normalnormal |
Pound |
40 |
35 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
fightingfighting |
Karate Chop |
50 |
25 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move. |
normalnormal |
Double Slap |
15 |
10 |
85 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Hits 2–5 times in one turn.
Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. |
normalnormal |
Comet Punch |
18 |
15 |
85 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Hits 2–5 times in one turn.
Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. |
normalnormal |
Mega Punch |
80 |
20 |
85 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
normalnormal |
Pay Day |
40 |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. After the battle ends, the winner receives five times the user's level in extra money for each time this move was used. |
firefire |
Fire Punch |
75 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [burn]{mechanic:burn} the target. |
iceice |
Ice Punch |
75 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [freeze]{mechanic:freeze} the target. |
electricelectric |
Thunder Punch |
75 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [paralyze]{mechanic:paralyze} the target. |
normalnormal |
Scratch |
40 |
35 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
normalnormal |
Vise Grip |
55 |
30 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
normalnormal |
Guillotine |
- |
5 |
30 |
0 |
Inflicts damage equal to the target's max [HP]{mechanic:hp}. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers. This move's [accuracy]{mechanic:accuracy} is 30% plus 1% for each level the user is higher than the target. If the user is a lower level than the target, this move will [fail]{mechanic:fail}.
Because this move inflicts a specific and finite amount of damage, []{move:endure} still prevents the target from fainting.
The effects of []{move:lock-on}, []{move:mind-reader}, and []{ability:no-guard} still apply, as long as the user is equal or higher level than the target. However, they will not give this move a chance to break through []{move:detect} or []{move:protect}. |
normalnormal |
Razor Wind |
80 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move. User charges for one turn before attacking.
This move cannot be selected by []{move:sleep-talk}. |
normalnormal |
Swords Dance |
- |
20 |
- |
0 |
Raises the user's [Attack]{mechanic:attack} by two [stages]{mechanic:stage}. |
normalnormal |
Cut |
50 |
30 |
95 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
flyingflying |
Gust |
40 |
35 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}.
If the target is under the effect of []{move:bounce}, []{move:fly}, or []{move:sky-drop}, this move will hit with double power. |
flyingflying |
Wing Attack |
60 |
35 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
normalnormal |
Whirlwind |
- |
20 |
- |
-6 |
[Switch]{mechanic:switch}es the target out for another of its trainer's Pokémon selected at random. Wild battles end immediately.
Doesn't affect Pokémon with []{ability:suction-cups} or under the effect of []{move:ingrain}. |
flyingflying |
Fly |
90 |
15 |
95 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User flies high into the air for one turn, becoming immune to attack, and hits on the second turn.
During the immune turn, []{move:gust}, []{move:hurricane}, []{move:sky-uppercut}, []{move:smack-down}, []{move:thunder}, []{move:twister}, and []{move:whirlwind} still hit the user normally. []{move:gust} and []{move:twister} also have double power against the user.
The damage from []{move:hail} and []{move:sandstorm} still applies during the immune turn.
The user may be hit during its immune turn if under the effect of []{move:lock-on}, []{move:mind-reader}, or []{ability:no-guard}.
This move cannot be used while []{move:gravity} is in effect.
This move cannot be selected by []{move:sleep-talk}. |
normalnormal |
Bind |
15 |
20 |
85 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the [field]{mechanic:field}, this effect ends.
Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
[]{move:rapid-spin} cancels this effect. |
normalnormal |
Slam |
80 |
20 |
75 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
grassgrass |
Vine Whip |
45 |
25 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
normalnormal |
Stomp |
65 |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to make the target [flinch]{mechanic:flinch}.
Power is doubled against Pokémon that have used []{move:minimize} since entering the [field]{mechanic:field}. |
fightingfighting |
Double Kick |
30 |
30 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Hits twice in one turn. |
normalnormal |
Mega Kick |
120 |
5 |
75 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
fightingfighting |
Jump Kick |
100 |
10 |
95 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. If this move misses, is blocked by []{move:protect} or []{move:detect}, or has no effect, the user takes half the damage it would have inflicted in recoil. This recoil damage will not exceed half the user's max HP.
This move cannot be used while []{move:gravity} is in effect. |
fightingfighting |
Rolling Kick |
60 |
15 |
85 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to make the target []{mechanic:flinch}. |
groundground |
Sand Attack |
- |
15 |
100 |
0 |
Lowers the target's [accuracy]{mechanic:accuracy} by one [stage]{mechanic:stage}. |
normalnormal |
Headbutt |
70 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to make the target []{mechanic:flinch}. |
normalnormal |
Horn Attack |
65 |
25 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
normalnormal |
Fury Attack |
15 |
20 |
85 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Hits 2–5 times in one turn.
Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. |
normalnormal |
Horn Drill |
- |
5 |
30 |
0 |
Inflicts damage equal to the target's max [HP]{mechanic:hp}. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers. This move's [accuracy]{mechanic:accuracy} is 30% plus 1% for each level the user is higher than the target. If the user is a lower level than the target, this move will [fail]{mechanic:fail}.
Because this move inflicts a specific and finite amount of damage, []{move:endure} still prevents the target from fainting.
The effects of []{move:lock-on}, []{move:mind-reader}, and []{ability:no-guard} still apply, as long as the user is equal or higher level than the target. However, they will not give this move a chance to break through []{move:detect} or []{move:protect}. |
normalnormal |
Tackle |
40 |
35 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
normalnormal |
Body Slam |
85 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [paralyze]{mechanic:paralyze} the target. |
normalnormal |
Wrap |
15 |
20 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the [field]{mechanic:field}, this effect ends.
Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
[]{move:rapid-spin} cancels this effect. |
normalnormal |
Take Down |
90 |
20 |
85 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User takes 1/4 the damage it inflicts in recoil. |
normalnormal |
Thrash |
120 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes [confused]{mechanic:confused}.
[]{move:safeguard} does not protect against the [confusion]{mechanic:confusion} from this move. |
normalnormal |
Double-Edge |
120 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User takes 1/3 the damage it inflicts in recoil. |
normalnormal |
Tail Whip |
- |
30 |
100 |
0 |
Lowers the target's [Defense]{mechanic:defense} by one [stage]{mechanic:stage}. |
poisonpoison |
Poison Sting |
15 |
35 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [poison]{mechanic:poison} the target. |
bugbug |
Twineedle |
25 |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Hits twice in the same turn. Has a $effect_chance% chance to [poison]{mechanic:poison} the target. |
bugbug |
Pin Missile |
25 |
20 |
95 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Hits 2–5 times in one turn.
Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. |
normalnormal |
Leer |
- |
30 |
100 |
0 |
Lowers the target's [Defense]{mechanic:defense} by one [stage]{mechanic:stage}. |
darkdark |
Bite |
60 |
25 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to make the target []{mechanic:flinch}. |
normalnormal |
Growl |
- |
40 |
100 |
0 |
Lowers the target's [Attack]{mechanic:attack} by one [stage]{mechanic:stage}. |
normalnormal |
Roar |
- |
20 |
- |
-6 |
[Switch]{mechanic:switch}es the target out for another of its trainer's Pokémon selected at random. Wild battles end immediately.
Doesn't affect Pokémon with []{ability:suction-cups} or under the effect of []{move:ingrain}. |
normalnormal |
Sing |
- |
15 |
55 |
0 |
Puts the target to [sleep]{mechanic:sleep}. |
normalnormal |
Supersonic |
- |
20 |
55 |
0 |
[Confuse]{mechanic:confuse}s the target. |
normalnormal |
Sonic Boom |
- |
20 |
90 |
0 |
Inflicts exactly 20 damage. |
normalnormal |
Disable |
- |
20 |
100 |
0 |
Disables the target's last used move, preventing its use for 4–7 turns, selected at random, or until the target leaves the [field]{mechanic:field}. If the target hasn't used a move since entering the [field]{mechanic:field}, if it tried to use a move this turn and [failed]{mechanic:failed}, if its last used move has 0 PP remaining, or if it already has a move disabled, this move will fail. |
poisonpoison |
Acid |
40 |
30 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Special Defense]{mechanic:special-defense} by one [stage]{mechanic:stage}. |
firefire |
Ember |
40 |
25 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [burn]{mechanic:burn} the target. |
firefire |
Flamethrower |
90 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [burn]{mechanic:burn} the target. |
iceice |
Mist |
- |
30 |
- |
0 |
Pokémon on the user's side of the [field]{mechanic:field} are immune to stat-lowering effects for five turns.
[]{move:guard-swap}, []{move:heart-swap}, and []{move:power-swap} may still be used.
[]{move:defog} used by an opponent will end this effect. |
waterwater |
Water Gun |
40 |
25 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
waterwater |
Hydro Pump |
110 |
5 |
80 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
waterwater |
Surf |
90 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}.
If the target is in the first turn of []{move:dive}, this move will hit with double power. |
iceice |
Ice Beam |
90 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [freeze]{mechanic:freeze} the target. |
iceice |
Blizzard |
110 |
5 |
70 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [freeze]{mechanic:freeze} the target.
During []{move:hail}, this move has 100% accuracy. It also has a (100 - accuracy)% chance to break through the protection of []{move:protect} and []{move:detect}. |
psychicpsychic |
Psybeam |
65 |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [confuse]{mechanic:confuse} the target. |
waterwater |
Bubble Beam |
65 |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Speed]{mechanic:speed} by one [stage]{mechanic:stage}. |
iceice |
Aurora Beam |
65 |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Attack]{mechanic:attack} by one [stage]{mechanic:stage}. |
normalnormal |
Hyper Beam |
150 |
5 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User loses its next turn to "recharge", and cannot attack or [switch]{mechanic:switch} out during that turn. |
flyingflying |
Peck |
35 |
35 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
flyingflying |
Drill Peck |
80 |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
fightingfighting |
Submission |
80 |
20 |
80 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User takes 1/4 the damage it inflicts in recoil. |
fightingfighting |
Low Kick |
- |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Power increases with the target's weight in kilograms, to a maximum of 120.
Target's weight | Power
--------------- | ----:
Up to 10kg | 20
Up to 25kg | 40
Up to 50kg | 60
Up to 100kg | 80
Up to 200kg | 100
Above 200kg | 120
|
fightingfighting |
Counter |
- |
20 |
100 |
-5 |
Targets the last opposing Pokémon to hit the user with a [physical]{mechanic:physical} move this turn. Inflicts twice the damage that move did to the user. If there is no eligible target, this move will [fail]{mechanic:fail}. Type immunity applies, but other type effects are ignored.
This move cannot be copied by []{move:mirror-move}, nor selected by []{move:assist} or []{move:metronome}. |
fightingfighting |
Seismic Toss |
- |
20 |
100 |
0 |
Inflicts damage equal to the user's level. Type immunity applies, but other type effects are ignored. |
normalnormal |
Strength |
80 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
grassgrass |
Absorb |
20 |
25 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. [Drains]{mechanic:drain} half the damage inflicted to heal the user. |
grassgrass |
Mega Drain |
40 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. [Drains]{mechanic:drain} half the damage inflicted to heal the user. |
grassgrass |
Leech Seed |
- |
10 |
90 |
0 |
Plants a seed on the target that [drains]{mechanic:drain} 1/8 of its max [HP]{mechanic:hp} at the end of every turn and heals the user for the amount taken. Has no effect on []{type:grass} Pokémon. The seed remains until the target leaves the field.
The user takes damage instead of being healed if the target has []{ability:liquid-ooze}.
[]{move:rapid-spin} will remove this effect.
This effect is passed on by []{move:baton-pass}. |
normalnormal |
Growth |
- |
20 |
- |
0 |
Raises the user's [Attack]{mechanic:attack} and [Special Attack]{mechanic:special-attack} by one [stage]{mechanic:stage} each. During []{move:sunny-day}, raises both stats by two stages. |
grassgrass |
Razor Leaf |
55 |
25 |
95 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move. |
grassgrass |
Solar Beam |
120 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User charges for one turn before attacking.
During []{move:sunny-day}, the charge turn is skipped.
During []{move:hail}, []{move:rain-dance}, or []{move:sandstorm}, power is halved.
This move cannot be selected by []{move:sleep-talk}. |
poisonpoison |
Poison Powder |
- |
35 |
75 |
0 |
[Poisons]{mechanic:poisons} the target. |
grassgrass |
Stun Spore |
- |
30 |
75 |
0 |
[Paralyzes]{mechanic:paralyzes} the target. |
grassgrass |
Sleep Powder |
- |
15 |
75 |
0 |
Puts the target to [sleep]{mechanic:sleep}. |
grassgrass |
Petal Dance |
120 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes [confused]{mechanic:confused}.
[]{move:safeguard} does not protect against the [confusion]{mechanic:confusion} from this move. |
bugbug |
String Shot |
- |
40 |
95 |
0 |
Lowers the target's [Speed]{mechanic:speed} by two [stages]{mechanic:stage}. |
dragondragon |
Dragon Rage |
- |
10 |
100 |
0 |
Inflicts exactly 40 damage. |
firefire |
Fire Spin |
35 |
15 |
85 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the [field]{mechanic:field}, this effect ends.
Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
[]{move:rapid-spin} cancels this effect. |
electricelectric |
Thunder Shock |
40 |
30 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [paralyze]{mechanic:paralyze} the target. |
electricelectric |
Thunderbolt |
90 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [paralyze]{mechanic:paralyze} the target. |
electricelectric |
Thunder Wave |
- |
20 |
90 |
0 |
[Paralyzes]{mechanic:paralyzes} the target. |
electricelectric |
Thunder |
110 |
10 |
70 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [paralyze]{mechanic:paralyze} the target.
During []{move:rain-dance}, this move has 100% accuracy. It also has a (100 - accuracy)% chance to break through the protection of []{move:protect} and []{move:detect}.
During []{move:sunny-day}, this move has 50% accuracy. |
rockrock |
Rock Throw |
50 |
15 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
groundground |
Earthquake |
100 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}.
If the target is in the first turn of []{move:dig}, this move will hit with double power. |
groundground |
Fissure |
- |
5 |
30 |
0 |
Inflicts damage equal to the target's max [HP]{mechanic:hp}. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers. This move's [accuracy]{mechanic:accuracy} is 30% plus 1% for each level the user is higher than the target. If the user is a lower level than the target, this move will [fail]{mechanic:fail}.
Because this move inflicts a specific and finite amount of damage, []{move:endure} still prevents the target from fainting.
The effects of []{move:lock-on}, []{move:mind-reader}, and []{ability:no-guard} still apply, as long as the user is equal or higher level than the target. However, they will not give this move a chance to break through []{move:detect} or []{move:protect}. |
groundground |
Dig |
80 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User digs underground for one turn, becoming immune to attack, and hits on the second turn.
During the immune turn, []{move:earthquake}, []{move:fissure}, and []{move:magnitude} still hit the user normally, and their power is doubled if appropriate.
The user may be hit during its immune turn if under the effect of []{move:lock-on}, []{move:mind-reader}, or []{ability:no-guard}.
This move cannot be selected by []{move:sleep-talk}. |
poisonpoison |
Toxic |
- |
10 |
90 |
0 |
[Badly poisons]{mechanic:badly-poisons} the target. Never misses when used by a []{type:poison}-type Pokémon. |
psychicpsychic |
Confusion |
50 |
25 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [confuse]{mechanic:confuse} the target. |
psychicpsychic |
Psychic |
90 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Special Defense]{mechanic:special-defense} by one [stage]{mechanic:stage}. |
psychicpsychic |
Hypnosis |
- |
20 |
60 |
0 |
Puts the target to [sleep]{mechanic:sleep}. |
psychicpsychic |
Meditate |
- |
40 |
- |
0 |
Raises the user's [Attack]{mechanic:attack} by one [stage]{mechanic:stage}. |
psychicpsychic |
Agility |
- |
30 |
- |
0 |
Raises the user's [Speed]{mechanic:speed} by two [stages]{mechanic:stage}. |
normalnormal |
Quick Attack |
40 |
30 |
100 |
1 |
Inflicts [regular damage]{mechanic:regular-damage}. |
normalnormal |
Rage |
20 |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Every time the user is hit after it uses this move but before its next action, its [Attack]{mechanic:attack} raises by one [stage]{mechanic:stage}. |
psychicpsychic |
Teleport |
- |
20 |
- |
-6 |
Does nothing. Wild battles end immediately. |
ghostghost |
Night Shade |
- |
15 |
100 |
0 |
Inflicts damage equal to the user's level. Type immunity applies, but other type effects are ignored. |
normalnormal |
Mimic |
- |
10 |
- |
0 |
This move is replaced by the target's last successfully used move, and its PP changes to 5. If the target hasn't used a move since entering the field, if it tried to use a move this turn and [failed]{mechanic:fail}, or if the user already knows the targeted move, this move will fail. This effect vanishes when the user leaves the field.
