baton-pass}.
firefire Flare Blitz 120 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. User takes 1/3 the damage it inflicts in recoil. Has a $effect_chance% chance to [burn]{mechanic:burn} the target. [Frozen]{mechanic:frozen} Pokémon may use this move, in which case they will thaw.
fightingfighting Force Palm 60 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [paralyze]{mechanic:paralyze} the target.
fightingfighting Aura Sphere 80 20 - 0 Inflicts [regular damage]{mechanic:regular-damage}. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers.
rockrock Rock Polish - 20 - 0 Raises the user's [Speed]{mechanic:speed} by two [stages]{mechanic:stage}.
poisonpoison Poison Jab 80 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [poison]{mechanic:poison} the target.
darkdark Dark Pulse 80 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to make the target []{mechanic:flinch}.
darkdark Night Slash 70 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move.
waterwater Aqua Tail 90 10 90 0 Inflicts [regular damage]{mechanic:regular-damage}.
grassgrass Seed Bomb 80 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
flyingflying Air Slash 75 15 95 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to make the target []{mechanic:flinch}.
bugbug X-Scissor 80 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
bugbug Bug Buzz 90 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Special Defense]{mechanic:special-defense} by one [stage]{mechanic:stage}.
dragondragon Dragon Pulse 85 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
dragondragon Dragon Rush 100 10 75 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to make the target []{mechanic:flinch}.
rockrock Power Gem 80 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
fightingfighting Drain Punch 75 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. [Drains]{mechanic:drain} half the damage inflicted to heal the user.
fightingfighting Vacuum Wave 40 30 100 1 Inflicts [regular damage]{mechanic:regular-damage}.
fightingfighting Focus Blast 120 5 70 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Special Defense]{mechanic:special-defense} by one [stage]{mechanic:stage}.
grassgrass Energy Ball 90 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Special Defense]{mechanic:special-defense} by one [stage]{mechanic:stage}.
flyingflying Brave Bird 120 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. User takes 1/3 the damage it inflicts in recoil.
groundground Earth Power 90 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Special Defense]{mechanic:special-defense} by one [stage]{mechanic:stage}.
darkdark Switcheroo - 10 100 0 User and target permanently swap [held item]{mechanic:held-item}s. Works even if one of the Pokémon isn't holding anything. If either Pokémon is holding mail, this move will [fail]{mechanic:fail}. If either Pokémon has []{ability:multitype} or []{ability:sticky-hold}, this move will [fail]{mechanic:fail}. If this move results in a Pokémon obtaining []{item:choice-band}, []{item:choice-scarf}, or []{item:choice-specs}, and that Pokémon was the latter of the pair to move this turn, then the move it used this turn becomes its chosen forced move. This applies even if both Pokémon had a choice item before this move was used. If the first of the two Pokémon gains a choice item, it may select whatever choice move it wishes next turn. Neither the user nor the target can recover its item with []{move:recycle}. This move cannot be selected by []{move:assist} or []{move:metronome}.
normalnormal Giga Impact 150 5 90 0 Inflicts [regular damage]{mechanic:regular-damage}. User loses its next turn to "recharge", and cannot attack or [switch]{mechanic:switch} out during that turn.
darkdark Nasty Plot - 20 - 0 Raises the user's [Special Attack]{mechanic:special-attack} by two [stages]{mechanic:stage}.
steelsteel Bullet Punch 40 30 100 1 Inflicts [regular damage]{mechanic:regular-damage}.
iceice Avalanche 60 10 100 -4 Inflicts [regular damage]{mechanic:regular-damage}. If the target damaged the user this turn and was the last to do so, this move has double power. []{move:pain-split} does not count as damaging the user.
iceice Ice Shard 40 30 100 1 Inflicts [regular damage]{mechanic:regular-damage}.
ghostghost Shadow Claw 70 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move.
electricelectric Thunder Fang 65 15 95 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [paralyze]{mechanic:paralyze} the target and a separate $effect_chance% chance to make the target [flinch]{mechanic:flinch}.
iceice Ice Fang 65 15 95 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [freeze]{mechanic:freeze} the target and a separate $effect_chance% chance to make the target [flinch]{mechanic:flinch}.
firefire Fire Fang 65 15 95 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [burn]{mechanic:burn} the target and a separate $effect_chance% chance to make the target [flinch]{mechanic:flinch}.
ghostghost Shadow Sneak 40 30 100 1 Inflicts [regular damage]{mechanic:regular-damage}.
groundground Mud Bomb 65 10 85 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [accuracy]{mechanic:accuracy} by one [stage]{mechanic:stage}.
psychicpsychic Psycho Cut 70 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}. User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move.
psychicpsychic Zen Headbutt 80 15 90 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to make the target []{mechanic:flinch}.
steelsteel Mirror Shot 65 10 85 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [accuracy]{mechanic:accuracy} by one [stage]{mechanic:stage}.
steelsteel Flash Cannon 80 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Special Defense]{mechanic:special-defense} by one [stage]{mechanic:stage}.
normalnormal Rock Climb 90 20 85 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [confuse]{mechanic:confuse} the target.
flyingflying Defog - 15 - 0 Lowers the target's [evasion]{mechanic:evasion} by one [stage]{mechanic:stage}. Clears away fog. Removes the effects of []{move:mist}, []{move:light-screen}, []{move:reflect}, []{move:safeguard}, []{move:spikes}, []{move:stealth-rock}, and []{move:toxic-spikes} from the target's side of the [field]{mechanic:field}. If the target is protected by []{move:mist}, it will prevent the [evasion]{mechanic:evasion} change, then be removed by this move.
psychicpsychic Trick Room - 5 - -7 For five turns (including this one), slower Pokémon will act before faster Pokémon. Move priority is not affected. Using this move when its effect is already active will end the effect. Pokémon holding []{item:full-incense}, []{item:lagging-tail}, or []{item:quick-claw} and Pokémon with []{ability:stall} ignore this effect.
dragondragon Draco Meteor 130 5 90 0 Inflicts [regular damage]{mechanic:regular-damage}, then lowers the user's [Special Attack]{mechanic:special-attack} by two [stages]{mechanic:stage}.
electricelectric Discharge 80 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [paralyze]{mechanic:paralyze} the target.
firefire Lava Plume 80 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [burn]{mechanic:burn} the target.
grassgrass Leaf Storm 130 5 90 0 Inflicts [regular damage]{mechanic:regular-damage}, then lowers the user's [Special Attack]{mechanic:special-attack} by two [stages]{mechanic:stage}.
grassgrass Power Whip 120 10 85 0 Inflicts [regular damage]{mechanic:regular-damage}.
rockrock Rock Wrecker 150 5 90 0 Inflicts [regular damage]{mechanic:regular-damage}. User loses its next turn to "recharge", and cannot attack or [switch]{mechanic:switch} out during that turn.
poisonpoison Cross Poison 70 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}. User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move. Has a $effect_chance% chance to [poison]{mechanic:poison} the target.
poisonpoison Gunk Shot 120 5 80 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [poison]{mechanic:poison} the target.
steelsteel Iron Head 80 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to make the target []{mechanic:flinch}.
steelsteel Magnet Bomb 60 20 - 0 Inflicts [regular damage]{mechanic:regular-damage}. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers.
rockrock Stone Edge 100 5 80 0 Inflicts [regular damage]{mechanic:regular-damage}. User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move.