If []{move:chatter}, []{move:metronome}, []{move:mimic}, []{move:sketch}, or []{move:struggle} is selected, this move will [fail]{mechanic:fail}.
This move cannot be copied by []{move:mirror-move}, nor selected by []{move:assist} or []{move:metronome}, nor forced by []{move:encore}. |
normalnormal |
Screech |
- |
40 |
85 |
0 |
Lowers the target's [Defense]{mechanic:defense} by two [stages]{mechanic:stage}. |
normalnormal |
Double Team |
- |
15 |
- |
0 |
Raises the user's [evasion]{mechanic:evasion} by one [stage]{mechanic:stage}. |
normalnormal |
Recover |
- |
10 |
- |
0 |
Heals the user for half its max [HP]{mechanic:hp}. |
normalnormal |
Harden |
- |
30 |
- |
0 |
Raises the user's [Defense]{mechanic:defense} by one [stage]{mechanic:stage}. |
normalnormal |
Minimize |
- |
10 |
- |
0 |
Raises the user's [evasion]{mechanic:evasion} by two [stages]{mechanic:stage}.
[]{move:stomp} and []{move:steamroller} have double power against Pokémon that have used this move since entering the [field]{mechanic:field}. |
normalnormal |
Smokescreen |
- |
20 |
100 |
0 |
Lowers the target's [accuracy]{mechanic:accuracy} by one [stage]{mechanic:stage}. |
ghostghost |
Confuse Ray |
- |
10 |
100 |
0 |
[Confuse]{mechanic:confuse}s the target. |
waterwater |
Withdraw |
- |
40 |
- |
0 |
Raises the user's [Defense]{mechanic:defense} by one [stage]{mechanic:stage}. |
normalnormal |
Defense Curl |
- |
40 |
- |
0 |
Raises user's [Defense]{mechanic:defense} by one [stage]{mechanic:stage}.
After this move is used, the power of []{move:ice-ball} and []{move:rollout} are doubled until the user leaves the [field]{mechanic:field}. |
psychicpsychic |
Barrier |
- |
20 |
- |
0 |
Raises the user's [Defense]{mechanic:defense} by two [stages]{mechanic:stage}. |
psychicpsychic |
Light Screen |
- |
30 |
- |
0 |
Erects a barrier around the user's side of the field that reduces damage from [special]{mechanic:special} attacks by half for five turns. In double battles, the reduction is 1/3. [Critical hit]{mechanic:critical-hit}s are not affected by the barrier.
If the user is holding []{item:light-clay}, the barrier lasts for eight turns.
[]{move:brick-break} or []{move:defog} used by an opponent will destroy the barrier. |
iceice |
Haze |
- |
30 |
- |
0 |
Removes [stat]{mechanic:stat}, [accuracy]{mechanic:accuracy}, and [evasion]{mechanic:evasion} modifiers from every Pokémon on the [field]{mechanic:field}.
This does not count as a stat reduction for the purposes of []{ability:clear-body} or []{ability:white-smoke}. |
psychicpsychic |
Reflect |
- |
20 |
- |
0 |
Erects a barrier around the user's side of the field that reduces damage from [physical]{mechanic:physical} attacks by half for five turns. In double battles, the reduction is 1/3. [Critical hit]{mechanic:critical-hit}s are not affected by the barrier.
If the user is holding []{item:light-clay}, the barrier lasts for eight turns.
[]{move:brick-break} or []{move:defog} used by an opponent will destroy the barrier. |
normalnormal |
Focus Energy |
- |
30 |
- |
0 |
User's [critical hit]{mechanic:critical-hit} rate is two levels higher until it leaves the field. If the user has already used []{move:focus-energy} since entering the field, this move will [fail]{mechanic:fail}.
This effect is passed on by []{move:baton-pass}. |
normalnormal |
Bide |
- |
10 |
- |
1 |
User waits for two turns. On the second turn, the user inflicts twice the damage it accumulated on the last Pokémon to hit it. Damage inflicted is [typeless]{mechanic:typeless}.
This move cannot be selected by []{move:sleep-talk}. |
normalnormal |
Metronome |
- |
10 |
- |
0 |
Selects any move at random and uses it. Moves the user already knows are not eligible. Assist, meta, protection, and reflection moves are also not eligible; specifically, []{move:assist}, []{move:chatter}, []{move:copycat}, []{move:counter}, []{move:covet}, []{move:destiny-bond}, []{move:detect}, []{move:endure}, []{move:feint}, []{move:focus-punch}, []{move:follow-me}, []{move:helping-hand}, []{move:me-first}, []{move:metronome}, []{move:mimic}, []{move:mirror-coat}, []{move:mirror-move}, []{move:protect}, []{move:quick-guard}, []{move:sketch}, []{move:sleep-talk}, []{move:snatch}, []{move:struggle}, []{move:switcheroo}, []{move:thief}, []{move:trick}, and []{move:wide-guard} will not be selected by this move.
This move cannot be copied by []{move:mimic} or []{move:mirror-move}, nor selected by []{move:assist}, []{move:metronome}, or []{move:sleep-talk}. |
flyingflying |
Mirror Move |
- |
20 |
- |
0 |
Uses the last move targeted at the user by a Pokémon still on the [field]{mechanic:field}. A move counts as targeting the user even if it hit multiple Pokémon, as long as the user was one of them; however, moves targeting the [field]{mechanic:field} itself do not count. If the user has not been targeted by an appropriate move since entering the [field]{mechanic:field}, or if no Pokémon that targeted the user remains on the [field]{mechanic:field}, this move will [fail]{mechanic:fail}.
Moves that [fail]{mechanic:fail}ed, [miss]{mechanic:miss}ed, had [no effect]{mechanic:no-effect}, or were [block]{mechanic:block}ed are still copied.
Assist moves, time-delayed moves, “meta” moves that operate on other moves/Pokémon/abilities, and some other special moves cannot be copied and are ignored; if the last move to hit the user was such a move, the previous move will be used instead. The full list of ignored moves is: []{move:acid-armor}, []{move:acupressure}, []{move:after-you}, []{move:agility}, []{move:ally-switch}, []{move:amnesia}, []{move:aqua-ring}, []{move:aromatherapy}, []{move:aromatic-mist}, []{move:assist}, []{move:autotomize}, []{move:barrier}, []{move:baton-pass}, []{move:belch}, []{move:belly-drum}, []{move:bide}, []{move:bulk-up}, []{move:calm-mind}, []{move:camouflage}, []{move:celebrate}, []{move:charge}, []{move:coil}, []{move:conversion}, []{move:conversion-2}, []{move:copycat}, []{move:cosmic-power}, []{move:cotton-guard}, []{move:counter}, []{move:crafty-shield}, []{move:curse}, []{move:defend-order}, []{move:defense-curl}, []{move:destiny-bond}, []{move:detect}, []{move:doom-desire}, []{move:double-team}, []{move:dragon-dance}, []{move:electric-terrain}, []{move:endure}, []{move:final-gambit}, []{move:flower-shield}, []{move:focus-energy}, []{move:focus-punch}, []{move:follow-me}, []{move:future-sight}, []{move:geomancy}, []{move:grassy-terrain}, []{move:gravity}, []{move:growth}, []{move:grudge}, []{move:guard-split}, []{move:hail}, []{move:happy-hour}, []{move:harden}, []{move:haze}, []{move:heal-bell}, []{move:heal-order}, []{move:heal-pulse}, []{move:healing-wish}, []{move:helping-hand}, []{move:hold-hands}, []{move:hone-claws}, []{move:howl}, []{move:imprison}, []{move:ingrain}, []{move:ion-deluge}, []{move:iron-defense}, []{move:kings-shield}, []{move:light-screen}, []{move:lucky-chant}, []{move:lunar-dance}, []{move:magic-coat}, []{move:magnet-rise}, []{move:magnetic-flux}, []{move:mat-block}, []{move:me-first}, []{move:meditate}, []{move:metronome}, []{move:milk-drink}, []{move:mimic}, []{move:minimize}, []{move:mirror-coat}, []{move:mirror-move}, []{move:mist}, []{move:misty-terrain}, []{move:moonlight}, []{move:morning-sun}, []{move:mud-sport}, []{move:nasty-plot}, []{move:nature-power}, []{move:perish-song}, []{move:power-split}, []{move:power-trick}, []{move:protect}, []{move:psych-up}, []{move:quick-guard}, []{move:quiver-dance}, []{move:rage-powder}, []{move:rain-dance}, []{move:recover}, []{move:recycle}, []{move:reflect}, []{move:reflect-type}, []{move:refresh}, []{move:rest}, []{move:rock-polish}, []{move:role-play}, []{move:roost}, []{move:rototiller}, []{move:safeguard}, []{move:sandstorm}, []{move:shadow-blast}, []{move:shadow-bolt}, []{move:shadow-half}, []{move:shadow-rush}, []{move:shadow-shed}, []{move:shadow-sky}, []{move:shadow-storm}, []{move:shadow-wave}, []{move:sharpen}, []{move:shell-smash}, []{move:shift-gear}, []{move:sketch}, []{move:slack-off}, []{move:sleep-talk}, []{move:snatch}, []{move:soft-boiled}, []{move:spikes}, []{move:spiky-shield}, []{move:spit-up}, []{move:splash}, []{move:stealth-rock}, []{move:sticky-web}, []{move:stockpile}, []{move:struggle}, []{move:substitute}, []{move:sunny-day}, []{move:swallow}, []{move:swords-dance}, []{move:synthesis}, []{move:tail-glow}, []{move:tailwind}, []{move:teleport}, []{move:toxic-spikes}, []{move:transform}, []{move:water-sport}, []{move:wide-guard}, []{move:wish}, []{move:withdraw} and []{move:work-up}.
This move cannot be selected by []{move:assist}, []{move:metronome}, or []{move:sleep-talk}, nor forced by []{move:encore}. |
normalnormal |
Self-Destruct |
200 |
5 |
100 |
0 |
User [faint]{mechanic:faint}s, even if the attack [fail]{mechanic:fail}s or [miss]{mechanic:miss}es. Inflicts [regular damage]{mechanic:regular-damage}. |
normalnormal |
Egg Bomb |
100 |
10 |
75 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
ghostghost |
Lick |
30 |
30 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [paralyze]{mechanic:paralyze} the target. |
poisonpoison |
Smog |
30 |
20 |
70 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [poison]{mechanic:poison} the target. |
poisonpoison |
Sludge |
65 |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [poison]{mechanic:poison} the target. |
groundground |
Bone Club |
65 |
20 |
85 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to make the target []{mechanic:flinch}. |
firefire |
Fire Blast |
110 |
5 |
85 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [burn]{mechanic:burn} the target. |
waterwater |
Waterfall |
80 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to make the target []{mechanic:flinch}. |
waterwater |
Clamp |
35 |
15 |
85 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the [field]{mechanic:field}, this effect ends.
Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
[]{move:rapid-spin} cancels this effect. |
normalnormal |
Swift |
60 |
20 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers. |
normalnormal |
Skull Bash |
130 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Raises the user's [Defense]{mechanic:defense} by one [stage]{mechanic:stage}. User then charges for one turn before attacking.
This move cannot be selected by []{move:sleep-talk}. |
normalnormal |
Spike Cannon |
20 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Hits 2–5 times in one turn.
Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. |
normalnormal |
Constrict |
10 |
35 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Speed]{mechanic:speed} by one [stage]{mechanic:stage}. |
psychicpsychic |
Amnesia |
- |
20 |
- |
0 |
Raises the user's [Special Defense]{mechanic:special-defense} by two [stages]{mechanic:stage}. |
psychicpsychic |
Kinesis |
- |
15 |
80 |
0 |
Lowers the target's [accuracy]{mechanic:accuracy} by one [stage]{mechanic:stage}. |
normalnormal |
Soft-Boiled |
- |
10 |
- |
0 |
Heals the user for half its max [HP]{mechanic:hp}. |
fightingfighting |
High Jump Kick |
130 |
10 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. If this move misses, is blocked by []{move:protect} or []{move:detect}, or has no effect, the user takes half the damage it would have inflicted in recoil. This recoil damage will not exceed half the user's max HP.
This move cannot be used while []{move:gravity} is in effect. |
normalnormal |
Glare |
- |
30 |
100 |
0 |
[Paralyzes]{mechanic:paralyzes} the target. |
psychicpsychic |
Dream Eater |
100 |
15 |
100 |
0 |
[Fails]{mechanic:fail} if not used on a [sleep]{mechanic:sleep}ing Pokémon. Inflicts [regular damage]{mechanic:regular-damage}. [Drains]{mechanic:drain} half the damage inflicted to heal the user. |
poisonpoison |
Poison Gas |
- |
40 |
90 |
0 |
[Poisons]{mechanic:poisons} the target. |
normalnormal |
Barrage |
15 |
20 |
85 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Hits 2–5 times in one turn.
Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. |
bugbug |
Leech Life |
80 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. [Drains]{mechanic:drain} half the damage inflicted to heal the user. |
normalnormal |
Lovely Kiss |
- |
10 |
75 |
0 |
Puts the target to [sleep]{mechanic:sleep}. |
flyingflying |
Sky Attack |
140 |
5 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User charges for one turn before attacking. [Critical hit chance]{mechanic:critical-hit-chance} is one level higher than normal. Has a $effect_chance% chance to make the target [flinch]{mechanic:flinch}.
This move cannot be selected by []{move:sleep-talk}. |
normalnormal |
Transform |
- |
10 |
- |
0 |
User copies the target's species, weight, type, [ability]{mechanic:ability}, [calculated stats]{mechanic:calculated-stats} (except [HP]{mechanic:hp}), and moves. Copied moves will all have 5 [PP]{mechanic:pp} remaining. [IV]{mechanic:iv}s are copied for the purposes of []{move:hidden-power}, but stats are not recalculated.
[]{item:choice-band}, []{item:choice-scarf}, and []{item:choice-specs} stay in effect, and the user must select a new move.
This move cannot be copied by []{move:mirror-move}, nor forced by []{move:encore}. |
waterwater |
Bubble |
40 |
30 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Speed]{mechanic:speed} by one [stage]{mechanic:stage}. |
normalnormal |
Dizzy Punch |
70 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [confuse]{mechanic:confuse} the target. |
grassgrass |
Spore |
- |
15 |
100 |
0 |
Puts the target to [sleep]{mechanic:sleep}. |
normalnormal |
Flash |
- |
20 |
100 |
0 |
Lowers the target's [accuracy]{mechanic:accuracy} by one [stage]{mechanic:stage}. |
psychicpsychic |
Psywave |
- |
15 |
100 |
0 |
Inflicts [typeless]{mechanic:typeless} damage between 50% and 150% of the user's level, selected at random in increments of 10%. |
normalnormal |
Splash |
- |
40 |
- |
0 |
Does nothing.
This move cannot be used while []{move:gravity} is in effect. |
poisonpoison |
Acid Armor |
- |
20 |
- |
0 |
Raises the user's [Defense]{mechanic:defense} by two [stages]{mechanic:stage}. |
waterwater |
Crabhammer |
100 |
10 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move. |
normalnormal |
Explosion |
250 |
5 |
100 |
0 |
User [faint]{mechanic:faint}s, even if the attack [fail]{mechanic:fail}s or [miss]{mechanic:miss}es. Inflicts [regular damage]{mechanic:regular-damage}. |
normalnormal |
Fury Swipes |
18 |
15 |
80 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Hits 2–5 times in one turn.
Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. |
groundground |
Bonemerang |
50 |
10 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Hits twice in one turn. |
psychicpsychic |
Rest |
- |
10 |
- |
0 |
User falls to [sleep]{mechanic:sleep} and immediately regains all its [HP]{mechanic:hp}. If the user has another [major status effect]{mechanic:major-status-effect}, [sleep]{mechanic:sleep} will replace it. The user will always wake up after two turns, or one turn with []{ability:early-bird}.
This move [fail]{mechanic:fail}s if the Pokémon cannot fall asleep due to []{move:uproar}, []{ability:insomnia}, or []{ability:vital-spirit}. It also fails if the Pokémon is at full health or is already asleep. |
rockrock |
Rock Slide |
75 |
10 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to make the target []{mechanic:flinch}. |
normalnormal |
Hyper Fang |
80 |
15 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to make the target []{mechanic:flinch}. |
normalnormal |
Sharpen |
- |
30 |
- |
0 |
Raises the user's [Attack]{mechanic:attack} by one [stage]{mechanic:stage}. |
normalnormal |
Conversion |
- |
30 |
- |
0 |
User's [type]{mechanic:type} changes to the [type]{mechanic:type} of one of its moves, selected at random. []{move:hidden-power} and []{move:weather-ball} are treated as []{type:normal}. Only moves with a different [type]{mechanic:type} are eligible, and []{move:curse} is never eligible. If the user has no suitable moves, this move will [fail]{mechanic:fail}. |
normalnormal |
Tri Attack |
80 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [burn]{mechanic:burn}, [freeze]{mechanic:freeze}, or [paralyze]{mechanic:paralyze} the target. One of these effects is selected at random; they do not each have independent chances to occur. |
normalnormal |
Super Fang |
- |
10 |
90 |
0 |
Inflicts [typeless]{mechanic:typeless} damage equal to half the target's remaining [HP]{mechanic:hp}. |
normalnormal |
Slash |
70 |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move. |
normalnormal |
Substitute |
- |
10 |
- |
0 |
Transfers 1/4 the user's max [HP]{mechanic:hp} into a doll that absorbs damage and causes most negative move effects to [fail]{mechanic:fail}. If the user leaves the [field]{mechanic:field}, the doll will vanish. If the user cannot pay the [HP]{mechanic:hp} cost, this move will fail.
The doll takes damage as normal, using the user's stats and types, and will break when its [HP]{mechanic:hp} reaches zero. Self-inflicted damage from [confusion]{mechanic:confusion} or recoil is not absorbed. Healing effects from opponents ignore the doll and heal the user as normal. Moves that work based on the user's [HP]{mechanic:hp} still do so; the doll's [HP]{mechanic:hp} does not influence any move.
The doll will block [major status effect]{mechanic:major-status-effect}s, [confusion]{mechanic:confusion}, and [flinch]{mechanic:flinch}ing. The effects of []{move:smelling-salts} and []{move:wake-up-slap} do not trigger against a doll, even if the Pokémon behind the doll has the appropriate [major status effect]{mechanic:major-status-effect}. Multi-turn trapping moves like []{move:wrap} will hit the doll for their [regular damage]{mechanic:regular-damage}, but the multi-turn trapping and damage effects will not activate.
Moves blocked or damage absorbed by the doll do not count as hitting the user or inflicting damage for any effects that respond to such, e.g., []{move:avalanche}, []{move:counter}, or a []{item:rowap-berry}. []{move:magic-coat} still works as normal, even against moves the doll would block. Opposing Pokémon that damage the doll with a leech move like []{move:absorb} are healed as normal.
It will also block []{move:acupressure}, []{move:block}, the curse effect of []{move:curse}, []{move:dream-eater}, []{move:embargo}, []{move:flatter}, []{move:gastro-acid}, []{move:grudge}, []{move:heal-block}, []{move:leech-seed}, []{move:lock-on}, []{move:mean-look}, []{move:mimic}, []{move:mind-reader}, []{move:nightmare}, []{move:pain-split}, []{move:psycho-shift}, []{move:spider-web}, []{move:sketch}, []{move:swagger}, []{move:switcheroo}, []{move:trick}, []{move:worry-seed}, and []{move:yawn}. A Pokémon affected by []{move:yawn} before summoning the doll will still fall to [sleep]{mechanic:sleep}.
The doll blocks []{ability:intimidate}, but all other abilities act as though the doll did not exist. If the user has an ability that absorbs moves of a certain type for [HP]{mechanic:hp} (such as []{ability:volt-absorb} absorbing []{move:thunder-wave}), such moves will not be blocked.
[]{item:life-orb} and berries that cause [confusion]{mechanic:confusion} still work as normal, but their respective [HP]{mechanic:hp} loss and [confusion]{mechanic:confusion} are absorbed/blocked by the doll.
The user is still vulnerable to damage inflicted when entering or leaving the [field]{mechanic:field}, such as by []{move:pursuit} or []{move:spikes}; however, the doll will block the [poison]{mechanic:poison} effect of []{move:toxic-spikes}.
The doll is passed on by []{move:baton-pass}. It keeps its existing [HP]{mechanic:hp}, but uses the replacement Pokémon's stats and types for damage calculation.
All other effects work as normal. |
normalnormal |
Struggle |
50 |
1 |
- |
0 |
Inflicts [typeless]{mechanic:typeless} [regular damage]{mechanic:regular-damage}. User takes 1/4 its max [HP]{mechanic:hp} in recoil. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers.
This move is used automatically when a Pokémon cannot use any other move legally, e.g., due to having no [PP]{mechanic:pp} remaining or being under the effect of both []{move:encore} and []{move:torment} at the same time.
This move's recoil is not treated as recoil for the purposes of anything that affects recoil, such as the ability []{ability:rock-head}. It also is not prevented by []{ability:magic-guard}.
This move cannot be copied by []{move:mimic}, []{move:mirror-move}, or []{move:sketch}, nor selected by []{move:assist} or []{move:metronome}, nor forced by []{move:encore}. |
normalnormal |
Sketch |
- |
1 |
- |
0 |
Permanently replaces itself with the target's last used move. If that move is []{move:chatter} or []{move:struggle}, this move will [fail]{mechanic:fail}.
This move cannot be copied by []{move:mimic} or []{move:mirror-move}, nor selected by []{move:assist} or []{move:metronome}, nor forced by []{move:encore}. |
fightingfighting |
Triple Kick |
10 |
10 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Hits three times in the same turn. The second hit has double power, and the third hit has triple power. Each hit has a separate [accuracy]{mechanic:accuracy} check, and this move stops if a hit misses.
[]{ability:skill-link} does not apply. |
darkdark |
Thief |
60 |
25 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. If the target is holding an item and the user is not, the user will permanently take the item. Damage is still inflicted if an item cannot be taken.
Pokémon with []{ability:sticky-hold} or []{ability:multitype} are immune to the item theft effect.
The target cannot recover its item with []{move:recycle}.
This move cannot be selected by []{move:assist} or []{move:metronome}. |
bugbug |
Spider Web |
- |
10 |
- |
0 |
The target cannot [switch out]{mechanic:switch-out} normally. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers. This effect ends when the user leaves the [field]{mechanic:field}.
The target may still escape by using []{move:baton-pass}, []{move:u-turn}, or a []{item:shed-shell}.
Both the user and the target pass on this effect with []{move:baton-pass}. |
normalnormal |
Mind Reader |
- |
5 |
- |
0 |
If the user targets the same target again before the end of the next turn, the move it uses is guaranteed to hit. This move itself also ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers.
One-hit KO moves are also guaranteed to hit, as long as the user is equal or higher level than the target. This effect also allows the user to hit Pokémon that are off the field due to moves such as []{move:dig} or []{move:fly}.
If the target uses []{move:detect} or []{move:protect} while under the effect of this move, the user is not guaranteed to hit, but has a (100 - accuracy)% chance to break through the protection.
This effect is passed on by []{move:baton-pass}. |
ghostghost |
Nightmare |
- |
15 |
100 |
0 |
Only works on [sleep]{mechanic:sleep}ing Pokémon. Gives the target a nightmare, damaging it for 1/4 its max [HP]{mechanic:hp} every turn. If the target wakes up or leaves the [field]{mechanic:field}, this effect ends. |
firefire |
Flame Wheel |
60 |
25 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [burn]{mechanic:burn} the target. [Frozen]{mechanic:frozen} Pokémon may use this move, in which case they will thaw. |
normalnormal |
Snore |
50 |
15 |
100 |
0 |
Only usable if the user is [sleep]{mechanic:sleep}ing. Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to make the target []{mechanic:flinch}. |
ghostghost |
Curse |
- |
10 |
- |
0 |
If the user is a []{type:ghost}: user pays half its max [HP]{mechanic:hp} to place a curse on the target, damaging it for 1/4 its max [HP]{mechanic:hp} every turn.
Otherwise: Lowers the user's [Speed]{mechanic:speed} by one [stage]{mechanic:stage}, and raises its [Attack]{mechanic:attack} and [Defense]{mechanic:defense} by one [stage]{mechanic:stage} each.
The curse effect is passed on by []{move:baton-pass}.
This move cannot be copied by []{move:mirror-move}. |
normalnormal |
Flail |
- |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Power varies inversely with the user's proportional remaining [HP]{mechanic:hp}.
64 * current HP / max HP | Power
-----------------------: | ----:
0– 1 | 200
2– 5 | 150
6–12 | 100
13–21 | 80
22–42 | 40
43–64 | 20
|
normalnormal |
Conversion 2 |
- |
30 |
- |
0 |
Changes the user's type to a type either resistant or immune to the last damaging move that hit it. The new type is selected at random and cannot be a type the user already is. If there is no eligible new type, this move will [fail]{mechanic:fail}. |
flyingflying |
Aeroblast |
100 |
5 |
95 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move. |
grassgrass |
Cotton Spore |
- |
40 |
100 |
0 |
Lowers the target's [Speed]{mechanic:speed} by two [stages]{mechanic:stage}. |
fightingfighting |
Reversal |
- |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Power varies inversely with the user's proportional remaining [HP]{mechanic:hp}.
64 * current HP / max HP | Power
-----------------------: | ----:
0– 1 | 200
2– 5 | 150
6–12 | 100
13–21 | 80
22–42 | 40
43–64 | 20
|
ghostghost |
Spite |
- |
10 |
100 |
0 |
Lowers the PP of the target's last used move by 4. If the target hasn't used a move since entering the [field]{mechanic:field}, if it tried to use a move this turn and [failed]{mechanic:failed}, or if its last used move has 0 PP remaining, this move will fail. |
iceice |
Powder Snow |
40 |
25 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [freeze]{mechanic:freeze} the target. |
normalnormal |
Protect |
- |
10 |
- |
4 |
No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will [fail]{mechanic:fail}.
If the user successfully used []{move:detect}, []{move:endure}, []{move:protect}, []{move:quick-guard}, or []{move:wide-guard} on the last turn, this move has a 50% chance to [fail]{mechanic:fail}.
[]{move:lock-on}, []{move:mind-reader}, and []{ability:no-guard} provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves ([]{move:fissure}, []{move:guillotine}, []{move:horn-drill}, and []{move:sheer-cold}); those are always blocked by this move.
[]{move:thunder} during []{move:rain-dance} and []{move:blizzard} during []{move:hail} have a 30% chance to break through this move.
The following effects are not prevented by this move:
* []{move:acupressure} from an ally
* []{move:curse}'s curse effect
* Delayed damage from []{move:doom-desire} and []{move:future-sight}; however, these moves will be prevented if they are used this turn
* []{move:feint}, which will also end this move's protection after it hits
* []{move:imprison}
* []{move:perish-song}
* []{move:shadow-force}
* Moves that merely copy the user, such as []{move:transform} or []{move:psych-up}
This move cannot be selected by []{move:assist} or []{move:metronome}. |
fightingfighting |
Mach Punch |
40 |
30 |
100 |
1 |
Inflicts [regular damage]{mechanic:regular-damage}. |
normalnormal |
Scary Face |
- |
10 |
100 |
0 |
Lowers the target's [Speed]{mechanic:speed} by two [stages]{mechanic:stage}. |
darkdark |
Feint Attack |
60 |
20 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers. |
fairyfairy |
Sweet Kiss |
- |
10 |
75 |
0 |
[Confuse]{mechanic:confuse}s the target. |
normalnormal |
Belly Drum |
- |
10 |
- |
0 |
User pays half its max [HP]{mechanic:hp} to raise its [Attack]{mechanic:attack} to +6 [stages]{mechanic:stage}. If the user cannot pay the [HP]{mechanic:hp} cost, this move will [fail]{mechanic:fail}. |
poisonpoison |
Sludge Bomb |
90 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [poison]{mechanic:poison} the target. |
groundground |
Mud-Slap |
20 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [accuracy]{mechanic:accuracy} by one [stage]{mechanic:stage}. |
waterwater |
Octazooka |
65 |
10 |
85 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [accuracy]{mechanic:accuracy} by one [stage]{mechanic:stage}. |
groundground |
Spikes |
- |
20 |
- |
0 |
Scatters spikes around the opposing [field]{mechanic:field}, which damage opposing Pokémon that enter the [field]{mechanic:field} for 1/8 of their max [HP]{mechanic:hp}. Pokémon immune to []{type:ground} moves are immune to this damage, except during []{move:gravity}. Up to three layers of spikes may be laid down, adding 1/16 to the damage done: two layers of spikes damage for 3/16 max [HP]{mechanic:hp}, and three layers damage for 1/4 max [HP]{mechanic:hp}.
[]{ability:wonder-guard} does not block damage from this effect.
[]{move:rapid-spin} removes this effect from its user's side of the [field]{mechanic:field}. []{move:defog} removes this effect from its target's side of the [field]{mechanic:field}. |
electricelectric |
Zap Cannon |
120 |
5 |
50 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [paralyze]{mechanic:paralyze} the target. |
normalnormal |
Foresight |
- |
40 |
- |
0 |
Resets the target's [evasion]{mechanic:evasion} to normal and prevents any further boosting until the target leaves the [field]{mechanic:field}. A []{type:ghost} under this effect takes normal damage from []{type:normal} and []{type:fighting} moves. This move itself ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers. |
ghostghost |
Destiny Bond |
- |
5 |
- |
0 |
If the user [faints]{mechanic:faints} before its next move, the Pokémon that [faint]{mechanic:faint}ed it will automatically [faint]{mechanic:faint}. End-of-turn damage is ignored.
This move cannot be selected by []{move:assist} or []{move:metronome}. |
normalnormal |
Perish Song |
- |
5 |
- |
0 |
Every Pokémon is given a counter that starts at 3 and decreases by 1 at the end of every turn, including this one. When a Pokémon's counter reaches zero, that Pokémon [faint]{mechanic:faint}s. A Pokémon that leaves the [field]{mechanic:field} will lose its counter; its replacement does not inherit the effect, and other Pokémon's counters remain.
This effect is passed on by []{move:baton-pass}.
This move cannot be copied by []{move:mirror-move}. |
iceice |
Icy Wind |
55 |
15 |
95 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Speed]{mechanic:speed} by one [stage]{mechanic:stage}. |
fightingfighting |
Detect |
- |
5 |
- |
4 |
No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will [fail]{mechanic:fail}.
If the user successfully used []{move:detect}, []{move:endure}, []{move:protect}, []{move:quick-guard}, or []{move:wide-guard} on the last turn, this move has a 50% chance to [fail]{mechanic:fail}.
[]{move:lock-on}, []{move:mind-reader}, and []{ability:no-guard} provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves ([]{move:fissure}, []{move:guillotine}, []{move:horn-drill}, and []{move:sheer-cold}); those are always blocked by this move.
[]{move:thunder} during []{move:rain-dance} and []{move:blizzard} during []{move:hail} have a 30% chance to break through this move.
The following effects are not prevented by this move:
* []{move:acupressure} from an ally
* []{move:curse}'s curse effect
* Delayed damage from []{move:doom-desire} and []{move:future-sight}; however, these moves will be prevented if they are used this turn
* []{move:feint}, which will also end this move's protection after it hits
* []{move:imprison}
* []{move:perish-song}
* []{move:shadow-force}
* Moves that merely copy the user, such as []{move:transform} or []{move:psych-up}
This move cannot be selected by []{move:assist} or []{move:metronome}. |
groundground |
Bone Rush |
25 |
10 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Hits 2–5 times in one turn.
Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. |
normalnormal |
Lock-On |
- |
5 |
- |
0 |
If the user targets the same target again before the end of the next turn, the move it uses is guaranteed to hit. This move itself also ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers.
One-hit KO moves are also guaranteed to hit, as long as the user is equal or higher level than the target. This effect also allows the user to hit Pokémon that are off the field due to moves such as []{move:dig} or []{move:fly}.