normalnormal Captivate - 20 100 0 Lowers the target's [Special Attack]{mechanic:special-attack} by two [stages]{mechanic:stage}. If the user and target are the same gender, or either is genderless, this move will [fail]{mechanic:fail}.
rockrock Stealth Rock - 20 - 0 Spreads sharp rocks around the opposing [field]{mechanic:field}, damaging any Pokémon that enters the [field]{mechanic:field} for 1/8 its max [HP]{mechanic:hp}. This damage is affected by the entering Pokémon's susceptibility to []{type:rock} moves. []{move:rapid-spin} removes this effect from its user's side of the [field]{mechanic:field}.
grassgrass Grass Knot - 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Power increases with the target's weight in kilograms, to a maximum of 120. Target's weight | Power --------------- | ----: Up to 10kg | 20 Up to 25kg | 40 Up to 50kg | 60 Up to 100kg | 80 Up to 200kg | 100 Above 200kg | 120
flyingflying Chatter 65 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has either a 1%, 11%, or 31% chance to [confuse]{mechanic:confuse} the target, based on the volume of the recording made for this move; louder recordings increase the chance of [confusion]{mechanic:confusion}. If the user is not a []{pokemon:chatot}, this move will not cause [confusion]{mechanic:confusion}. This move cannot be copied by []{move:mimic}, []{move:mirror-move}, or []{move:sketch}, nor selected by []{move:assist}, []{move:metronome}, or []{move:sleep-talk}.
normalnormal Judgment 100 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. If the user is holding a plate or a drive, this move's type is the type corresponding to that item. Note: This effect is technically shared by both []{move:techno-blast} and []{move:judgment}; however, Techno Blast is only affected by drives, and Judgment is only affected by plates.
bugbug Bug Bite 60 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}. If the target is holding a berry, this move has double power, and the user takes the berry and uses it immediately. If the target is holding a []{item:jaboca-berry} or []{item:rowap-berry}, the berry is still removed, but has no effect. If this move is [super effective]{mechanic:super-effective} and the target is holding a berry that can reduce this move's damage, it will do so, and will not be stolen.
electricelectric Charge Beam 50 10 90 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to raise the user's [Special Attack]{mechanic:special-attack} by one [stage]{mechanic:stage}.
grassgrass Wood Hammer 120 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. User takes 1/3 the damage it inflicts in recoil.
waterwater Aqua Jet 40 20 100 1 Inflicts [regular damage]{mechanic:regular-damage}.
bugbug Attack Order 90 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move.
bugbug Defend Order - 10 - 0 Raises the user's [Defense]{mechanic:defense} and [Special Defense]{mechanic:special-defense} by one [stage]{mechanic:stage}.
bugbug Heal Order - 10 - 0 Heals the user for half its max [HP]{mechanic:hp}.
rockrock Head Smash 150 5 80 0 Inflicts [regular damage]{mechanic:regular-damage}. User takes 1/2 the damage it inflicts in recoil.
normalnormal Double Hit 35 10 90 0 Inflicts [regular damage]{mechanic:regular-damage}. Hits twice in one turn.
dragondragon Roar of Time 150 5 90 0 Inflicts [regular damage]{mechanic:regular-damage}. User loses its next turn to "recharge", and cannot attack or [switch]{mechanic:switch} out during that turn.
dragondragon Spacial Rend 100 5 95 0 Inflicts [regular damage]{mechanic:regular-damage}. User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move.
psychicpsychic Lunar Dance - 10 - 0 User [faint]{mechanic:faint}s. Its replacement's [HP]{mechanic:hp} and [PP]{mechanic:pp} are fully restored, and any [major status effect]{mechanic:major-status-effect} is removed.
normalnormal Crush Grip - 5 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Power directly relates to the target's relative remaining [HP]{mechanic:hp}, given by `1 + 120 * current HP / max HP`, to a maximum of 121.
firefire Magma Storm 100 5 75 0 Inflicts [regular damage]{mechanic:regular-damage}. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the [field]{mechanic:field}, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. []{move:rapid-spin} cancels this effect.
darkdark Dark Void - 10 50 0 Puts the target to [sleep]{mechanic:sleep}.
grassgrass Seed Flare 120 5 85 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Special Defense]{mechanic:special-defense} by two [stages]{mechanic:stage}.
ghostghost Ominous Wind 60 5 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to raise all of the user's stats one [stage]{mechanic:stage}.
ghostghost Shadow Force 120 5 100 0 Inflicts [regular damage]{mechanic:regular-damage}. User vanishes for one turn, becoming immune to attack, and hits on the second turn. This move ignores the effects of []{move:detect} and []{move:protect}. This move cannot be selected by []{move:sleep-talk}.
darkdark Hone Claws - 15 - 0 Raises the user's [Attack]{mechanic:attack} and [accuracy]{mechanic:accuracy} by one [stage]{mechanic:stage}.
rockrock Wide Guard - 10 - 3 Moves with multiple targets will not hit friendly Pokémon for the remainder of this turn. If the user is last to act this turn, this move will [fail]{mechanic:fail}. This move cannot be selected by []{move:assist} or []{move:metronome}.
psychicpsychic Guard Split - 10 - 0 Averages the user's unmodified [Defense]{mechanic:defense} with the target's unmodified Defense; the value becomes the unmodified Defense for both Pokémon. Unmodified [Special Defense]{mechanic:special-defense} is averaged the same way.
psychicpsychic Power Split - 10 - 0 Averages the user's unmodified [Attack]{mechanic:attack} with the target's unmodified Attack; the value becomes the unmodified Attack for both Pokémon. Unmodified [Special Attack]{mechanic:special-attack} is averaged the same way. This effect applies before any other persistent changes to unmodified Attack or Special Attack, such as []{ability:flower-gift} during []{move:sunny-day}.
psychicpsychic Wonder Room - 10 - 0 For five turns (including this one), every Pokémon's [Defense]{mechanic:defense} and [Special Defense]{mechanic:special-defense} are swapped.
psychicpsychic Psyshock 80 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Damage calculation always uses the target's [Defense]{mechanic:defense}, regardless of this move's damage class.
poisonpoison Venoshock 65 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. If the target is [poisoned]{mechanic:poisoned}, this move has double power.
steelsteel Autotomize - 15 - 0 Raises the user's [Speed]{mechanic:speed} by two [stages]{mechanic:stage}. Halves the user's weight; this effect does not stack.
bugbug Rage Powder - 20 - 2 Until the end of this turn, any moves that opposing Pokémon target solely at the user's ally will instead target the user. If both Pokémon on the same side of the [field]{mechanic:field} use this move on the same turn, the Pokémon that uses it last will become the target. This effect takes priority over []{ability:lightning-rod} and []{ability:storm-drain}. If the user's ally [switches out]{mechanic:switches-out}, opposing Pokémon may still hit it with []{move:pursuit}. This move cannot be selected by []{move:assist} or []{move:metronome}.
psychicpsychic Telekinesis - 15 - 0 For three turns (including this one), moves used against the target have 100% [accuracy]{mechanic:accuracy}, but the target is immune to []{type:ground} damage. Accuracy of one-hit KO moves is exempt from this effect. This effect is removed by []{move:gravity}. If Gravity is already in effect, this move will [fail]{mechanic:fail}.
psychicpsychic Magic Room - 10 - 0 For five turns (including this one), passive effects of held items are ignored, and Pokémon will not use their held items.
rockrock Smack Down 50 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Removes the target's [immunity]{mechanic:immune} to []{type:ground}-type damage. This effect removes any existing Ground immunity due to []{ability:levitate}, []{move:magnet-rise}, or []{move:telekinesis}, and causes the target's []{type:flying} type to be ignored when it takes Ground damage. If the target isn't immune to Ground damage, this move will [fail]{mechanic:fail}. This move can hit Pokémon under the effect of []{move:bounce}, []{move:fly}, or []{move:sky-drop}, and ends the effect of Bounce or Fly.
fightingfighting Storm Throw 60 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Always scores a [critical hit]{mechanic:critical-hit}.
firefire Flame Burst 70 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. If this move successfully hits the target, any Pokémon adjacent to the target are damaged for 1/16 their max [HP]{mechanic:hp}.
poisonpoison Sludge Wave 95 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [poison]{mechanic:poison} the target.
bugbug Quiver Dance - 20 - 0 Raises the user's [Special Attack]{mechanic:special-attack}, [Special Defense]{mechanic:special-defense}, and [Speed]{mechanic:speed} by one [stage]{mechanic:stage} each.
steelsteel Heavy Slam - 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. The greater the user's weight compared to the target's, the higher power this move has, to a maximum of 120. User's weight | Power -------------------------------- | ----: Up to 2× the target's weight | 40 Up to 3× the target's weight | 60 Up to 4× the target's weight | 80 Up to 5× the target's weight | 100 More than 5× the target's weight | 120
psychicpsychic Synchronoise 120 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Only Pokémon that share a type with the user will take damage from this move.
electricelectric Electro Ball - 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. The greater the user's [Speed]{mechanic:speed} compared to the target's, the higher power this move has, to a maximum of 150. User's Speed | Power -------------------------------- | ----: Up to 2× the target's Speed | 60 Up to 3× the target's Speed | 80 Up to 4× the target's Speed | 120 More than 4× the target's Speed | 150
waterwater Soak - 20 100 0 Changes the target to pure []{type:water}-type until it leaves the field. If the target has []{ability:multitype}, this move will [fail]{mechanic:fail}.
firefire Flame Charge 50 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Raises the user's [Speed]{mechanic:speed} by one [stage]{mechanic:stage}.
poisonpoison Coil - 20 - 0 Raises the user's [Attack]{mechanic:attack}, [Defense]{mechanic:defense}, and [accuracy]{mechanic:accuracy} by one [stage]{mechanic:stage} each.
fightingfighting Low Sweep 65 20 100 0 Lowers the target's [Speed]{mechanic:speed} by one [stage]{mechanic:stage}.
poisonpoison Acid Spray 40 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Lowers the target's [Special Defense]{mechanic:special-defense} by two [stages]{mechanic:stage}.
darkdark Foul Play 95 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Damage is calculated using the target's attacking stat rather than the user's.
normalnormal Simple Beam - 15 100 0 Changes the target's ability to []{ability:simple}.
normalnormal Entrainment - 15 100 0 Changes the target's ability to match the user's. This effect ends when the target leaves battle.
normalnormal After You - 15 - 0 The target will act next this turn, regardless of [Speed]{mechanic:speed} or move priority. If the target has already acted this turn, this move will [fail]{mechanic:fail}.
normalnormal Round 60 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. If []{move:round} has already been used this turn, this move's power is doubled. After this move is used, any other Pokémon using it this turn will immediately do so (in the order they would otherwise act), regardless of [Speed]{mechanic:speed} or priority. Pokémon using other moves will then continue to act as usual.
normalnormal Echoed Voice 40 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. If any friendly Pokémon used this move earlier this turn or on the previous turn, that use's power is added to this move's power, to a maximum of 200.
normalnormal Chip Away 70 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Damage calculation ignores the target's [stat modifiers]{mechanic:stat-modifiers}, including [evasion]{mechanic:evasion}.
poisonpoison Clear Smog 50 15 - 0 Inflicts [regular damage]{mechanic:regular-damage}. All of the target's [stat modifiers]{mechanic:stat-modifiers} are reset to zero.
psychicpsychic Stored Power 20 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Power is increased by 100% its original value for every [stage]{mechanic:stage} any of the user's stats have been raised. [Accuracy]{mechanic:accuracy}, [evasion]{mechanic:evasion}, and lowered stats do not affect this move's power. For a Pokémon with all five stats modified to +6, this move's power is 31×.
fightingfighting Quick Guard - 15 - 3 Moves with priority greater than 0 will not hit friendly Pokémon for the remainder of this turn. If the user is last to act this turn, this move will [fail]{mechanic:fail}. This move cannot be selected by []{move:assist} or []{move:metronome}.
psychicpsychic Ally Switch - 15 - 2 User switches position on the field with the friendly Pokémon opposite it. If the user is in the middle position in a triple battle, or there are no other friendly Pokémon, this move will [fail]{mechanic:fail}.
waterwater Scald 80 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [burn]{mechanic:burn} the target.
normalnormal Shell Smash - 15 - 0 Raises the user's [Attack]{mechanic:attack}, [Special Attack]{mechanic:special-attack}, and [Speed]{mechanic:speed} by two [stages]{mechanic:stage} each. Lowers the user's [Defense]{mechanic:defense} and [Special Defense]{mechanic:special-defense} by one []{mechanic:stage} each.
psychicpsychic Heal Pulse - 10 - 0 Heals the target for half its max [HP]{mechanic:hp}.
ghostghost Hex 65 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. If the target has a [major status ailment]{mechanic:major-status-ailment}, this move has double power.
flyingflying Sky Drop 60 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. User carries the target high into the air for one turn, during which no moves will hit either Pokémon and neither can act. On the following turn, the user drops the target, inflicting damage and ending the effect. If the target is []{type:flying}-type, this move will function as normal but inflict no damage. []{move:gust}, []{move:hurricane}, []{move:sky-uppercut}, []{move:smack-down}, []{move:thunder}, []{move:twister}, and []{move:whirlwind} can hit both the user and the target during this effect. []{move:gust} and []{move:twister} will additionally have double power. The damage from []{move:hail} and []{move:sandstorm} still applies during this effect. Either Pokémon may be hit during this effect if also under the effect of []{move:lock-on}, []{move:mind-reader}, or []{ability:no-guard}. This move cannot be used while []{move:gravity} is in effect. This move cannot be selected by []{move:sleep-talk}. *Bug*: If []{move:gravity} is used during a double or triple battle while this move is in effect, this move is not correctly canceled on the target, and it remains high in the air indefinitely. As this move prevents the target from acting, the only way to subsequently remove it from the field is to faint it.
steelsteel Shift Gear - 10 - 0 Raises the user's [Attack]{mechanic:attack} by one [stage]{mechanic:stage} and its [Speed]{mechanic:speed} by two stages.
fightingfighting Circle Throw 60 10 90 -6 Inflicts [regular damage]{mechanic:regular-damage}, then [switches]{mechanic:switch-out} the target out for another of its trainer's Pokémon, selected at random. If the target is under the effect of []{move:ingrain} or []{ability:suction-cups}, or it has a []{move:substitute}, or its Trainer has no more usable Pokémon, it will not be switched out. If the target is a wild Pokémon, the battle ends instead.
firefire Incinerate 60 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. If the target is [holding]{mechanic:held-item} a [berry]{mechanic:berry}, it's destroyed and cannot be used in response to this move.
darkdark Quash - 15 100 0 Forces the target to act last this turn, regardless of [Speed]{mechanic:speed} or move [priority]{mechanic:priority}. If the target has already acted this turn, this move will [fail]{mechanic:fail}.