If the target uses []{move:detect} or []{move:protect} while under the effect of this move, the user is not guaranteed to hit, but has a (100 - accuracy)% chance to break through the protection.
This effect is passed on by []{move:baton-pass}. |
dragondragon |
Outrage |
120 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes [confused]{mechanic:confused}.
[]{move:safeguard} does not protect against the [confusion]{mechanic:confusion} from this move. |
rockrock |
Sandstorm |
- |
10 |
- |
0 |
Changes the weather to a sandstorm for five turns. Pokémon that are not []{type:ground}, []{type:rock}, or []{type:steel} take 1/16 their max [HP]{mechanic:hp} at the end of every turn. Every []{type:rock} Pokémon's original [Special Defense]{mechanic:special-defense} is raised by 50% for the duration of this effect.
[]{move:solar-beam}'s power is halved.
[]{move:moonlight}, []{move:morning-sun}, and []{move:synthesis} only heal 1/4 the user's max [HP]{mechanic:hp}. |
grassgrass |
Giga Drain |
75 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. [Drains]{mechanic:drain} half the damage inflicted to heal the user. |
normalnormal |
Endure |
- |
10 |
- |
4 |
The user's [HP]{mechanic:hp} cannot be lowered below 1 by any means for the remainder of this turn.
If the user successfully used []{move:detect}, []{move:endure}, []{move:protect}, []{move:quick-guard}, or []{move:wide-guard} on the last turn, this move has a 50% chance to [fail]{mechanic:fail}.
This move cannot be selected by []{move:assist} or []{move:metronome}. |
fairyfairy |
Charm |
- |
20 |
100 |
0 |
Lowers the target's [Attack]{mechanic:attack} by two [stages]{mechanic:stage}. |
rockrock |
Rollout |
30 |
20 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends.
If the user has used []{move:defense-curl} since entering the field, this move has double power. |
normalnormal |
False Swipe |
40 |
40 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Will not reduce the target's [HP]{mechanic:hp} below 1. |
normalnormal |
Swagger |
- |
15 |
85 |
0 |
Raises the target's [Attack]{mechanic:attack} by two [stages]{mechanic:stage}, then [confuses]{mechanic:confuses} it. If the target's [Attack]{mechanic:attack} cannot be [raised]{mechanic:raised} by two [stages]{mechanic:stage}, the [confusion]{mechanic:confusion} is not applied. |
normalnormal |
Milk Drink |
- |
10 |
- |
0 |
Heals the user for half its max [HP]{mechanic:hp}. |
electricelectric |
Spark |
65 |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [paralyze]{mechanic:paralyze} the target. |
bugbug |
Fury Cutter |
40 |
20 |
95 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Power doubles after every time this move is used, whether consecutively or not, maxing out at 16x. If this move misses or the user leaves the [field]{mechanic:field}, power resets. |
steelsteel |
Steel Wing |
70 |
25 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to raise the user's [Defense]{mechanic:defense} one [stage]{mechanic:stage}. |
normalnormal |
Mean Look |
- |
5 |
- |
0 |
The target cannot [switch out]{mechanic:switch-out} normally. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers. This effect ends when the user leaves the [field]{mechanic:field}.
The target may still escape by using []{move:baton-pass}, []{move:u-turn}, or a []{item:shed-shell}.
Both the user and the target pass on this effect with []{move:baton-pass}. |
normalnormal |
Attract |
- |
15 |
100 |
0 |
Causes the target to fall in love with the user, giving it a 50% chance to do nothing each turn. If the user and target are the same gender, or either is genderless, this move will [fail]{mechanic:fail}. If either Pokémon leaves the [field]{mechanic:field}, this effect ends. |
normalnormal |
Sleep Talk |
- |
10 |
- |
0 |
Only usable if the user is [sleep]{mechanic:sleep}ing. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 [PP]{mechanic:pp}.
This move will not select []{move:assist}, []{move:bide}, []{move:bounce}, []{move:chatter}, []{move:copycat}, []{move:dig}, []{move:dive}, []{move:fly}, []{move:focus-punch}, []{move:me-first}, []{move:metronome}, []{move:mirror-move}, []{move:shadow-force}, []{move:skull-bash}, []{move:sky-attack}, []{move:sky-drop}, []{move:sleep-talk}, []{move:solar-beam}, []{move:razor-wind}, or []{move:uproar}.
If the selected move requires a recharge turn—i.e., one of []{move:blast-burn}, []{move:frenzy-plant}, []{move:giga-impact}, []{move:hydro-cannon}, []{move:hyper-beam}, []{move:roar-of-time}, or []{move:rock-wrecker}—and the user is still [sleep]{mechanic:sleep}ing next turn, then it's forced to use this move again and pay another [PP]{mechanic:pp} for the recharge turn.
This move cannot be copied by []{move:mirror-move}, nor selected by []{move:assist}, []{move:metronome}, or []{move:sleep-talk}. |
normalnormal |
Heal Bell |
- |
5 |
- |
0 |
Removes [major status effects]{mechanic:major-status-effects} and [confusion]{mechanic:confusion} from every Pokémon in the user's party. |
normalnormal |
Return |
- |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Power increases with [happiness]{mechanic:happiness}, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1. |
normalnormal |
Present |
- |
15 |
90 |
0 |
Randomly uses one of the following effects.
Effect | Chance
-------------------------------------------------- | -----:
Inflicts [regular damage]{mechanic:regular-damage} with 40 power | 40%
Inflicts [regular damage]{mechanic:regular-damage} with 80 power | 30%
Inflicts [regular damage]{mechanic:regular-damage} with 120 power | 10%
Heals the target for 1/4 its max [HP]{mechanic:hp} | 20%
On average, this move inflicts [regular damage]{mechanic:regular-damage} with 52 power and heals the target for 1/20 its max [HP]{mechanic:hp}. |
normalnormal |
Frustration |
- |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Power increases inversely with [happiness]{mechanic:happiness}, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1. |
normalnormal |
Safeguard |
- |
25 |
- |
0 |
Protects Pokémon on the user's side of the [field]{mechanic:field} from [major status]{mechanic:major-status} effects and [confusion]{mechanic:confusion} for five turns. Does not cancel existing ailments. This effect remains even if the user leaves the [field]{mechanic:field}.
If []{move:yawn} is used while this move is in effect, it will immediately [fail]{mechanic:fail}.
[]{move:defog} used by an opponent will end this effect.
This effect does not prevent the [confusion]{mechanic:confusion} caused by []{move:outrage}, []{move:petal-dance}, or []{move:thrash}. |
normalnormal |
Pain Split |
- |
20 |
- |
0 |
Changes the user's and target's remaining [HP]{mechanic:hp} to the average of their current remaining [HP]{mechanic:hp}. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers. This effect does not count as inflicting damage for other moves and effects that respond to damage taken.
This effect [fail]{mechanic:fail}s against a []{move:substitute}. |
firefire |
Sacred Fire |
100 |
5 |
95 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [burn]{mechanic:burn} the target. [Frozen]{mechanic:frozen} Pokémon may use this move, in which case they will thaw. |
groundground |
Magnitude |
- |
30 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Power is selected at random between 10 and 150, with an average of 71:
Magnitude | Power | Chance
--------: | ----: | -----:
4 | 10 | 5%
5 | 30 | 10%
6 | 50 | 20%
7 | 70 | 30%
8 | 90 | 20%
9 | 110 | 10%
10 | 150 | 5%
This move has double power against Pokémon currently underground due to []{move:dig}. |
fightingfighting |
Dynamic Punch |
100 |
5 |
50 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [confuse]{mechanic:confuse} the target. |
bugbug |
Megahorn |
120 |
10 |
85 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
dragondragon |
Dragon Breath |
60 |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [paralyze]{mechanic:paralyze} the target. |
normalnormal |
Baton Pass |
- |
40 |
- |
0 |
User [switches out]{mechanic:switches-out}, and the trainer selects a replacement Pokémon from the party. [Stat]{mechanic:stat} changes, [confusion]{mechanic:confusion}, and persistent move effects are passed along to the replacement Pokémon.
The following move effects are passed:
* []{move:aqua-ring}
* both the user's and target's effect of []{move:block}, []{move:mean-look}, and []{move:spider-web}
* the curse effect of []{move:curse}
* []{move:embargo}
* []{move:focus-energy} or an activated []{item:lansat-berry}
* []{move:gastro-acid}
* []{move:ingrain}
* being sapped by []{move:leech-seed}
* being targeted by []{move:lock-on} or []{move:mind-reader}
* []{move:magnet-rise}
* []{move:perish-song}'s counter
* []{move:power-trick}
* []{move:substitute}; the doll's HP is unchanged
The replacement Pokémon does not trigger effects that respond to Pokémon switching in. |
normalnormal |
Encore |
- |
5 |
100 |
0 |
The next 4–8 times (selected at random) the target attempts to move, it is forced to repeat its last used move. If the selected move allows the trainer to select a target, an opponent will be selected at random each turn. If the target is prevented from using the selected move by some other effect, []{move:struggle} will be used instead. This effect ends if the selected move runs out of [PP]{mechanic:pp}.
If the target hasn't used a move since entering the [field]{mechanic:field}, if it tried to use a move this turn and [failed]{mechanic:failed}, if it does not know the selected move, or if the selected move has 0 [PP]{mechanic:pp} remaining, this move will fail. If the target's last used move was []{move:encore}, []{move:mimic}, []{move:mirror-move}, []{move:sketch}, []{move:struggle}, or []{move:transform}, this move will fail. |
darkdark |
Pursuit |
40 |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. If the target attempts to [switch out]{mechanic:switch-out} this turn before the user acts, this move hits the target before it leaves and has double power.
This effect can still hit a Pokémon that [switches out]{mechanic:switches-out} when it has a []{move:substitute} up or when an ally has used []{move:follow-me}. |
normalnormal |
Rapid Spin |
50 |
40 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Removes []{move:leech-seed} from the user, frees the user from []{move:bind}, []{move:clamp}, []{move:fire-spin}, []{move:magma-storm}, []{move:sand-tomb}, []{move:whirlpool}, and []{move:wrap}, and clears []{move:spikes}, []{move:stealth-rock}, and []{move:toxic-spikes} from the user's side of the [field]{mechanic:field}. If this move misses or has [no effect]{mechanic:no-effect}, its effect doesn't activate. |
normalnormal |
Sweet Scent |
- |
20 |
100 |
0 |
Lowers the target's [evasion]{mechanic:evasion} by one [stage]{mechanic:stage}. |
steelsteel |
Iron Tail |
100 |
15 |
75 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Defense]{mechanic:defense} by one [stage]{mechanic:stage}. |
steelsteel |
Metal Claw |
50 |
35 |
95 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to raise the user's [Attack]{mechanic:attack} one [stage]{mechanic:stage}. |
fightingfighting |
Vital Throw |
70 |
10 |
- |
-1 |
Inflicts [regular damage]{mechanic:regular-damage}. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers. |
normalnormal |
Morning Sun |
- |
5 |
- |
0 |
Heals the user for half its max [HP]{mechanic:hp}.
During []{move:sunny-day}, the healing is increased to 2/3 max [HP]{mechanic:hp}.
During []{move:hail}, []{move:rain-dance}, or []{move:sandstorm}, the healing is decreased to 1/4 max [HP]{mechanic:hp}. |
grassgrass |
Synthesis |
- |
5 |
- |
0 |
Heals the user for half its max [HP]{mechanic:hp}.
During []{move:sunny-day}, the healing is increased to 2/3 max [HP]{mechanic:hp}.
During []{move:hail}, []{move:rain-dance}, or []{move:sandstorm}, the healing is decreased to 1/4 max [HP]{mechanic:hp}. |
fairyfairy |
Moonlight |
- |
5 |
- |
0 |
Heals the user for half its max [HP]{mechanic:hp}.
During []{move:sunny-day}, the healing is increased to 2/3 max [HP]{mechanic:hp}.
During []{move:hail}, []{move:rain-dance}, or []{move:sandstorm}, the healing is decreased to 1/4 max [HP]{mechanic:hp}. |
normalnormal |
Hidden Power |
60 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Power and type are determined by the user's [IV]{mechanic:iv}s.
Power is given by `x * 40 / 63 + 30`. `x` is obtained by arranging bit 1 from the [IV]{mechanic:iv} for each of [Special Defense]{mechanic:special-defense}, [Special Attack]{mechanic:special-attack}, [Speed]{mechanic:speed}, [Defense]{mechanic:defense}, [Attack]{mechanic:attack}, and [HP]{mechanic:hp} in that order. (Bit 1 is 1 if the [IV]{mechanic:iv} is of the form `4n + 2` or `4n + 3`. `x` is then 64 * [Special Defense]{mechanic:special-defense} [IV]{mechanic:iv} bit 1, plus 32 * [Special Attack]{mechanic:special-attack} [IV]{mechanic:iv} bit 1, etc.)
Power is always between 30 and 70, inclusive. Average power is 49.5.
Type is given by `y * 15 / 63`, where `y` is similar to `x` above, except constructed from bit 0. (Bit 0 is 1 if the [IV]{mechanic:iv} is odd.) The result is looked up in the following table.
Value | Type
----: | --------
0 | []{type:fighting}
1 | []{type:flying}
2 | []{type:poison}
3 | []{type:ground}
4 | []{type:rock}
5 | []{type:bug}
6 | []{type:ghost}
7 | []{type:steel}
8 | []{type:fire}
9 | []{type:water}
10 | []{type:grass}
11 | []{type:electric}
12 | []{type:psychic}
13 | []{type:ice}
14 | []{type:dragon}
15 | []{type:dark}
This move thus cannot be []{type:normal}. Most other types have an equal 1/16 chance to be selected, given random [IV]{mechanic:iv}s. However, due to the flooring used here, []{type:bug}, []{type:fighting}, and []{type:grass} appear 5/64 of the time, and []{type:dark} only 1/64 of the time. |
fightingfighting |
Cross Chop |
100 |
5 |
80 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move. |
dragondragon |
Twister |
40 |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to make each target [flinch]{mechanic:flinch}.
If the target is under the effect of []{move:bounce}, []{move:fly}, or []{move:sky-drop}, this move will hit with double power. |
waterwater |
Rain Dance |
- |
5 |
- |
0 |
Changes the weather to rain for five turns, during which []{type:water} moves inflict 50% extra damage, and []{type:fire} moves inflict half damage.
If the user is holding []{item:damp-rock}, this effect lasts for eight turns.
[]{move:thunder} has 100% accuracy. If the target has used []{move:detect} or []{move:protect}, []{move:thunder} has a (100 - accuracy)% chance to break through the protection.
[]{move:solar-beam} has half power.
[]{move:moonlight}, []{move:morning-sun}, and []{move:synthesis} heal only 1/4 of the user's max [HP]{mechanic:hp}.
Pokémon with []{ability:swift-swim} have doubled original [Speed]{mechanic:speed}.
Pokémon with []{ability:forecast} become []{type:water}.
Pokémon with []{ability:dry-skin} heal 1/8 max [HP]{mechanic:hp}, Pokémon with []{ability:hydration} are cured of [major status effects]{mechanic:major-status-effects}, and Pokémon with []{ability:rain-dish} heal 1/16 max [HP]{mechanic:hp} at the end of each turn. |
firefire |
Sunny Day |
- |
5 |
- |
0 |
Changes the weather to sunshine for five turns, during which []{type:fire} moves inflict 50% extra damage, and []{type:water} moves inflict half damage.
If the user is holding []{item:heat-rock}, this effect lasts for eight turns.
Pokémon cannot become [frozen]{mechanic:frozen}.
[]{move:thunder} has 50% accuracy.
[]{move:solar-beam} skips its charge turn.
[]{move:moonlight}, []{move:morning-sun}, and []{move:synthesis} heal 2/3 of the user's max [HP]{mechanic:hp}.
Pokémon with []{ability:chlorophyll} have doubled original [Speed]{mechanic:speed}.
Pokémon with []{ability:forecast} become []{type:fire}.
Pokémon with []{ability:leaf-guard} are not affected by [major status effects]{mechanic:major-status-effects}.
Pokémon with []{ability:flower-gift} change form; every Pokémon on their side of the [field]{mechanic:field} have their original [Attack]{mechanic:attack} and [Special Attack]{mechanic:special-attack} increased by 50%.
Pokémon with []{ability:dry-skin} lose 1/8 max [HP]{mechanic:hp} at the end of each turn.
Pokémon with []{ability:solar-power} have their original [Special Attack]{mechanic:special-attack} raised by 50% but lose 1/8 their max [HP]{mechanic:hp} at the end of each turn. |
darkdark |
Crunch |
80 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Defense]{mechanic:defense} by one [stage]{mechanic:stage}. |
psychicpsychic |
Mirror Coat |
- |
20 |
100 |
-5 |
Targets the last opposing Pokémon to hit the user with a [special]{mechanic:special} move this turn. Inflicts twice the damage that move did to the user. If there is no eligible target, this move will [fail]{mechanic:fail}. Type immunity applies, but other type effects are ignored.
This move cannot be copied by []{move:mirror-move}, nor selected by []{move:assist} or []{move:metronome}. |
normalnormal |
Psych Up |
- |
10 |
- |
0 |
Discards the user's [stat changes]{mechanic:stat-changes} and copies the target's.
This move cannot be copied by []{move:mirror-move}. |
normalnormal |
Extreme Speed |
80 |
5 |
100 |
2 |
Inflicts [regular damage]{mechanic:regular-damage}. |
rockrock |
Ancient Power |
60 |
5 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to raise all of the user's stats one [stage]{mechanic:stage}. |
ghostghost |
Shadow Ball |
80 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Special Defense]{mechanic:special-defense} by one [stage]{mechanic:stage}. |
psychicpsychic |
Future Sight |
120 |
10 |
100 |
0 |
Inflicts [typeless]{mechanic:typeless} [regular damage]{mechanic:regular-damage} at the end of the third turn, starting with this one. This move cannot score a [critical hit]{mechanic:critical-hit}. If the target [switches out]{mechanic:switches-out}, its replacement will be hit instead. Damage is calculated at the time this move is used; [stat changes]{mechanic:stat-changes} and [switching out]{mechanic:switching-out} during the delay won't change the damage inflicted. No move with this effect can be used against the same target again until after the end of the third turn.
This effect breaks through []{ability:wonder-guard}.
If the target is protected by []{move:protect} or []{move:detect} on the turn this move is used, this move will [fail]{mechanic:fail}. However, the damage on the third turn will break through protection.
The damage is applied at the end of the turn, so it ignores []{move:endure} and []{item:focus-sash}.
This move cannot be copied by []{move:mirror-move}. |
fightingfighting |
Rock Smash |
40 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Defense]{mechanic:defense} by one [stage]{mechanic:stage}. |
waterwater |
Whirlpool |
35 |
15 |
85 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the [field]{mechanic:field}, this effect ends.
Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
If the target is in the first turn of []{move:dive}, this move will hit with double power. |
darkdark |
Beat Up |
- |
10 |
100 |
0 |
Inflicts [typeless]{mechanic:typeless} [regular damage]{mechanic:regular-damage}. Every Pokémon in the user's party, excepting those that have fainted or have a [major status effect]{mechanic:major-status-effect}, attacks the target. Calculated stats are ignored; the base stats for the target and assorted attackers are used instead. The random factor in the damage formula is not used. []{type:dark} Pokémon still get [STAB]{mechanic:stab}.
This effect breaks through []{ability:wonder-guard}. |
normalnormal |
Fake Out |
40 |
10 |
100 |
3 |
Inflicts [regular damage]{mechanic:regular-damage}. Causes the target to []{mechanic:flinch}. Can only be used on the user's first turn after entering the [field]{mechanic:field}. |
normalnormal |
Uproar |
90 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User is forced to use this move for 2–5 turns, selected at random. All Pokémon on the [field]{mechanic:field} wake up, and none can fall to [sleep]{mechanic:sleep} until the lock-in ends.
Pokémon cannot use []{move:rest} during this effect.
This move cannot be selected by []{move:sleep-talk}. |
normalnormal |
Stockpile |
- |
20 |
- |
0 |
Raises the user's [Defense]{mechanic:defense} and [Special Defense]{mechanic:special-defense} by one [stage]{mechanic:stage} each. Stores energy for use with []{move:spit-up} and []{move:swallow}. Up to three levels of energy can be stored, and all are lost if the user leaves the [field]{mechanic:field}. Energy is still stored even if the stat boosts cannot be applied.
If the user uses []{move:baton-pass}, the stat boosts are passed as normal, but the stored energy is not. |
normalnormal |
Spit Up |
- |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Power is equal to 100 times the amount of energy stored by []{move:stockpile}. Ignores the random factor in the damage formula. Stored energy is consumed, and the user's [Defense]{mechanic:defense} and [Special Defense]{mechanic:special-defense} are reset to what they would be if []{move:stockpile} had not been used. If the user has no energy stored, this move will [fail]{mechanic:fail}.
This move cannot be copied by []{move:mirror-move}. |
normalnormal |
Swallow |
- |
10 |
- |
0 |
Heals the user depending on the amount of energy stored by []{move:stockpile}: 1/4 its max [HP]{mechanic:hp} after one use, 1/2 its max [HP]{mechanic:hp} after two uses, or fully after three uses. Stored energy is consumed, and the user's [Defense]{mechanic:defense} and [Special Defense]{mechanic:special-defense} are reset to what they would be if []{move:stockpile} had not been used. If the user has no energy stored, this move will [fail]{mechanic:fail}. |
firefire |
Heat Wave |
95 |
10 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [burn]{mechanic:burn} the target. |
iceice |
Hail |
- |
10 |
- |
0 |
Changes the weather to hail for five turns, during which non-[]{type:ice} Pokémon are damaged for 1/16 their max [HP]{mechanic:hp} at the end of every turn.
If the user is holding []{item:icy-rock}, this effect lasts for eight turns.
[]{move:blizzard} has 100% accuracy. If the target has used []{move:detect} or []{move:protect}, []{move:blizzard} has a (100 - accuracy)% chance to break through the protection.
[]{move:moonlight}, []{move:morning-sun}, and []{move:synthesis} heal only 1/4 of the user's max [HP]{mechanic:hp}.
Pokémon with []{ability:snow-cloak} are exempt from this effect's damage. |
darkdark |
Torment |
- |
15 |
100 |
0 |
Prevents the target from attempting to use the same move twice in a row. When the target leaves the [field]{mechanic:field}, this effect ends.
If the target is forced to attempt a repeated move due to []{item:choice-band}, []{item:choice-scarf}, []{item:choice-specs}, []{move:disable}, []{move:encore}, []{move:taunt}, only having [PP]{mechanic:pp} remaining for one move, or any other effect, the target will use []{move:struggle} instead. The target is then free to use the forced move next turn, as it didn't use that move this turn. |
darkdark |
Flatter |
- |
15 |
100 |
0 |
Raises the target's [Special Attack]{mechanic:special-attack} by one [stage]{mechanic:stage}, then [confuses]{mechanic:confuses} it. |
firefire |
Will-O-Wisp |
- |
15 |
85 |
0 |
[Burns]{mechanic:burns} the target. |
darkdark |
Memento |
- |
10 |
100 |
0 |
Lowers the target's [Attack]{mechanic:attack} and [Special Attack]{mechanic:special-attack} by two [stages]{mechanic:stage}. User faints. |
normalnormal |
Facade |
70 |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. If the user is [burned]{mechanic:burned}, [paralyzed]{mechanic:paralyzed}, or [poisoned]{mechanic:poisoned}, this move has double power. |
fightingfighting |
Focus Punch |
150 |
20 |
100 |
-3 |
Inflicts [regular damage]{mechanic:regular-damage}. If the user takes damage this turn before hitting, this move will [fail]{mechanic:fail}.
This move cannot be copied by []{move:mirror-move}, nor selected by []{move:assist}, []{move:metronome}, or []{move:sleep-talk}. |
normalnormal |
Smelling Salts |
70 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. If the target is [paralyzed]{mechanic:paralyzed}, this move has double power, and the target is cured of its [paralysis]{mechanic:paralysis}. |
normalnormal |
Follow Me |
- |
20 |
- |
2 |
Until the end of this turn, any moves that opposing Pokémon target solely at the user's ally will instead target the user. If both Pokémon on the same side of the [field]{mechanic:field} use this move on the same turn, the Pokémon that uses it last will become the target.
This effect takes priority over []{ability:lightning-rod} and []{ability:storm-drain}.
If the user's ally [switches out]{mechanic:switches-out}, opposing Pokémon may still hit it with []{move:pursuit}.
This move cannot be selected by []{move:assist} or []{move:metronome}. |
normalnormal |
Nature Power |
- |
20 |
- |
0 |
Uses another move chosen according to the terrain.
Terrain | Selected move
------------------------- | ------------------
Building | []{move:tri-attack}
Cave | []{move:rock-slide}
Deep water | []{move:hydro-pump}
Desert | []{move:earthquake}
Grass | []{move:seed-bomb}
Mountain | []{move:rock-slide}
Road | []{move:earthquake}
Shallow water | []{move:hydro-pump}
Snow | []{move:blizzard}
Tall grass | []{move:seed-bomb}
[]{move:electric-terrain} | []{move:thunderbolt}
[]{move:grassy-terrain} | []{move:energy-ball}
[]{move:misty-terrain} | []{move:moonblast}
In Pokémon Battle Revolution:
Terrain | Selected move
-------------- | ------------------
Courtyard | []{move:tri-attack}
Crystal | []{move:rock-slide}
Gateway | []{move:hydro-pump}
Magma | []{move:rock-slide}
Main Street | []{move:tri-attack}
Neon | []{move:tri-attack}
Stargazer | []{move:rock-slide}
Sunny Park | []{move:seed-bomb}
Sunset | []{move:earthquake}
Waterfall | []{move:seed-bomb}
This move cannot be copied by []{move:mirror-move}. |
electricelectric |
Charge |
- |
20 |
- |
0 |
Raises the user's [Special Defense]{mechanic:special-defense} by one [stage]{mechanic:stage}. If the user uses an []{type:electric} move next turn, its power will be doubled. |
darkdark |
Taunt |
- |
20 |
100 |
0 |
Target is forced to only use damaging moves for the next 3–5 turns, selected at random. Moves that select other moves not known in advance do not count as damaging.
[]{move:assist}, []{move:copycat}, []{move:me-first}, []{move:metronome}, []{move:mirror-move}, and []{move:sleep-talk} do not directly inflict damage and thus may not be used.
[]{move:bide}, []{move:counter}, []{move:endeavor}, []{move:metal-burst}, and []{move:mirror-coat} are allowed. |
normalnormal |
Helping Hand |
- |
20 |
- |
5 |
Boosts the power of the target's moves by 50% until the end of this turn.
This move cannot be copied by []{move:mirror-move}, nor selected by []{move:assist} or []{move:metronome}. |
psychicpsychic |
Trick |
- |
10 |
100 |
0 |
User and target permanently swap [held item]{mechanic:held-item}s. Works even if one of the Pokémon isn't holding anything. If either Pokémon is holding mail, this move will [fail]{mechanic:fail}.
If either Pokémon has []{ability:multitype} or []{ability:sticky-hold}, this move will [fail]{mechanic:fail}.
If this move results in a Pokémon obtaining []{item:choice-band}, []{item:choice-scarf}, or []{item:choice-specs}, and that Pokémon was the latter of the pair to move this turn, then the move it used this turn becomes its chosen forced move. This applies even if both Pokémon had a choice item before this move was used. If the first of the two Pokémon gains a choice item, it may select whatever choice move it wishes next turn.
Neither the user nor the target can recover its item with []{move:recycle}.
This move cannot be selected by []{move:assist} or []{move:metronome}. |
psychicpsychic |
Role Play |
- |
10 |
- |
0 |
User's ability is replaced with the target's until the user leaves the [field]{mechanic:field}. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers.
If the target has []{ability:flower-gift}, []{ability:forecast}, []{ability:illusion}, []{ability:imposter}, []{ability:multitype}, []{ability:stance-change}, []{ability:trace}, []{ability:wonder-guard}, or []{ability:zen-mode}, this move will [fail]{mechanic:fail}.
This move cannot be copied by []{move:mirror-move}. |
normalnormal |
Wish |
- |
10 |
- |
0 |
At the end of the next turn, user will be healed for half its max [HP]{mechanic:hp}. If the user is [switched out]{mechanic:switched-out}, its replacement will be healed instead for half of the user's max HP. If the user [faint]{mechanic:faint}s or is forcefully switched by []{move:roar} or []{move:whirlwind}, this effect will not activate. |
normalnormal |
Assist |
- |
20 |
- |
0 |
Uses a move from another Pokémon in the user's party, both selected at random. Moves from fainted Pokémon can be used. If there are no eligible Pokémon or moves, this move will [fail]{mechanic:fail}.
This move will not select []{move:assist}, []{move:chatter}, []{move:circle-throw}, []{move:copycat}, []{move:counter}, []{move:covet}, []{move:destiny-bond}, []{move:detect}, []{move:dig}, []{move:dive}, []{move:dragon-tail}, []{move:endure}, []{move:feint}, []{move:fly} []{move:focus-punch}, []{move:follow-me}, []{move:helping-hand}, []{move:me-first}, []{move:metronome}, []{move:mimic}, []{move:mirror-coat}, []{move:mirror-move}, []{move:phantom-force} []{move:protect}, []{move:quick-guard}, []{move:roar} []{move:shadow-force}, []{move:sketch}, []{move:sleep-talk}, []{move:snatch}, []{move:struggle}, []{move:switcheroo}, []{move:thief}, []{move:trick}, []{move:whirlwind}, or []{move:wide-guard}.
This move cannot be copied by []{move:mirror-move}, nor selected by []{move:metronome} or []{move:sleep-talk}. |
grassgrass |
Ingrain |
- |
20 |
- |
0 |
Prevents the user from [switching out]{mechanic:switching-out}. User regains 1/16 of its max [HP]{mechanic:hp} at the end of every turn. If the user was immune to []{type:ground} attacks, it will now take normal damage from them.
[]{move:roar} and []{move:whirlwind} will not affect the user. The user cannot use []{move:magnet-rise}.
The user may still use []{move:u-turn} to leave the [field]{mechanic:field}.
This effect can be passed with []{move:baton-pass}. |
fightingfighting |
Superpower |
120 |
5 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}, then lowers the user's [Attack]{mechanic:attack} and [Defense]{mechanic:defense} by one [stage]{mechanic:stage} each. |
psychicpsychic |
Magic Coat |
- |
15 |
- |
4 |
The first non-damaging move targeting the user this turn that inflicts [major status effect]{mechanic:major-status-effect}s, [stat change]{mechanic:stat-change}s, or [trap]{mechanic:trap}ping effects will be reflected at its user.
[]{move:defog}, []{move:memento}, and []{move:teeter-dance} are not reflected.
[]{move:attract}, []{move:flatter}, []{move:gastro-acid}, []{move:leech-seed}, []{move:swagger}, []{move:worry-seed}, and []{move:yawn} are reflected.
This move cannot be copied by []{move:mirror-move}. |
normalnormal |
Recycle |
- |
10 |
- |
0 |
User recovers the last item consumed by the user or a Pokémon in its position on the [field]{mechanic:field}. The item must be used again before it can be recovered by this move again. If the user is holding an item, this move [fail]{mechanic:fail}s.
Items taken or given away by []{move:covet}, []{move:knock-off}, []{move:switcheroo}, []{move:thief}, or []{move:trick} may not be recovered. |
fightingfighting |
Revenge |
60 |
10 |
100 |
-4 |
Inflicts [regular damage]{mechanic:regular-damage}. If the target damaged the user this turn and was the last to do so, this move has double power.
[]{move:pain-split} does not count as damaging the user. |
fightingfighting |
Brick Break |
75 |
15 |
100 |
0 |
Destroys any []{move:light-screen} or []{move:reflect} on the target's side of the [field]{mechanic:field}, then inflicts [regular damage]{mechanic:regular-damage}. |
normalnormal |
Yawn |
- |
10 |
- |
0 |
Puts the target to [sleep]{mechanic:sleep} at the end of the next turn. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers. If the target leaves the [field]{mechanic:field}, this effect is canceled. If the target has a status effect when this move is used, this move will [fail]{mechanic:fail}.
If the target is protected by []{move:safeguard} when this move is used, this move will [fail]{mechanic:fail}.