flyingflying Acrobatics 55 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. If the user has no [held item]{mechanic:held-item}, this move has double power.
normalnormal Reflect Type - 15 - 0 User's type changes to match the target's.
normalnormal Retaliate 70 5 100 0 Inflicts [regular damage]{mechanic:regular-damage}. If a friendly Pokémon fainted on the previous turn, this move has double power.
fightingfighting Final Gambit - 5 100 0 Inflicts damage equal to the user's remaining [HP]{mechanic:hp}. User faints.
normalnormal Bestow - 15 - 0 Transfers the user's [held item]{mechanic:held-item} to the target. If the user has no held item, or the target already has a held item, this move will [fail]{mechanic:fail}.
firefire Inferno 100 5 50 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [burn]{mechanic:burn} the target.
waterwater Water Pledge 80 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. If a friendly Pokémon used []{move:grass-pledge} earlier this turn, all opposing Pokémon have halved [Speed]{mechanic:speed} for four turns (including this one).
firefire Fire Pledge 80 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. If a friendly Pokémon used []{move:water-pledge} earlier this turn, moves used by any friendly Pokémon have doubled effect chance for four turns (including this one).
grassgrass Grass Pledge 80 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. If a friendly Pokémon used []{move:fire-pledge} earlier this turn, all opposing Pokémon will take 1/8 their max [HP]{mechanic:hp} in damage at the end of every turn for four turns (including this one).
electricelectric Volt Switch 70 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}, then the user immediately [switches out]{mechanic:switches-out}, and the trainer selects a replacement Pokémon from the party. If the target [faint]{mechanic:faint}s from this attack, the user's trainer selects the new Pokémon to send out first. If the user is the last Pokémon in its party that can battle, it will not [switch out]{mechanic:switch-out}. The user may be hit by []{move:pursuit} when it [switches out]{mechanic:switches-out}, if it has been targeted and []{move:pursuit} has not yet been used. This move may be used even if the user is under the effect of []{move:ingrain}. []{move:ingrain}'s effect will end.
bugbug Struggle Bug 50 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Special Attack]{mechanic:special-attack} by one [stage]{mechanic:stage}.
groundground Bulldoze 60 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Speed]{mechanic:speed} by one [stage]{mechanic:stage}.
iceice Frost Breath 60 10 90 0 Inflicts [regular damage]{mechanic:regular-damage}. Always scores a [critical hit]{mechanic:critical-hit}.
dragondragon Dragon Tail 60 10 90 -6 Inflicts [regular damage]{mechanic:regular-damage}, then [switches]{mechanic:switch-out} the target out for another of its trainer's Pokémon, selected at random. If the target is under the effect of []{move:ingrain} or []{ability:suction-cups}, or it has a []{move:substitute}, or its Trainer has no more usable Pokémon, it will not be switched out. If the target is a wild Pokémon, the battle ends instead.
normalnormal Work Up - 30 - 0 Raises the user's [Attack]{mechanic:attack} and [Special Attack]{mechanic:special-attack} by one [stage]{mechanic:stage} each.
electricelectric Electroweb 55 15 95 0 Lowers the target's [Speed]{mechanic:speed} by one [stage]{mechanic:stage}.
electricelectric Wild Charge 90 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. User takes 1/4 the damage it inflicts in recoil.
groundground Drill Run 80 10 95 0 Inflicts [regular damage]{mechanic:regular-damage}. User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move.
dragondragon Dual Chop 40 15 90 0 Inflicts [regular damage]{mechanic:regular-damage}. Hits twice in one turn.
psychicpsychic Heart Stamp 60 25 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to make the target []{mechanic:flinch}.
grassgrass Horn Leech 75 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. [Drains]{mechanic:drain} half the damage inflicted to heal the user.
fightingfighting Sacred Sword 90 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Damage calculation ignores the target's [stat modifiers]{mechanic:stat-modifiers}, including [evasion]{mechanic:evasion}.
waterwater Razor Shell 75 10 95 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Defense]{mechanic:defense} by one [stage]{mechanic:stage}.
firefire Heat Crash - 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. The greater the user's weight compared to the target's, the higher power this move has, to a maximum of 120. User's weight | Power -------------------------------- | ----: Up to 2× the target's weight | 40 Up to 3× the target's weight | 60 Up to 4× the target's weight | 80 Up to 5× the target's weight | 100 More than 5× the target's weight | 120
grassgrass Leaf Tornado 65 10 90 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [accuracy]{mechanic:accuracy} by one [stage]{mechanic:stage}.
bugbug Steamroller 65 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to make the target [flinch]{mechanic:flinch}. Power is doubled against Pokémon that have used []{move:minimize} since entering the [field]{mechanic:field}.
grassgrass Cotton Guard - 10 - 0 Raises the user's [Defense]{mechanic:defense} by three [stages]{mechanic:stage}.
darkdark Night Daze 85 10 95 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [accuracy]{mechanic:accuracy} by one [stage]{mechanic:stage}.
psychicpsychic Psystrike 100 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Damage calculation always uses the target's [Defense]{mechanic:defense}, regardless of this move's damage class.
normalnormal Tail Slap 25 10 85 0 Inflicts [regular damage]{mechanic:regular-damage}. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
flyingflying Hurricane 110 10 70 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [confuse]{mechanic:confuse} the target. This move can hit Pokémon under the effect of []{move:bounce}, []{move:fly}, or []{move:sky-drop}. During []{move:rain-dance}, this move has 100% accuracy. During []{move:sunny-day}, this move has 50% accuracy.
normalnormal Head Charge 120 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. User takes 1/4 the damage it inflicts in recoil.
steelsteel Gear Grind 50 15 85 0 Inflicts [regular damage]{mechanic:regular-damage}. Hits twice in one turn.
firefire Searing Shot 100 5 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [burn]{mechanic:burn} the target.
normalnormal Techno Blast 120 5 100 0 Inflicts [regular damage]{mechanic:regular-damage}. If the user is holding a plate or a drive, this move's type is the type corresponding to that item. Note: This effect is technically shared by both []{move:techno-blast} and []{move:judgment}; however, Techno Blast is only affected by drives, and Judgment is only affected by plates.
normalnormal Relic Song 75 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to put the target to [sleep]{mechanic:sleep}. If the user is a []{pokemon:meloetta}, it will toggle between Aria and Pirouette Forme.
fightingfighting Secret Sword 85 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Damage calculation always uses the target's [Defense]{mechanic:defense}, regardless of this move's damage class.
iceice Glaciate 65 10 95 0 Inflicts [regular damage]{mechanic:regular-damage}. Lowers the target's [Speed]{mechanic:speed} by one [stage]{mechanic:stage}.
electricelectric Bolt Strike 130 5 85 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [paralyze]{mechanic:paralyze} the target.
firefire Blue Flare 130 5 85 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [burn]{mechanic:burn} the target.
firefire Fiery Dance 80 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to raise the user's [Special Attack]{mechanic:special-attack} by one [stage]{mechanic:stage}.
iceice Freeze Shock 140 5 90 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [paralyze]{mechanic:paralysis} the target. User charges for one turn before attacking.
iceice Ice Burn 140 5 90 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [burn]{mechanic:burn} the target. User charges for one turn before attacking.
darkdark Snarl 55 15 95 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Special Attack]{mechanic:special-attack} by one [stage]{mechanic:stage}.
iceice Icicle Crash 85 10 90 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to make the target []{mechanic:flinch}.