[]{ability:insomnia} and []{ability:vital-spirit} prevent the [sleep]{mechanic:sleep} if the target has either at the end of the next turn, but will not cause this move to [fail]{mechanic:fail} on use. |
darkdark |
Knock Off |
65 |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Target loses its [held item]{mechanic:held-item}.
Neither the user nor the target can recover its item with []{move:recycle}.
If the target has []{ability:multitype} or []{ability:sticky-hold}, it will take damage but not lose its item. |
normalnormal |
Endeavor |
- |
5 |
100 |
0 |
Inflicts exactly enough damage to lower the target's [HP]{mechanic:hp} to equal the user's. If the target's HP is not higher than the user's, this move has no effect. Type immunity applies, but other type effects are ignored. This effect counts as damage for moves that respond to damage. |
firefire |
Eruption |
150 |
5 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Power increases with the user's remaining [HP]{mechanic:hp} and is given by `150 * HP / max HP`, to a maximum of 150 when the user has full HP. |
psychicpsychic |
Skill Swap |
- |
10 |
- |
0 |
User and target switch abilities. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers.
If either Pokémon has []{ability:multitype} or []{ability:wonder-guard}, this move will [fail]{mechanic:fail}. |
psychicpsychic |
Imprison |
- |
10 |
- |
0 |
Prevents any Pokémon on the opposing side of the [field]{mechanic:field} from using any move the user knows until the user leaves the [field]{mechanic:field}. This effect is live; if the user obtains new moves while on the [field]{mechanic:field}, these moves become restricted. If no opposing Pokémon knows any of the user's moves when this move is used, this move will [fail]{mechanic:fail}. |
normalnormal |
Refresh |
- |
20 |
- |
0 |
Removes a [burn]{mechanic:burn}, [paralysis]{mechanic:paralysis}, or [poison]{mechanic:poison} from the user. |
ghostghost |
Grudge |
- |
5 |
- |
0 |
If the user [faint]{mechanic:faint}s before it next acts, the move that fainted it will have its [PP]{mechanic:pp} dropped to 0. End-of-turn damage does not trigger this effect. |
darkdark |
Snatch |
- |
10 |
- |
4 |
The next time a Pokémon uses a beneficial move on itself or itself and its ally this turn, the user of this move will steal the move and use it itself. Moves which may be stolen by this move are identified by the "snatchable" flag.
If two Pokémon use this move on the same turn, the faster Pokémon will steal the first beneficial move, and the slower Pokémon will then steal it again—thus, only the slowest Pokémon using this move ultimately gains a stolen move's effect.
If the user steals []{move:psych-up}, it will target the Pokémon that used []{move:psych-up}. If the user was the original target of []{move:psych-up}, and the Pokémon that originally used it's affected by []{ability:pressure}, it will only lose 1 [PP]{mechanic:pp}.
This move cannot be copied by []{move:mirror-move}, nor selected by []{move:assist} or []{move:metronome}. |
normalnormal |
Secret Power |
70 |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to inflict an effect chosen according to the terrain.
Terrain | Effect
-------------- | -------------------------------------------------------------
Building | [Paralyze]{mechanic:paralyze}s target
Cave | Makes target [flinch]{mechanic:flinch}
Deep water | Lowers target's [Attack]{mechanic:attack} by one [stage]{mechanic:stage}
Desert | Lowers target's [accuracy]{mechanic:accuracy} by one [stage]{mechanic:stage}
Grass | Puts target to [sleep]{mechanic:sleep}
Mountain | Makes target [flinch]{mechanic:flinch}
Road | Lowers target's [accuracy]{mechanic:accuracy} by one [stage]{mechanic:stage}
Shallow water | Lowers target's [Attack]{mechanic:attack} by one [stage]{mechanic:stage}
Snow | [Freezes]{mechanic:freezes} target
Tall grass | Puts target to [sleep]{mechanic:sleep}
In Pokémon Battle Revolution:
Terrain | Effect
-------------- | -------------------------------------------------------------
Courtyard | [Paralyze]{mechanic:paralyze}s target
Crystal | Makes target [flinch]{mechanic:flinch}
Gateway | Lowers target's [Attack]{mechanic:attack} by one [stage]{mechanic:stage}
Magma | Makes target [flinch]{mechanic:flinch}
Main Street | [Paralyze]{mechanic:paralyze}s target
Neon | [Paralyze]{mechanic:paralyze}s target
Stargazer | Makes target [flinch]{mechanic:flinch}
Sunny Park | Puts target to [sleep]{mechanic:sleep}
Sunset | Lowers target's [accuracy]{mechanic:accuracy} by one [stage]{mechanic:stage}
Waterfall | Puts target to [sleep]{mechanic:sleep}
|
waterwater |
Dive |
80 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User dives underwater for one turn, becoming immune to attack, and hits on the second turn.
During the immune turn, []{move:surf}, and []{move:whirlpool} still hit the user normally, and their power is doubled if appropriate.
The user may be hit during its immune turn if under the effect of []{move:lock-on}, []{move:mind-reader}, or []{ability:no-guard}.
This move cannot be selected by []{move:sleep-talk}. |
fightingfighting |
Arm Thrust |
15 |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Hits 2–5 times in one turn.
Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. |
normalnormal |
Camouflage |
- |
20 |
- |
0 |
User's type changes according to the terrain.
Terrain | New type
-------------- | --------------
Building | []{type:normal}
Cave | []{type:rock}
Desert | []{type:ground}
Grass | []{type:grass}
Mountain | []{type:rock}
Ocean | []{type:water}
Pond | []{type:water}
Road | []{type:ground}
Snow | []{type:ice}
Tall grass | []{type:grass}
In Pokémon Battle Revolution:
Terrain | New type
-------------- | --------------
Courtyard | []{type:normal}
Crystal | []{type:rock}
Gateway | []{type:water}
Magma | []{type:rock}
Main Street | []{type:normal}
Neon | []{type:normal}
Stargazer | []{type:rock}
Sunny Park | []{type:grass}
Sunset | []{type:ground}
Waterfall | []{type:grass}
|
bugbug |
Tail Glow |
- |
20 |
- |
0 |
Raises the user's [Special Attack]{mechanic:special-attack} by three [stages]{mechanic:stage}. |
psychicpsychic |
Luster Purge |
70 |
5 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Special Defense]{mechanic:special-defense} by one [stage]{mechanic:stage}. |
psychicpsychic |
Mist Ball |
70 |
5 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Special Attack]{mechanic:special-attack} by one [stage]{mechanic:stage}. |
flyingflying |
Feather Dance |
- |
15 |
100 |
0 |
Lowers the target's [Attack]{mechanic:attack} by two [stages]{mechanic:stage}. |
normalnormal |
Teeter Dance |
- |
20 |
100 |
0 |
[Confuse]{mechanic:confuse}s all targets. |
firefire |
Blaze Kick |
85 |
10 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move. Has a $effect_chance% chance to [burn]{mechanic:burn} the target. |
groundground |
Mud Sport |
- |
15 |
- |
0 |
[]{type:electric} moves inflict half damage, regardless of target. If the user leaves the [field]{mechanic:field}, this effect ends. |
iceice |
Ice Ball |
30 |
20 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends.
If the user has used []{move:defense-curl} since entering the field, this move has double power. |
grassgrass |
Needle Arm |
60 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to make the target []{mechanic:flinch}. |
normalnormal |
Slack Off |
- |
10 |
- |
0 |
Heals the user for half its max [HP]{mechanic:hp}. |
normalnormal |
Hyper Voice |
90 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
poisonpoison |
Poison Fang |
50 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [badly poison]{mechanic:badly-poison} the target. |
normalnormal |
Crush Claw |
75 |
10 |
95 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Defense]{mechanic:defense} by one [stage]{mechanic:stage}. |
firefire |
Blast Burn |
150 |
5 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User loses its next turn to "recharge", and cannot attack or [switch]{mechanic:switch} out during that turn. |
waterwater |
Hydro Cannon |
150 |
5 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User loses its next turn to "recharge", and cannot attack or [switch]{mechanic:switch} out during that turn. |
steelsteel |
Meteor Mash |
90 |
10 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to raise the user's [Attack]{mechanic:attack} one [stage]{mechanic:stage}. |
ghostghost |
Astonish |
30 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to make the target []{mechanic:flinch}. |
normalnormal |
Weather Ball |
50 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. If a weather move is active, this move has double power, and its type becomes the type of the weather move. []{move:shadow-sky} is typeless for the purposes of this move. |
grassgrass |
Aromatherapy |
- |
5 |
- |
0 |
Removes [major status effects]{mechanic:major-status-effects} and [confusion]{mechanic:confusion} from every Pokémon in the user's party. |
darkdark |
Fake Tears |
- |
20 |
100 |
0 |
Lowers the target's [Special Defense]{mechanic:special-defense} by two [stages]{mechanic:stage}. |
flyingflying |
Air Cutter |
60 |
25 |
95 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move. |
firefire |
Overheat |
130 |
5 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}, then lowers the user's [Special Attack]{mechanic:special-attack} by two [stages]{mechanic:stage}. |
normalnormal |
Odor Sleuth |
- |
40 |
- |
0 |
Resets the target's [evasion]{mechanic:evasion} to normal and prevents any further boosting until the target leaves the [field]{mechanic:field}. A []{type:ghost} under this effect takes normal damage from []{type:normal} and []{type:fighting} moves. This move itself ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers. |
rockrock |
Rock Tomb |
60 |
15 |
95 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Speed]{mechanic:speed} by one [stage]{mechanic:stage}. |
bugbug |
Silver Wind |
60 |
5 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to raise all of the user's stats one [stage]{mechanic:stage}. |
steelsteel |
Metal Sound |
- |
40 |
85 |
0 |
Lowers the target's [Special Defense]{mechanic:special-defense} by two [stages]{mechanic:stage}. |
grassgrass |
Grass Whistle |
- |
15 |
55 |
0 |
Puts the target to [sleep]{mechanic:sleep}. |
normalnormal |
Tickle |
- |
20 |
100 |
0 |
Lowers the target's [Attack]{mechanic:attack} and [Defense]{mechanic:defense} by one [stage]{mechanic:stage}. |
psychicpsychic |
Cosmic Power |
- |
20 |
- |
0 |
Raises the user's [Defense]{mechanic:defense} and [Special Defense]{mechanic:special-defense} by one [stage]{mechanic:stage}. |
waterwater |
Water Spout |
150 |
5 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Power increases with the user's remaining [HP]{mechanic:hp} and is given by `150 * HP / max HP`, to a maximum of 150 when the user has full HP. |
bugbug |
Signal Beam |
75 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [confuse]{mechanic:confuse} the target. |
ghostghost |
Shadow Punch |
60 |
20 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers. |
psychicpsychic |
Extrasensory |
80 |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to make the target []{mechanic:flinch}. |
fightingfighting |
Sky Uppercut |
85 |
15 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}.
This move can hit Pokémon under the effect of []{move:bounce}, []{move:fly}, or []{move:sky-drop}. |
groundground |
Sand Tomb |
35 |
15 |
85 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the [field]{mechanic:field}, this effect ends.
Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
[]{move:rapid-spin} cancels this effect. |
iceice |
Sheer Cold |
- |
5 |
30 |
0 |
Inflicts damage equal to the target's max [HP]{mechanic:hp}. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers. This move's [accuracy]{mechanic:accuracy} is 30% plus 1% for each level the user is higher than the target. If the user is a lower level than the target, this move will [fail]{mechanic:fail}.
Because this move inflicts a specific and finite amount of damage, []{move:endure} still prevents the target from fainting.
The effects of []{move:lock-on}, []{move:mind-reader}, and []{ability:no-guard} still apply, as long as the user is equal or higher level than the target. However, they will not give this move a chance to break through []{move:detect} or []{move:protect}. |
waterwater |
Muddy Water |
90 |
10 |
85 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [accuracy]{mechanic:accuracy} by one [stage]{mechanic:stage}. |
grassgrass |
Bullet Seed |
25 |
30 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Hits 2–5 times in one turn.
Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. |
flyingflying |
Aerial Ace |
60 |
20 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers. |
iceice |
Icicle Spear |
25 |
30 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Hits 2–5 times in one turn.
Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. |
steelsteel |
Iron Defense |
- |
15 |
- |
0 |
Raises the user's [Defense]{mechanic:defense} by two [stages]{mechanic:stage}. |
normalnormal |
Block |
- |
5 |
- |
0 |
The target cannot [switch out]{mechanic:switch-out} normally. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers. This effect ends when the user leaves the [field]{mechanic:field}.
The target may still escape by using []{move:baton-pass}, []{move:u-turn}, or a []{item:shed-shell}.
Both the user and the target pass on this effect with []{move:baton-pass}. |
normalnormal |
Howl |
- |
40 |
- |
0 |
Raises the user's [Attack]{mechanic:attack} by one [stage]{mechanic:stage}. |
dragondragon |
Dragon Claw |
80 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
grassgrass |
Frenzy Plant |
150 |
5 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User loses its next turn to "recharge", and cannot attack or [switch]{mechanic:switch} out during that turn. |
fightingfighting |
Bulk Up |
- |
20 |
- |
0 |
Raises the user's [Attack]{mechanic:attack} and [Defense]{mechanic:defense} by one [stage]{mechanic:stage} each. |
flyingflying |
Bounce |
85 |
5 |
85 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User bounces high into the air for one turn, becoming immune to attack, and hits on the second turn. Has a $effect_chance% chance to [paralyze]{mechanic:paralyze} the target.
During the immune turn, []{move:gust}, []{move:hurricane}, []{move:sky-uppercut}, []{move:smack-down}, []{move:thunder}, and []{move:twister} still hit the user normally. []{move:gust} and []{move:twister} also have double power against the user.
The damage from []{move:hail} and []{move:sandstorm} still applies during the immune turn.
The user may be hit during its immune turn if under the effect of []{move:lock-on}, []{move:mind-reader}, or []{ability:no-guard}.
This move cannot be used while []{move:gravity} is in effect.
This move cannot be selected by []{move:sleep-talk}. |
groundground |
Mud Shot |
55 |
15 |
95 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Speed]{mechanic:speed} by one [stage]{mechanic:stage}. |
poisonpoison |
Poison Tail |
50 |
25 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move. Has a $effect_chance% chance to [poison]{mechanic:poison} the target. |
normalnormal |
Covet |
60 |
25 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. If the target is holding an item and the user is not, the user will permanently take the item. Damage is still inflicted if an item cannot be taken.
Pokémon with []{ability:sticky-hold} or []{ability:multitype} are immune to the item theft effect.
The target cannot recover its item with []{move:recycle}.
This move cannot be selected by []{move:assist} or []{move:metronome}. |
electricelectric |
Volt Tackle |
120 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User takes 1/3 the damage it inflicts in recoil. Has a $effect_chance% chance to [paralyze]{mechanic:paralyze} the target. |
grassgrass |
Magical Leaf |
60 |
20 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers. |
waterwater |
Water Sport |
- |
15 |
- |
0 |
[]{type:fire} moves inflict half damage, regardless of target. If the user leaves the [field]{mechanic:field}, this effect ends. |
psychicpsychic |
Calm Mind |
- |
20 |
- |
0 |
Raises the user's [Special Attack]{mechanic:special-attack} and [Special Defense]{mechanic:special-defense} by one [stage]{mechanic:stage} each. |
grassgrass |
Leaf Blade |
90 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move. |
dragondragon |
Dragon Dance |
- |
20 |
- |
0 |
Raises the user's [Attack]{mechanic:attack} and [Speed]{mechanic:speed} by one [stage]{mechanic:stage} each. |
rockrock |
Rock Blast |
25 |
10 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Hits 2–5 times in one turn.
Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. |
electricelectric |
Shock Wave |
60 |
20 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers. |
waterwater |
Water Pulse |
60 |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [confuse]{mechanic:confuse} the target. |
steelsteel |
Doom Desire |
140 |
5 |
100 |
0 |
Inflicts [typeless]{mechanic:typeless} [regular damage]{mechanic:regular-damage} at the end of the third turn, starting with this one. This move cannot score a [critical hit]{mechanic:critical-hit}. If the target [switches out]{mechanic:switches-out}, its replacement will be hit instead. Damage is calculated at the time this move is used; [stat changes]{mechanic:stat-changes} and [switching out]{mechanic:switching-out} during the delay won't change the damage inflicted. No move with this effect can be used against the same target again until after the end of the third turn.
This effect breaks through []{ability:wonder-guard}.
If the target is protected by []{move:protect} or []{move:detect} on the turn this move is used, this move will [fail]{mechanic:fail}. However, the damage on the third turn will break through protection.
The damage is applied at the end of the turn, so it ignores []{move:endure} and []{item:focus-sash}.
This move cannot be copied by []{move:mirror-move}. |
psychicpsychic |
Psycho Boost |
140 |
5 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}, then lowers the user's [Special Attack]{mechanic:special-attack} by two [stages]{mechanic:stage}. |
flyingflying |
Roost |
- |
10 |
- |
0 |
Heals the user for half its max [HP]{mechanic:hp}. If the user is []{type:flying}, its []{type:flying} type is ignored until the end of this turn. |
psychicpsychic |
Gravity |
- |
5 |
- |
0 |
For five turns (including this one), all immunities to []{type:ground} moves are disabled. For the duration of this effect, the [evasion]{mechanic:evasion} of every Pokémon on the field is lowered by two [stages]{mechanic:stage}. Cancels the effects of []{move:bounce}, []{move:fly}, and []{move:sky-drop}.
Specifically, []{type:flying} Pokémon and those with []{ability:levitate} or that have used []{move:magnet-rise} are no longer immune to []{type:ground} attacks, []{ability:arena-trap}, []{move:spikes}, or []{move:toxic-spikes}.
[]{move:bounce}, []{move:fly}, []{move:sky-drop}, []{move:high-jump-kick}, []{move:jump-kick}, and []{move:splash} cannot be used while this move is in effect.
*Bug*: If this move is used during a double or triple battle while Pokémon are under the effect of []{move:sky-drop}, Sky Drop's effect is not correctly canceled on its target, and it remains high in the air indefinitely. As Sky Drop prevents the target from acting, the only way to subsequently remove it from the field is to faint it. |
psychicpsychic |
Miracle Eye |
- |
40 |
- |
0 |
Resets the target's [evasion]{mechanic:evasion} to normal and prevents any further boosting until the target leaves the [field]{mechanic:field}. A []{type:dark} Pokémon under this effect takes normal damage from []{type:psychic} moves. This move itself ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers. |
fightingfighting |
Wake-Up Slap |
70 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. If the target is [sleep]{mechanic:sleep}ing, this move has double power, and the target wakes up. |
fightingfighting |
Hammer Arm |
100 |
10 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}, then lowers the user's [Speed]{mechanic:speed} by one [stage]{mechanic:stage}. |
steelsteel |
Gyro Ball |
- |
5 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Power increases with the target's current [Speed]{mechanic:speed} compared to the user, given by `1 + 25 * target Speed / user Speed`, capped at 150. |
psychicpsychic |
Healing Wish |
- |
10 |
- |
0 |
User faints. Its replacement's [HP]{mechanic:hp} is fully restored, and any [major status effect]{mechanic:major-status-effect} is removed. If the replacement Pokémon is immediately fainted by a switch-in effect, the next replacement is healed by this move instead. |
waterwater |
Brine |
65 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. If the target has less than half its max [HP]{mechanic:hp} remaining, this move has double power. |
normalnormal |
Natural Gift |
- |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Power and type are determined by the user's held berry. The berry is consumed. If the user is not holding a berry, this move will [fail]{mechanic:fail}. |
normalnormal |
Feint |
30 |
10 |
100 |
2 |
Inflicts [regular damage]{mechanic:regular-damage}. Removes the effects of []{move:detect} or []{move:protect} from the target before hitting.
This move cannot be copied by []{move:mirror-move}, nor selected by []{move:assist} or []{move:metronome}. |
flyingflying |
Pluck |
60 |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. If the target is holding a berry, this move has double power, and the user takes the berry and uses it immediately.
If the target is holding a []{item:jaboca-berry} or []{item:rowap-berry}, the berry is still removed, but has no effect.
If this move is [super effective]{mechanic:super-effective} and the target is holding a berry that can reduce this move's damage, it will do so, and will not be stolen. |
flyingflying |
Tailwind |
- |
15 |
- |
0 |
For the next three turns, all Pokémon on the user's side of the [field]{mechanic:field} have their original [Speed]{mechanic:speed} doubled. This effect remains if the user leaves the [field]{mechanic:field}. |
normalnormal |
Acupressure |
- |
30 |
- |
0 |
Raises one of the target's stats by two [stages]{mechanic:stage}. The raised stat is chosen at random from any stats that can be raised by two stages. If no stat is eligible, this move will [fail]{mechanic:fail}.
If the target has a []{move:substitute}, this move will have no effect, even if the user is the target.
This move cannot be copied by []{move:mirror-move}. |
steelsteel |
Metal Burst |
- |
10 |
100 |
0 |
Targets the last opposing Pokémon to hit the user with a damaging move this turn. Inflicts 1.5× the damage that move did to the user. If there is no eligible target, this move will [fail]{mechanic:fail}. Type immunity applies, but other type effects are ignored. |
bugbug |
U-turn |
70 |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}, then the user immediately [switches out]{mechanic:switches-out}, and the trainer selects a replacement Pokémon from the party. If the target [faint]{mechanic:faint}s from this attack, the user's trainer selects the new Pokémon to send out first. If the user is the last Pokémon in its party that can battle, it will not [switch out]{mechanic:switch-out}.
The user may be hit by []{move:pursuit} when it [switches out]{mechanic:switches-out}, if it has been targeted and []{move:pursuit} has not yet been used.
This move may be used even if the user is under the effect of []{move:ingrain}. []{move:ingrain}'s effect will end. |
fightingfighting |
Close Combat |
120 |
5 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}, then lowers the user's [Defense]{mechanic:defense} and [Special Defense]{mechanic:special-defense} by one [stage]{mechanic:stage} each. |
darkdark |
Payback |
50 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. If the target uses a move or [switches out]{mechanic:switches-out} this turn before this move is used, this move has double power. |
darkdark |
Assurance |
60 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. If the target takes damage this turn for any reason before this move is used, this move has double power. |
darkdark |
Embargo |
- |
15 |
100 |
0 |
Target cannot use its held item for five turns. If the target leaves the [field]{mechanic:field}, this effect ends.
If a Pokémon under this effect uses []{move:bug-bite} or []{move:pluck} on a Pokémon holding a berry, the berry is destroyed but not used. If a Pokémon under this effect uses []{move:fling}, it will [fail]{mechanic:fail}.
This effect is passed by []{move:baton-pass}. |
darkdark |
Fling |
- |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Power and type are determined by the user's [held item]{mechanic:held-item}. The item is consumed. If the user is not holding an item, or its item has no set type and power, this move will [fail]{mechanic:fail}.
This move ignores []{ability:sticky-hold}.
If the user is under the effect of []{move:embargo}, this move will [fail]{mechanic:fail}. |
psychicpsychic |
Psycho Shift |
- |
10 |
100 |
0 |
If the user has a [major status effect]{mechanic:major-status-effect} and the target does not, the user's status is transferred to the target. |
normalnormal |
Trump Card |
- |
5 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Power is determined by the [PP]{mechanic:pp} remaining for this move, after its [PP]{mechanic:pp} cost is deducted. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers.
PP remaining | Power
------------ | ----:
4 or more | 40
3 | 50
2 | 60
1 | 80
0 | 200
If this move is activated by another move, the activating move's [PP]{mechanic:pp} is used to calculate power. |
psychicpsychic |
Heal Block |
- |
15 |
100 |
0 |
For the next five turns, the target may not use any moves that only restore [HP]{mechanic:hp}, and move effects that heal the target are disabled. Moves that steal [HP]{mechanic:hp} may still be used, but will only inflict damage and not heal the target. |
normalnormal |
Wring Out |
- |
5 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Power directly relates to the target's relative remaining [HP]{mechanic:hp}, given by `1 + 120 * current HP / max HP`, to a maximum of 121. |
psychicpsychic |
Power Trick |
- |
10 |
- |
0 |
The user's original [Attack]{mechanic:attack} and [Defense]{mechanic:defense} are swapped.
This effect is passed on by []{move:baton-pass}. |
poisonpoison |
Gastro Acid |
- |
10 |
100 |
0 |
The target's ability is disabled as long as it remains on the [field]{mechanic:field}.
This effect is passed on by []{move:baton-pass}. |
normalnormal |
Lucky Chant |
- |
30 |
- |
0 |
For five turns, opposing Pokémon cannot score [critical hits]{mechanic:critical-hit}. |
normalnormal |
Me First |
- |
20 |
- |
0 |
If the target has selected a damaging move this turn, the user will copy that move and use it against the target, with a 50% increase in power.
If the target moves before the user, this move will [fail]{mechanic:fail}.
This move cannot be copied by []{move:mirror-move}, nor selected by []{move:assist}, []{move:metronome}, or []{move:sleep-talk}. |
normalnormal |
Copycat |
- |
20 |
- |
0 |
Uses the last move that was used successfully by any Pokémon, including the user.
This move cannot copy itself, nor []{move:roar} nor []{move:whirlwind}.
This move cannot be copied by []{move:mirror-move}, nor selected by []{move:assist}, []{move:metronome}, or []{move:sleep-talk}. |
psychicpsychic |
Power Swap |
- |
10 |
- |
0 |
User swaps its [Attack]{mechanic:attack} and [Special Attack]{mechanic:special-attack} [stat modifiers]{mechanic:stat-modifiers} modifiers with the target. |
psychicpsychic |
Guard Swap |
- |
10 |
- |
0 |
User swaps its [Defense]{mechanic:defense} and [Special Defense]{mechanic:special-defense} modifiers with the target. |
darkdark |
Punishment |
- |
5 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Power starts at 60 and is increased by 20 for every [stage]{mechanic:stage} any of the target's stats has been raised, capping at 200. [Accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers do not increase this move's power. |
normalnormal |
Last Resort |
140 |
5 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. This move can only be used if each of the user's other moves has been used at least once since the user entered the [field]{mechanic:field}. If this is the user's only move, this move will [fail]{mechanic:fail}. |
grassgrass |
Worry Seed |
- |
10 |
100 |
0 |
Changes the target's ability to []{ability:insomnia}.
If the target's ability is []{ability:truant} or []{ability:multitype}, this move will [fail]{mechanic:fail}. |
darkdark |
Sucker Punch |
70 |
5 |
100 |
1 |
Inflicts [regular damage]{mechanic:regular-damage}. If the target has not selected a damaging move this turn, or if the target has already acted this turn, this move will [fail]{mechanic:fail}.
This move is not affected by []{ability:iron-fist}. |
poisonpoison |
Toxic Spikes |
- |
20 |
- |
0 |
Scatters poisoned spikes around the opposing [field]{mechanic:field}, which [poison]{mechanic:poison} opposing Pokémon that enter the [field]{mechanic:field}. A second layer of these spikes may be laid down, in which case Pokémon will be [badly poison]{mechanic:badly-poison}ed instead. Pokémon immune to either []{type:ground} moves or being [poison]{mechanic:poison}ed are immune to this effect. Pokémon otherwise immune to []{type:ground} moves are affected during []{move:gravity}.
If a []{type:poison} Pokémon not immune to []{type:ground} moves enters a [field]{mechanic:field} covered with poisoned spikes, the spikes are removed.
[]{move:rapid-spin} will remove this effect from its user's side of the [field]{mechanic:field}. []{move:defog} will remove this effect from its target's side of the [field]{mechanic:field}.
This move does not trigger []{ability:synchronize}, unless the Pokémon with []{ability:synchronize} was forced to enter the [field]{mechanic:field} by another effect such as []{move:roar}.
Pokémon entering the [field]{mechanic:field} due to []{move:baton-pass} are not affected by this effect. |
psychicpsychic |
Heart Swap |
- |
10 |
- |
0 |
User swaps its [stat modifiers]{mechanic:stat-modifiers} with the target. |
waterwater |
Aqua Ring |
- |
20 |
- |
0 |
Restores 1/16 of the user's max [HP]{mechanic:hp} at the end of each turn. If the user leaves the [field]{mechanic:field}, this effect ends.
This effect is passed on by []{move:baton-pass}. |
electricelectric |
Magnet Rise |
- |
10 |
- |
0 |
For five turns, the user is immune to []{type:ground} moves.
If the user is under the effect of []{move:ingrain} or has []{ability:levitate}, this move will [fail]{mechanic:fail}.
This effect is temporarily disabled by and cannot be used during []{move:gravity}.
This effect is passed on by []{move:baton-pass}. |
firefire |
Flare Blitz |
120 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User takes 1/3 the damage it inflicts in recoil. Has a $effect_chance% chance to [burn]{mechanic:burn} the target. [Frozen]{mechanic:frozen} Pokémon may use this move, in which case they will thaw. |
fightingfighting |
Force Palm |
60 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [paralyze]{mechanic:paralyze} the target. |
fightingfighting |
Aura Sphere |
80 |
20 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers. |
rockrock |
Rock Polish |
- |
20 |
- |
0 |
Raises the user's [Speed]{mechanic:speed} by two [stages]{mechanic:stage}. |
poisonpoison |
Poison Jab |
80 |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [poison]{mechanic:poison} the target. |
darkdark |
Dark Pulse |
80 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to make the target []{mechanic:flinch}. |
darkdark |
Night Slash |
70 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move. |
waterwater |
Aqua Tail |
90 |
10 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
grassgrass |
Seed Bomb |
80 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
flyingflying |
Air Slash |
75 |
15 |
95 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to make the target []{mechanic:flinch}. |
bugbug |
X-Scissor |
80 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
bugbug |
Bug Buzz |
90 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Special Defense]{mechanic:special-defense} by one [stage]{mechanic:stage}. |
dragondragon |
Dragon Pulse |
85 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
dragondragon |
Dragon Rush |
100 |
10 |
75 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to make the target []{mechanic:flinch}. |
rockrock |
Power Gem |
80 |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
fightingfighting |
Drain Punch |
75 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. [Drains]{mechanic:drain} half the damage inflicted to heal the user. |
fightingfighting |
Vacuum Wave |
40 |
30 |
100 |
1 |
Inflicts [regular damage]{mechanic:regular-damage}. |
fightingfighting |
Focus Blast |
120 |
5 |
70 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Special Defense]{mechanic:special-defense} by one [stage]{mechanic:stage}. |
grassgrass |
Energy Ball |
90 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Special Defense]{mechanic:special-defense} by one [stage]{mechanic:stage}. |
flyingflying |
Brave Bird |
120 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User takes 1/3 the damage it inflicts in recoil. |
groundground |
Earth Power |
90 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Special Defense]{mechanic:special-defense} by one [stage]{mechanic:stage}. |
darkdark |
Switcheroo |
- |
10 |
100 |
0 |
User and target permanently swap [held item]{mechanic:held-item}s. Works even if one of the Pokémon isn't holding anything. If either Pokémon is holding mail, this move will [fail]{mechanic:fail}.
If either Pokémon has []{ability:multitype} or []{ability:sticky-hold}, this move will [fail]{mechanic:fail}.
If this move results in a Pokémon obtaining []{item:choice-band}, []{item:choice-scarf}, or []{item:choice-specs}, and that Pokémon was the latter of the pair to move this turn, then the move it used this turn becomes its chosen forced move. This applies even if both Pokémon had a choice item before this move was used. If the first of the two Pokémon gains a choice item, it may select whatever choice move it wishes next turn.
Neither the user nor the target can recover its item with []{move:recycle}.
This move cannot be selected by []{move:assist} or []{move:metronome}. |
normalnormal |
Giga Impact |
150 |
5 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User loses its next turn to "recharge", and cannot attack or [switch]{mechanic:switch} out during that turn. |
darkdark |
Nasty Plot |
- |
20 |
- |
0 |
Raises the user's [Special Attack]{mechanic:special-attack} by two [stages]{mechanic:stage}. |
steelsteel |
Bullet Punch |
40 |
30 |
100 |
1 |
Inflicts [regular damage]{mechanic:regular-damage}. |
iceice |
Avalanche |
60 |
10 |
100 |
-4 |
Inflicts [regular damage]{mechanic:regular-damage}. If the target damaged the user this turn and was the last to do so, this move has double power.