firefire V-create 180 5 95 0 Inflicts [regular damage]{mechanic:regular-damage}. Lowers the user's [Defense]{mechanic:defense}, [Special Defense]{mechanic:special-defense}, and [Speed]{mechanic:speed} by one [stage]{mechanic:stage} each.
firefire Fusion Flare 100 5 100 0 Inflicts [regular damage]{mechanic:regular-damage}. If a friendly Pokémon used []{move:fusion-bolt} earlier this turn, this move has double power.
electricelectric Fusion Bolt 100 5 100 0 Inflicts [regular damage]{mechanic:regular-damage}. If a friendly Pokémon used []{move:fusion-flare} earlier this turn, this move has double power.
fightingfighting Flying Press 100 10 95 0 Inflicts regular damage. For the purposes of type effectiveness, this move is both []{type:fighting}- and []{type:flying}-type: its final effectiveness is determined by multiplying the effectiveness of each type against each of the target's types. For all other purposes, this move is pure Fighting-type. If this move's type is changed, its Fighting typing is overwritten, and its secondary type remains Flying. If the target has used []{move:minimize} since entering battle, this move has double power and will never miss.
fightingfighting Mat Block - 10 - 0 Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.
poisonpoison Belch 120 10 90 0 Inflicts regular damage. Can only be used if the user has eaten a berry since the beginning of the battle. After the user eats a berry, it may use this move any number of times until the end of the battle, even if it switches out. Eating a held berry, eating a berry via []{move:bug-bite} or []{move:pluck}, or being the target of a [Flung]{move:fling} berry will enable this move. Feeding a Pokémon a berry from the bag or using []{move:natural-gift} will not. If the trainer chooses this move when it cannot be used, the choice is rejected outright and the trainer must choose another move.
groundground Rototiller - 10 - 0 Raises the Attack and Special Attack of all []{type:grass} Pokémon in battle.
bugbug Sticky Web - 20 - 0 Shoots a web over the opponents' side of the field, which lowers the Speed of any opposing Pokémon that enters the field by one stage. Pokémon in the air, such as []{type:flying}-types and those with []{ability:levitate}, are unaffected. []{move:rapid-spin} removes Sticky Web from the user's side of the field; []{move:defog} removes it from both sides.
bugbug Fell Stinger 50 25 100 0 Inflicts regular damage. Raises the user's Attack by two stages if it KOs the target.
ghostghost Phantom Force 90 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. User vanishes for one turn, becoming immune to attack, and hits on the second turn. This move ignores the effects of []{move:detect} and []{move:protect}. This move cannot be selected by []{move:sleep-talk}.
ghostghost Trick-or-Treat - 20 100 0 Adds []{type:ghost} to the target's types.
normalnormal Noble Roar - 30 100 0 Lowers the target's Attack and Special Attack by one stage.
electricelectric Ion Deluge - 25 - 1 Changes all Pokémon's []{type:normal} moves to []{type:electric} moves for the rest of the turn.
electricelectric Parabolic Charge 65 20 100 0 Heals the user for half the total damage dealt to all targets.
grassgrass Forest’s Curse - 20 100 0 Adds []{type:grass} to the target's types.
grassgrass Petal Blizzard 90 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
iceice Freeze-Dry 70 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}. This move is super-effective against the []{type:water} type. The target's other type will affect damage as usual. If this move's type is changed, it remains super-effective against Water regardless of its type.
fairyfairy Disarming Voice 40 15 - 0 Inflicts [regular damage]{mechanic:regular-damage}. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion}.
darkdark Parting Shot - 20 100 0 Lowers all targets' Attack and Special Attack by one stage. Makes the user switch out.
darkdark Topsy-Turvy - 20 - 0 Inverts the target's stat modifiers.
fairyfairy Draining Kiss 50 10 100 0 Deals regular damage. Drains 75% of the damage inflicted to heal the user.
fairyfairy Crafty Shield - 10 - 3 Protects all friendly Pokémon from non-damaging moves for the rest of the turn. Unlike other blocking moves, this move may be used consecutively without its chance of success falling.
fairyfairy Flower Shield - 10 - 0 Raises the Defense of all []{type:grass} Pokémon in battle.
grassgrass Grassy Terrain - 10 - 0 For five turns, heals all Pokémon on the ground for 1/16 their max HP each turn and strengthens their []{type:grass} moves to 1.5× their power. Changes []{move:nature-power} to []{move:energy-ball}.
fairyfairy Misty Terrain - 10 - 0 For five turns, protects all Pokémon on the ground from major status ailments and confusion and weakens []{type:dragon} moves used against them to 0.5× their power. Changes []{move:nature-power} to []{move:moonblast}.
electricelectric Electrify - 20 - 0 Changes the target's move's type to []{type:electric} if it hasn't moved yet this turn.
fairyfairy Play Rough 90 10 90 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Attack]{mechanic:attack} by one [stage]{mechanic:stage}.
fairyfairy Fairy Wind 40 30 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
fairyfairy Moonblast 95 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Special Attack]{mechanic:special-attack} by one [stage]{mechanic:stage}.
normalnormal Boomburst 140 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
fairyfairy Fairy Lock - 10 - 0 Prevents all Pokémon from fleeing or switching out during the next turn.
steelsteel King’s Shield - 10 - 4 Blocks damaging attacks and lowers attacking Pokémon's Attack by two stages on contact. Switches Aegislash to Shield Forme.
normalnormal Play Nice - 20 - 0 Lowers the target's [Attack]{mechanic:attack} by one [stage]{mechanic:stage}.
normalnormal Confide - 20 - 0 Lowers the target's Special Attack by one stage.
rockrock Diamond Storm 100 5 95 0 Inflicts regular damage. Has a $effect_chance% chance to raise the user's Defense by two stages for each target hit.
waterwater Steam Eruption 110 5 95 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [burn]{mechanic:burn} the target.
psychicpsychic Hyperspace Hole 80 5 - 0 Inflicts [regular damage]{mechanic:regular-damage}. Bypasses and removes any protection effect on the target.
waterwater Water Shuriken 15 20 100 1 Inflicts regular damage. Hits 2–5 times.
firefire Mystical Fire 75 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Special Attack]{mechanic:special-attack} by one [stage]{mechanic:stage}.
grassgrass Spiky Shield - 10 - 4 Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.
fairyfairy Aromatic Mist - 20 - 0 Raises a selected ally's Special Defense by one stage.
electricelectric Eerie Impulse - 15 100 0 Lowers the target's Special Attack by two stages.
poisonpoison Venom Drench - 20 100 0 Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.
bugbug Powder - 20 100 1 Explodes if the target uses a []{type:fire} move this turn, damaging it for 1/4 its max HP and preventing the move.
fairyfairy Geomancy - 10 - 0 Takes one turn to charge, then raises the user's Special Attack, Special Defense, and Speed by two stages.
electricelectric Magnetic Flux - 20 - 0 Raises the Defense and Special Defense of all friendly Pokémon with []{ability:plus} or []{ability:minus} by one stage.
normalnormal Happy Hour - 30 - 0 Doubles prize money. Stacks with a held item. Only works once per battle.
electricelectric Electric Terrain - 10 - 0 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their []{type:electric} moves to 1.5× their power. Changes []{move:nature-power} to []{move:thunderbolt}.
fairyfairy Dazzling Gleam 80 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
normalnormal Celebrate - 40 - 0 Does nothing.
normalnormal Hold Hands - 40 - 0 Does nothing.
fairyfairy Baby-Doll Eyes - 30 100 1 Lowers the target's Attack by one stage.
electricelectric Nuzzle 20 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [paralyze]{mechanic:paralysis} the target.
normalnormal Hold Back 40 40 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Will not reduce the target's [HP]{mechanic:hp} below 1.
bugbug Infestation 20 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the [field]{mechanic:field}, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. []{move:rapid-spin} cancels this effect.
fightingfighting Power-Up Punch 40 20 100 0 Inflicts regular damage. Raises the user's Attack by one stage.
flyingflying Oblivion Wing 80 10 100 0 Deals regular damage. Drains 75% of the damage inflicted to heal the user.
groundground Thousand Arrows 90 10 100 0 Inflicts regular damage. Grounds the target until it leaves battle. Ignores levitation effects and the immunity of []{type:flying}-type Pokémon.
groundground Thousand Waves 90 10 100 0 Inflicts regular damage. Traps the target.
groundground Land’s Wrath 90 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
fairyfairy Light of Ruin 140 5 90 0 Inflicts [regular damage]{mechanic:regular-damage}. User takes 1/2 the damage it inflicts in recoil.
waterwater Origin Pulse 110 10 85 0 Inflicts [regular damage]{mechanic:regular-damage}.
groundground Precipice Blades 120 10 85 0 Inflicts [regular damage]{mechanic:regular-damage}.
flyingflying Dragon Ascent 120 5 100 0 Inflicts [regular damage]{mechanic:regular-damage}, then lowers the user's [Defense]{mechanic:defense} and [Special Defense]{mechanic:special-defense} by one [stage]{mechanic:stage} each.
darkdark Hyperspace Fury 100 5 - 0 Inflicts [regular damage]{mechanic:regular-damage}. Bypasses and removes any protection effect on the target.
normalnormal Breakneck Blitz - 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
normalnormal Breakneck Blitz - 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
fightingfighting All-Out Pummeling - 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
fightingfighting All-Out Pummeling - 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
flyingflying Supersonic Skystrike - 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
flyingflying Supersonic Skystrike - 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
poisonpoison Acid Downpour - 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
poisonpoison Acid Downpour - 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
groundground Tectonic Rage - 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
groundground Tectonic Rage - 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
rockrock Continental Crush - 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
rockrock Continental Crush - 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
bugbug Savage Spin-Out - 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
bugbug Savage Spin-Out - 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
ghostghost Never-Ending Nightmare - 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
ghostghost Never-Ending Nightmare - 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
steelsteel Corkscrew Crash - 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
steelsteel Corkscrew Crash - 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
firefire Inferno Overdrive - 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
firefire Inferno Overdrive - 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
waterwater Hydro Vortex - 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
waterwater Hydro Vortex - 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
grassgrass Bloom Doom - 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
grassgrass Bloom Doom - 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
electricelectric Gigavolt Havoc - 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
electricelectric Gigavolt Havoc - 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
psychicpsychic Shattered Psyche - 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
psychicpsychic Shattered Psyche - 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
iceice Subzero Slammer - 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
iceice Subzero Slammer - 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
dragondragon Devastating Drake - 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
dragondragon Devastating Drake - 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
darkdark Black Hole Eclipse - 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
darkdark Black Hole Eclipse - 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
fairyfairy Twinkle Tackle - 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
fairyfairy Twinkle Tackle - 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
electricelectric Catastropika 210 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
groundground Shore Up - 10 - 0 Heals the user for ½ its max HP. During a []{move:sandstorm}, the healing is increased to ⅔.
bugbug First Impression 90 10 100 2 Inflicts regular damage. Can only be used on the user's first turn after entering the field.
poisonpoison Baneful Bunker - 10 - 4 Grants the user protection for the rest of the turn. If a Pokémon attempts to use a move that makes contact with the user, that Pokémon will be poisoned. This move's chance of success halves every time it's used consecutively with any other protection move.
ghostghost Spirit Shackle 80 10 100 0 Inflicts regular damage. Traps the target.
darkdark Darkest Lariat 85 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Damage calculation ignores the target's [stat modifiers]{mechanic:stat-modifiers}, including [evasion]{mechanic:evasion}.
waterwater Sparkling Aria 90 10 100 0 Inflicts regular damage. If the target has a burn and takes damage from this move, its burn is healed.
iceice Ice Hammer 100 10 90 0 Inflicts [regular damage]{mechanic:regular-damage}, then lowers the user's [Speed]{mechanic:speed} by one [stage]{mechanic:stage}.
fairyfairy Floral Healing - 10 - 0 Heals the target for ½ its max HP. If []{move:grassy-terrain} is in effect, heals for ⅔ instead.
groundground High Horsepower 95 10 95 0 Inflicts [regular damage]{mechanic:regular-damage}.
grassgrass Strength Sap - 10 100 0 Lowers the target's Attack by one stage. Heals the user by the target's current Attack, including modifiers, but not including this move's Attack-lowering effect. If the target's Attack is already at -6, this move will fail. In any other situation that would prevent a stat modification, the healing will still succeed.
grassgrass Solar Blade 125 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. User charges for one turn before attacking. During []{move:sunny-day}, the charge turn is skipped. During []{move:hail}, []{move:rain-dance}, or []{move:sandstorm}, power is halved. This move cannot be selected by []{move:sleep-talk}.
grassgrass Leafage 40 40 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
normalnormal Spotlight - 15 - 3 For the duration of the turn, if the target is also a valid target for a move used by one of its opponents, that move will target it instead.
poisonpoison Toxic Thread - 20 100 0 Poisons the target and lowers its Speed by one stage.
normalnormal Laser Focus - 30 - 0 The user's next move will result in a [critical hit]{mechanic:critical-hit}.
steelsteel Gear Up - 20 - 0 Raises the Attack and Special Attack of all friendly Pokémon with []{ability:plus} or []{ability:minus} by one stage.
darkdark Throat Chop 80 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Silences the target for two turns, preventing it from using any sound-based moves.
bugbug Pollen Puff 90 15 100 0 If the target is an opponent, inflicts [regular damage]{mechanic:regular-damage}. If the target is an ally, heals the target for 50% of its max HP.
steelsteel Anchor Shot 80 20 100 0 Inflicts regular damage. Traps the target.
psychicpsychic Psychic Terrain - 10 - 0 Changes the terrain to Psychic Terrain for 5 turns. Overrides []{move:electric-terrain}, []{move:grassy-terrain}, and []{move:misty-terrain}. All Pokémon on the ground are immune to moves with priority greater than 0. (Moves that target the field rather than individual Pokémon, such as []{move:spikes}, are not affected.) Additionally, when a Pokémon on the ground uses a []{type:psychic}-type move, that move's power is increased to 1.5×. If a Pokémon is holding a Terrain Extender when creating Psychic Terrain (by any means), the effect lasts for 8 turns instead of 5.
bugbug Lunge 80 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Lowers the target's [Attack]{mechanic:attack} by one [stage]{mechanic:stage}.
firefire Fire Lash 80 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Lowers the target's [Defense]{mechanic:defense} by one [stage]{mechanic:stage}.
darkdark Power Trip 20 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Power is increased by 100% its original value for every [stage]{mechanic:stage} any of the user's stats have been raised. [Accuracy]{mechanic:accuracy}, [evasion]{mechanic:evasion}, and lowered stats do not affect this move's power. For a Pokémon with all five stats modified to +6, this move's power is 31×.
firefire Burn Up 130 5 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Removes the user's []{type:fire} type after damage calculation. If the user is not []{type:fire}-type, this move will fail.
psychicpsychic Speed Swap - 10 - 0 Exchanges the original [Speed]{mechanic:speed} stats of the user and target.
steelsteel Smart Strike 70 10 - 0 Inflicts [regular damage]{mechanic:regular-damage}. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers.
poisonpoison Purify - 20 - 0 Cures the target of its major status ailment and heals the user for 50% of its max HP. If the target has no major status ailment, this move will fail.
normalnormal Revelation Dance 90 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. This move's type matches the user's first type, if any; otherwise, it's typeless.
dragondragon Core Enforcer 100 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. If the target has already moved this turn, its ability is nullified.
grassgrass Trop Kick 70 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Lowers the target's [Attack]{mechanic:attack} by one [stage]{mechanic:stage}.
psychicpsychic Instruct - 15 - 0 The target immediately uses its most recently-used move. This is independent of the target's normal action for the turn (i.e., it may end up moving twice), but otherwise functions as usual, including deduction of PP. This effect works for disabled moves and ignores []{move:torment}.
flyingflying Beak Blast 100 15 100 -3 Begins charging at the start of the turn, then attacks as normal. Any Pokémon that makes contact with the user while charging is [burned]{mechanic:burns}. The charging is not affected by accuracy, sleep, paralysis, or any other effect that would interfere with a move.
dragondragon Clanging Scales 110 5 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Lowers the user's [Defense]{mechanic:defense} by one [stage]{mechanic:stage}.
dragondragon Dragon Hammer 90 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
darkdark Brutal Swing 60 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
iceice Aurora Veil - 20 - 0 Places the Aurora Veil effect on the user's side of the field for the next 5 turns. If the weather is not []{move:hail}, or the weather is disabled by the effects of []{ability:cloud-nine} or []{ability:air-lock}, this move will fail. Any [regular damage]{mechanic:regular-damage} dealt to an affected Pokémon is reduced by ½. (If there are multiple Pokémon on the affected field, the reduction is ⅓.)
ghostghost Sinister Arrow Raid 180 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
darkdark Malicious Moonsault 180 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
waterwater Oceanic Operetta 195 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
fairyfairy Guardian of Alola - 1 - 0 Inflicts direct damage equal to ¾ of the target's remaining HP.
ghostghost Soul-Stealing 7-Star Strike 195 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
electricelectric Stoked Sparksurfer 175 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [paralyze]{mechanic:paralyze} the target.
normalnormal Pulverizing Pancake 210 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
normalnormal Extreme Evoboost - 1 - 0 Raises the user's [Attack]{mechanic:attack}, [Defense]{mechanic:defense}, [Special Attack]{mechanic:special-attack}, [Special Defense]{mechanic:special-defense}, and [Speed]{mechanic:speed} by two [stages]{mechanic:stage} each.
psychicpsychic Genesis Supernova 185 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}, then (if successful) changes the terrain to []{move:psychic-terrain}.
firefire Shell Trap 150 5 100 -3 Inflicts [regular damage]{mechanic:regular-damage}. If the user was not yet hit by an opponent's physical move this turn, this move will fail.
fairyfairy Fleur Cannon 130 5 90 0 Inflicts [regular damage]{mechanic:regular-damage}, then lowers the user's [Special Attack]{mechanic:special-attack} by two [stages]{mechanic:stage}.
psychicpsychic Psychic Fangs 85 10 100 0 Destroys any []{move:light-screen} or []{move:reflect} on the target's side of the [field]{mechanic:field}, then inflicts [regular damage]{mechanic:regular-damage}.
groundground Stomping Tantrum 75 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Power is doubled if the user's last move failed for any reason (i.e., produced the message "But it failed!") or was ineffective due to types.
ghostghost Shadow Bone 85 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Defense]{mechanic:defense} by one [stage]{mechanic:stage}.
rockrock Accelerock 40 20 100 1 Inflicts [regular damage]{mechanic:regular-damage}.
waterwater Liquidation 85 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Defense]{mechanic:defense} by one [stage]{mechanic:stage}.
psychicpsychic Prismatic Laser 160 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. User loses its next turn to "recharge", and cannot attack or [switch]{mechanic:switch} out during that turn.
ghostghost Spectral Thief 90 10 100 0 Steals the target's stat increases, then inflicts [regular damage]{mechanic:regular-damage}. Will not steal stat increases that would put any of the user's stats at more than +6; any excess is left on the target. Stolen increases are affected by abilities as normal.
steelsteel Sunsteel Strike 100 5 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Other Pokémon's abilities cannot activate in response to this move. In particular, it hits through []{ability:disguise}
ghostghost Moongeist Beam 100 5 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Other Pokémon's abilities cannot activate in response to this move. In particular, it hits through []{ability:disguise}
normalnormal Tearful Look - 20 - 0 Lowers the target's [Attack]{mechanic:attack} and [Special Attack]{mechanic:special-attack} by one stage each.
electricelectric Zing Zap 80 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to make the target []{mechanic:flinch}.
fairyfairy Nature’s Madness - 10 90 0 Inflicts [typeless]{mechanic:typeless} damage equal to half the target's remaining [HP]{mechanic:hp}.
normalnormal Multi-Attack 120 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. If the user is holding a plate or a drive, this move's type is the type corresponding to that item. Note: This effect is technically shared by both []{move:techno-blast} and []{move:judgment}; however, Techno Blast is only affected by drives, and Judgment is only affected by plates.
electricelectric 10,000,000 Volt Thunderbolt 195 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
firefire Mind Blown 150 5 100 0 XXX new effect for mind-blown
electricelectric Plasma Fists 100 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
psychicpsychic Photon Geyser 100 5 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
psychicpsychic Light That Burns the Sky 200 1 - 0 XXX new effect for light-that-burns-the-sky
steelsteel Searing Sunraze Smash 200 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}. Other Pokémon's abilities cannot activate in response to this move. In particular, it hits through []{ability:disguise}
ghostghost Menacing Moonraze Maelstrom 200 1 - 0 Inflicts [regular damage]{mechanic:regular-damage}. Other Pokémon's abilities cannot activate in response to this move. In particular, it hits through []{ability:disguise}
fairyfairy Let’s Snuggle Forever 190 1 - 0 XXX new effect for lets-snuggle-forever
rockrock Splintered Stormshards 190 1 - 0 XXX new effect for splintered-stormshards
dragondragon Clangorous Soulblaze 185 1 - 0 XXX new effect for clangorous-soulblaze
electricelectric Zippy Zap 80 10 100 2 Inflicts [regular damage]{mechanic:regular-damage}.
waterwater Splishy Splash 90 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
flyingflying Floaty Fall 90 15 95 0 Inflicts [regular damage]{mechanic:regular-damage}.
electricelectric Pika Papow - 20 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
waterwater Bouncy Bubble 60 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
electricelectric Buzzy Buzz 60 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
firefire Sizzly Slide 60 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
psychicpsychic Glitzy Glow 80 15 95 0 Inflicts [regular damage]{mechanic:regular-damage}.
darkdark Baddy Bad 80 15 95 0 Inflicts [regular damage]{mechanic:regular-damage}.
grassgrass Sappy Seed 100 10 90 0 Inflicts [regular damage]{mechanic:regular-damage}.
iceice Freezy Frost 100 10 90 0 Inflicts [regular damage]{mechanic:regular-damage}.
fairyfairy Sparkly Swirl 120 5 85 0 Inflicts [regular damage]{mechanic:regular-damage}.
normalnormal Veevee Volley - 20 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
steelsteel Double Iron Bash 60 5 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Hits twice in one turn.
normalnormal Max Guard - 10 - 4 No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will [fail]{mechanic:fail}. If the user successfully used []{move:detect}, []{move:endure}, []{move:protect}, []{move:quick-guard}, or []{move:wide-guard} on the last turn, this move has a 50% chance to [fail]{mechanic:fail}. []{move:lock-on}, []{move:mind-reader}, and []{ability:no-guard} provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves ([]{move:fissure}, []{move:guillotine}, []{move:horn-drill}, and []{move:sheer-cold}); those are always blocked by this move. []{move:thunder} during []{move:rain-dance} and []{move:blizzard} during []{move:hail} have a 30% chance to break through this move. The following effects are not prevented by this move: * []{move:acupressure} from an ally * []{move:curse}'s curse effect * Delayed damage from []{move:doom-desire} and []{move:future-sight}; however, these moves will be prevented if they are used this turn * []{move:feint}, which will also end this move's protection after it hits * []{move:imprison} * []{move:perish-song} * []{move:shadow-force} * Moves that merely copy the user, such as []{move:transform} or []{move:psych-up} This move cannot be selected by []{move:assist} or []{move:metronome}.
dragondragon Dynamax Cannon 100 5 100 0 XXX new effect for dynamax-cannon
waterwater Snipe Shot 80 15 100 0 XXX new effect for snipe-shot
darkdark Jaw Lock 80 10 100 0 XXX new effect for jaw-lock
normalnormal Stuff Cheeks - 10 - 0 XXX new effect for stuff-cheeks
fightingfighting No Retreat - 5 - 0 XXX new effect for no-retreat
rockrock Tar Shot - 15 100 0 XXX new effect for tar-shot
psychicpsychic Magic Powder - 20 100 0 XXX new effect for magic-powder
dragondragon Dragon Darts 50 10 100 0 XXX new effect for dragon-darts
normalnormal Teatime - 10 - 0 XXX new effect for teatime
fightingfighting Octolock - 15 100 0 XXX new effect for octolock
electricelectric Bolt Beak 85 10 100 0 XXX new effect for bolt-beak
waterwater Fishious Rend 85 10 100 0 XXX new effect for bolt-beak
normalnormal Court Change - 10 100 0 XXX new effect for court-change
firefire Max Flare 100 10 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
bugbug Max Flutterby 10 10 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
electricelectric Max Lightning 10 10 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
normalnormal Max Strike 10 10 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
fightingfighting Max Knuckle 10 10 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
ghostghost Max Phantasm 10 10 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
iceice Max Hailstorm 10 10 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
poisonpoison Max Ooze 10 10 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
waterwater Max Geyser 10 10 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
flyingflying Max Airstream 10 10 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
fairyfairy Max Starfall 10 10 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
dragondragon Max Wyrmwind 10 10 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
psychicpsychic Max Mindstorm 10 10 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
rockrock Max Rockfall 10 10 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
groundground Max Quake 10 10 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
darkdark Max Darkness 10 10 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
grassgrass Max Overgrowth 10 10 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
steelsteel Max Steelspike 10 10 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
dragondragon Clangorous Soul - 5 100 0 XXX new effect for clangorous-soul
fightingfighting Body Press 80 10 100 0 XXX new effect for body-press
fairyfairy Decorate - 15 - 0 XXX new effect for decorate
grassgrass Drum Beating 80 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Speed]{mechanic:speed} by one [stage]{mechanic:stage}.
grassgrass Snap Trap 35 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the [field]{mechanic:field}, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. []{move:rapid-spin} cancels this effect.
firefire Pyro Ball 120 5 90 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [burn]{mechanic:burn} the target.
steelsteel Behemoth Blade 100 5 100 0 XXX new effect for behemoth-blade
steelsteel Behemoth Bash 100 5 100 0 XXX new effect for behemoth-blade
electricelectric Aura Wheel 110 10 100 0 XXX new effect for aura-wheel
dragondragon Breaking Swipe 60 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Lowers the target's [Attack]{mechanic:attack} by one [stage]{mechanic:stage}.
grassgrass Branch Poke 40 40 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
electricelectric Overdrive 80 10 100 0 XXX new effect for overdrive
grassgrass Apple Acid 80 10 100 0 XXX new effect for apple-acid
grassgrass Grav Apple 80 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Lowers the target's [Defense]{mechanic:defense} by one [stage]{mechanic:stage}.
fairyfairy Spirit Break 75 15 100 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Special Attack]{mechanic:special-attack} by one [stage]{mechanic:stage}.
fairyfairy Strange Steam 90 10 95 0 Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [confuse]{mechanic:confuse} the target.
waterwater Life Dew - 10 - 0 XXX new effect for life-dew
darkdark Obstruct - 10 100 4 XXX new effect for obstruct
darkdark False Surrender 80 10 - 0 Inflicts [regular damage]{mechanic:regular-damage}. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers.
fightingfighting Meteor Assault 150 5 100 0 Inflicts [regular damage]{mechanic:regular-damage}. User loses its next turn to "recharge", and cannot attack or [switch]{mechanic:switch} out during that turn.
dragondragon Eternabeam 160 5 90 0 Inflicts [regular damage]{mechanic:regular-damage}. User loses its next turn to "recharge", and cannot attack or [switch]{mechanic:switch} out during that turn.
steelsteel Steel Beam 140 5 95 0 XXX new effect for mind-blown
psychicpsychic Expanding Force 80 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
steelsteel Steel Roller 130 5 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
dragondragon Scale Shot 25 20 90 0 Inflicts [regular damage]{mechanic:regular-damage}.
rockrock Meteor Beam 120 10 90 0 Inflicts [regular damage]{mechanic:regular-damage}.
poisonpoison Shell Side Arm 90 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
fairyfairy Misty Explosion 100 5 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
grassgrass Grassy Glide 70 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
electricelectric Rising Voltage 70 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
normalnormal Terrain Pulse 50 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
bugbug Skitter Smack 70 10 90 0 Inflicts [regular damage]{mechanic:regular-damage}.
firefire Burning Jealousy 70 5 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
darkdark Lash Out 75 5 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
ghostghost Poltergeist 110 5 90 0 Inflicts [regular damage]{mechanic:regular-damage}.
poisonpoison Corrosive Gas - 40 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
fightingfighting Coaching - 10 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
waterwater Flip Turn 60 20 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
iceice Triple Axel 20 10 90 0 Inflicts [regular damage]{mechanic:regular-damage}.
flyingflying Dual Wingbeat 40 10 90 0 Inflicts [regular damage]{mechanic:regular-damage}.
groundground Scorching Sands 70 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
grassgrass Jungle Healing - 10 - 0 Inflicts [regular damage]{mechanic:regular-damage}.
darkdark Wicked Blow 80 5 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
waterwater Surging Strikes 25 5 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
electricelectric Thunder Cage 80 15 90 0 Inflicts [regular damage]{mechanic:regular-damage}.
dragondragon Dragon Energy 150 5 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
psychicpsychic Freezing Glare 90 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
darkdark Fiery Wrath 90 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
fightingfighting Thunderous Kick 90 10 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
iceice Glacial Lance 130 5 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
ghostghost Astral Barrage 120 5 100 0 Inflicts [regular damage]{mechanic:regular-damage}.
psychicpsychic Eerie Spell 80 5 100 0 Inflicts [regular damage]{mechanic:regular-damage}.