[]{move:pain-split} does not count as damaging the user. |
iceice |
Ice Shard |
40 |
30 |
100 |
1 |
Inflicts [regular damage]{mechanic:regular-damage}. |
ghostghost |
Shadow Claw |
70 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move. |
electricelectric |
Thunder Fang |
65 |
15 |
95 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [paralyze]{mechanic:paralyze} the target and a separate $effect_chance% chance to make the target [flinch]{mechanic:flinch}. |
iceice |
Ice Fang |
65 |
15 |
95 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [freeze]{mechanic:freeze} the target and a separate $effect_chance% chance to make the target [flinch]{mechanic:flinch}. |
firefire |
Fire Fang |
65 |
15 |
95 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [burn]{mechanic:burn} the target and a separate $effect_chance% chance to make the target [flinch]{mechanic:flinch}. |
ghostghost |
Shadow Sneak |
40 |
30 |
100 |
1 |
Inflicts [regular damage]{mechanic:regular-damage}. |
groundground |
Mud Bomb |
65 |
10 |
85 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [accuracy]{mechanic:accuracy} by one [stage]{mechanic:stage}. |
psychicpsychic |
Psycho Cut |
70 |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move. |
psychicpsychic |
Zen Headbutt |
80 |
15 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to make the target []{mechanic:flinch}. |
steelsteel |
Mirror Shot |
65 |
10 |
85 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [accuracy]{mechanic:accuracy} by one [stage]{mechanic:stage}. |
steelsteel |
Flash Cannon |
80 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Special Defense]{mechanic:special-defense} by one [stage]{mechanic:stage}. |
normalnormal |
Rock Climb |
90 |
20 |
85 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [confuse]{mechanic:confuse} the target. |
flyingflying |
Defog |
- |
15 |
- |
0 |
Lowers the target's [evasion]{mechanic:evasion} by one [stage]{mechanic:stage}. Clears away fog. Removes the effects of []{move:mist}, []{move:light-screen}, []{move:reflect}, []{move:safeguard}, []{move:spikes}, []{move:stealth-rock}, and []{move:toxic-spikes} from the target's side of the [field]{mechanic:field}.
If the target is protected by []{move:mist}, it will prevent the [evasion]{mechanic:evasion} change, then be removed by this move. |
psychicpsychic |
Trick Room |
- |
5 |
- |
-7 |
For five turns (including this one), slower Pokémon will act before faster Pokémon. Move priority is not affected. Using this move when its effect is already active will end the effect.
Pokémon holding []{item:full-incense}, []{item:lagging-tail}, or []{item:quick-claw} and Pokémon with []{ability:stall} ignore this effect. |
dragondragon |
Draco Meteor |
130 |
5 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}, then lowers the user's [Special Attack]{mechanic:special-attack} by two [stages]{mechanic:stage}. |
electricelectric |
Discharge |
80 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [paralyze]{mechanic:paralyze} the target. |
firefire |
Lava Plume |
80 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [burn]{mechanic:burn} the target. |
grassgrass |
Leaf Storm |
130 |
5 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}, then lowers the user's [Special Attack]{mechanic:special-attack} by two [stages]{mechanic:stage}. |
grassgrass |
Power Whip |
120 |
10 |
85 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
rockrock |
Rock Wrecker |
150 |
5 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User loses its next turn to "recharge", and cannot attack or [switch]{mechanic:switch} out during that turn. |
poisonpoison |
Cross Poison |
70 |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move. Has a $effect_chance% chance to [poison]{mechanic:poison} the target. |
poisonpoison |
Gunk Shot |
120 |
5 |
80 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [poison]{mechanic:poison} the target. |
steelsteel |
Iron Head |
80 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to make the target []{mechanic:flinch}. |
steelsteel |
Magnet Bomb |
60 |
20 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers. |
rockrock |
Stone Edge |
100 |
5 |
80 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move. |
normalnormal |
Captivate |
- |
20 |
100 |
0 |
Lowers the target's [Special Attack]{mechanic:special-attack} by two [stages]{mechanic:stage}. If the user and target are the same gender, or either is genderless, this move will [fail]{mechanic:fail}. |
rockrock |
Stealth Rock |
- |
20 |
- |
0 |
Spreads sharp rocks around the opposing [field]{mechanic:field}, damaging any Pokémon that enters the [field]{mechanic:field} for 1/8 its max [HP]{mechanic:hp}. This damage is affected by the entering Pokémon's susceptibility to []{type:rock} moves.
[]{move:rapid-spin} removes this effect from its user's side of the [field]{mechanic:field}. |
grassgrass |
Grass Knot |
- |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Power increases with the target's weight in kilograms, to a maximum of 120.
Target's weight | Power
--------------- | ----:
Up to 10kg | 20
Up to 25kg | 40
Up to 50kg | 60
Up to 100kg | 80
Up to 200kg | 100
Above 200kg | 120
|
flyingflying |
Chatter |
65 |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has either a 1%, 11%, or 31% chance to [confuse]{mechanic:confuse} the target, based on the volume of the recording made for this move; louder recordings increase the chance of [confusion]{mechanic:confusion}. If the user is not a []{pokemon:chatot}, this move will not cause [confusion]{mechanic:confusion}.
This move cannot be copied by []{move:mimic}, []{move:mirror-move}, or []{move:sketch}, nor selected by []{move:assist}, []{move:metronome}, or []{move:sleep-talk}. |
normalnormal |
Judgment |
100 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. If the user is holding a plate or a drive, this move's type is the type corresponding to that item.
Note: This effect is technically shared by both []{move:techno-blast} and []{move:judgment}; however, Techno Blast is only affected by drives, and Judgment is only affected by plates. |
bugbug |
Bug Bite |
60 |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. If the target is holding a berry, this move has double power, and the user takes the berry and uses it immediately.
If the target is holding a []{item:jaboca-berry} or []{item:rowap-berry}, the berry is still removed, but has no effect.
If this move is [super effective]{mechanic:super-effective} and the target is holding a berry that can reduce this move's damage, it will do so, and will not be stolen. |
electricelectric |
Charge Beam |
50 |
10 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to raise the user's [Special Attack]{mechanic:special-attack} by one [stage]{mechanic:stage}. |
grassgrass |
Wood Hammer |
120 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User takes 1/3 the damage it inflicts in recoil. |
waterwater |
Aqua Jet |
40 |
20 |
100 |
1 |
Inflicts [regular damage]{mechanic:regular-damage}. |
bugbug |
Attack Order |
90 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move. |
bugbug |
Defend Order |
- |
10 |
- |
0 |
Raises the user's [Defense]{mechanic:defense} and [Special Defense]{mechanic:special-defense} by one [stage]{mechanic:stage}. |
bugbug |
Heal Order |
- |
10 |
- |
0 |
Heals the user for half its max [HP]{mechanic:hp}. |
rockrock |
Head Smash |
150 |
5 |
80 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User takes 1/2 the damage it inflicts in recoil. |
normalnormal |
Double Hit |
35 |
10 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Hits twice in one turn. |
dragondragon |
Roar of Time |
150 |
5 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User loses its next turn to "recharge", and cannot attack or [switch]{mechanic:switch} out during that turn. |
dragondragon |
Spacial Rend |
100 |
5 |
95 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move. |
psychicpsychic |
Lunar Dance |
- |
10 |
- |
0 |
User [faint]{mechanic:faint}s. Its replacement's [HP]{mechanic:hp} and [PP]{mechanic:pp} are fully restored, and any [major status effect]{mechanic:major-status-effect} is removed. |
normalnormal |
Crush Grip |
- |
5 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Power directly relates to the target's relative remaining [HP]{mechanic:hp}, given by `1 + 120 * current HP / max HP`, to a maximum of 121. |
firefire |
Magma Storm |
100 |
5 |
75 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the [field]{mechanic:field}, this effect ends.
Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
[]{move:rapid-spin} cancels this effect. |
darkdark |
Dark Void |
- |
10 |
50 |
0 |
Puts the target to [sleep]{mechanic:sleep}. |
grassgrass |
Seed Flare |
120 |
5 |
85 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Special Defense]{mechanic:special-defense} by two [stages]{mechanic:stage}. |
ghostghost |
Ominous Wind |
60 |
5 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to raise all of the user's stats one [stage]{mechanic:stage}. |
ghostghost |
Shadow Force |
120 |
5 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User vanishes for one turn, becoming immune to attack, and hits on the second turn.
This move ignores the effects of []{move:detect} and []{move:protect}.
This move cannot be selected by []{move:sleep-talk}. |
darkdark |
Hone Claws |
- |
15 |
- |
0 |
Raises the user's [Attack]{mechanic:attack} and [accuracy]{mechanic:accuracy} by one [stage]{mechanic:stage}. |
rockrock |
Wide Guard |
- |
10 |
- |
3 |
Moves with multiple targets will not hit friendly Pokémon for the remainder of this turn. If the user is last to act this turn, this move will [fail]{mechanic:fail}.
This move cannot be selected by []{move:assist} or []{move:metronome}. |
psychicpsychic |
Guard Split |
- |
10 |
- |
0 |
Averages the user's unmodified [Defense]{mechanic:defense} with the target's unmodified Defense; the value becomes the unmodified Defense for both Pokémon. Unmodified [Special Defense]{mechanic:special-defense} is averaged the same way. |
psychicpsychic |
Power Split |
- |
10 |
- |
0 |
Averages the user's unmodified [Attack]{mechanic:attack} with the target's unmodified Attack; the value becomes the unmodified Attack for both Pokémon. Unmodified [Special Attack]{mechanic:special-attack} is averaged the same way.
This effect applies before any other persistent changes to unmodified Attack or Special Attack, such as []{ability:flower-gift} during []{move:sunny-day}. |
psychicpsychic |
Wonder Room |
- |
10 |
- |
0 |
For five turns (including this one), every Pokémon's [Defense]{mechanic:defense} and [Special Defense]{mechanic:special-defense} are swapped. |
psychicpsychic |
Psyshock |
80 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Damage calculation always uses the target's [Defense]{mechanic:defense}, regardless of this move's damage class. |
poisonpoison |
Venoshock |
65 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. If the target is [poisoned]{mechanic:poisoned}, this move has double power. |
steelsteel |
Autotomize |
- |
15 |
- |
0 |
Raises the user's [Speed]{mechanic:speed} by two [stages]{mechanic:stage}. Halves the user's weight; this effect does not stack. |
bugbug |
Rage Powder |
- |
20 |
- |
2 |
Until the end of this turn, any moves that opposing Pokémon target solely at the user's ally will instead target the user. If both Pokémon on the same side of the [field]{mechanic:field} use this move on the same turn, the Pokémon that uses it last will become the target.
This effect takes priority over []{ability:lightning-rod} and []{ability:storm-drain}.
If the user's ally [switches out]{mechanic:switches-out}, opposing Pokémon may still hit it with []{move:pursuit}.
This move cannot be selected by []{move:assist} or []{move:metronome}. |
psychicpsychic |
Telekinesis |
- |
15 |
- |
0 |
For three turns (including this one), moves used against the target have 100% [accuracy]{mechanic:accuracy}, but the target is immune to []{type:ground} damage. Accuracy of one-hit KO moves is exempt from this effect.
This effect is removed by []{move:gravity}. If Gravity is already in effect, this move will [fail]{mechanic:fail}. |
psychicpsychic |
Magic Room |
- |
10 |
- |
0 |
For five turns (including this one), passive effects of held items are ignored, and Pokémon will not use their held items. |
rockrock |
Smack Down |
50 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Removes the target's [immunity]{mechanic:immune} to []{type:ground}-type damage. This effect removes any existing Ground immunity due to []{ability:levitate}, []{move:magnet-rise}, or []{move:telekinesis}, and causes the target's []{type:flying} type to be ignored when it takes Ground damage.
If the target isn't immune to Ground damage, this move will [fail]{mechanic:fail}.
This move can hit Pokémon under the effect of []{move:bounce}, []{move:fly}, or []{move:sky-drop}, and ends the effect of Bounce or Fly. |
fightingfighting |
Storm Throw |
60 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Always scores a [critical hit]{mechanic:critical-hit}. |
firefire |
Flame Burst |
70 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. If this move successfully hits the target, any Pokémon adjacent to the target are damaged for 1/16 their max [HP]{mechanic:hp}. |
poisonpoison |
Sludge Wave |
95 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [poison]{mechanic:poison} the target. |
bugbug |
Quiver Dance |
- |
20 |
- |
0 |
Raises the user's [Special Attack]{mechanic:special-attack}, [Special Defense]{mechanic:special-defense}, and [Speed]{mechanic:speed} by one [stage]{mechanic:stage} each. |
steelsteel |
Heavy Slam |
- |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. The greater the user's weight compared to the target's, the higher power this move has, to a maximum of 120.
User's weight | Power
-------------------------------- | ----:
Up to 2× the target's weight | 40
Up to 3× the target's weight | 60
Up to 4× the target's weight | 80
Up to 5× the target's weight | 100
More than 5× the target's weight | 120
|
psychicpsychic |
Synchronoise |
120 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Only Pokémon that share a type with the user will take damage from this move. |
electricelectric |
Electro Ball |
- |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. The greater the user's [Speed]{mechanic:speed} compared to the target's, the higher power this move has, to a maximum of 150.
User's Speed | Power
-------------------------------- | ----:
Up to 2× the target's Speed | 60
Up to 3× the target's Speed | 80
Up to 4× the target's Speed | 120
More than 4× the target's Speed | 150
|
waterwater |
Soak |
- |
20 |
100 |
0 |
Changes the target to pure []{type:water}-type until it leaves the field. If the target has []{ability:multitype}, this move will [fail]{mechanic:fail}. |
firefire |
Flame Charge |
50 |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Raises the user's [Speed]{mechanic:speed} by one [stage]{mechanic:stage}. |
poisonpoison |
Coil |
- |
20 |
- |
0 |
Raises the user's [Attack]{mechanic:attack}, [Defense]{mechanic:defense}, and [accuracy]{mechanic:accuracy} by one [stage]{mechanic:stage} each. |
fightingfighting |
Low Sweep |
65 |
20 |
100 |
0 |
Lowers the target's [Speed]{mechanic:speed} by one [stage]{mechanic:stage}. |
poisonpoison |
Acid Spray |
40 |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Lowers the target's [Special Defense]{mechanic:special-defense} by two [stages]{mechanic:stage}. |
darkdark |
Foul Play |
95 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Damage is calculated using the target's attacking stat rather than the user's. |
normalnormal |
Simple Beam |
- |
15 |
100 |
0 |
Changes the target's ability to []{ability:simple}. |
normalnormal |
Entrainment |
- |
15 |
100 |
0 |
Changes the target's ability to match the user's. This effect ends when the target leaves battle. |
normalnormal |
After You |
- |
15 |
- |
0 |
The target will act next this turn, regardless of [Speed]{mechanic:speed} or move priority.
If the target has already acted this turn, this move will [fail]{mechanic:fail}. |
normalnormal |
Round |
60 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. If []{move:round} has already been used this turn, this move's power is doubled. After this move is used, any other Pokémon using it this turn will immediately do so (in the order they would otherwise act), regardless of [Speed]{mechanic:speed} or priority. Pokémon using other moves will then continue to act as usual. |
normalnormal |
Echoed Voice |
40 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. If any friendly Pokémon used this move earlier this turn or on the previous turn, that use's power is added to this move's power, to a maximum of 200. |
normalnormal |
Chip Away |
70 |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Damage calculation ignores the target's [stat modifiers]{mechanic:stat-modifiers}, including [evasion]{mechanic:evasion}. |
poisonpoison |
Clear Smog |
50 |
15 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. All of the target's [stat modifiers]{mechanic:stat-modifiers} are reset to zero. |
psychicpsychic |
Stored Power |
20 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Power is increased by 100% its original value for every [stage]{mechanic:stage} any of the user's stats have been raised. [Accuracy]{mechanic:accuracy}, [evasion]{mechanic:evasion}, and lowered stats do not affect this move's power. For a Pokémon with all five stats modified to +6, this move's power is 31×. |
fightingfighting |
Quick Guard |
- |
15 |
- |
3 |
Moves with priority greater than 0 will not hit friendly Pokémon for the remainder of this turn. If the user is last to act this turn, this move will [fail]{mechanic:fail}.
This move cannot be selected by []{move:assist} or []{move:metronome}. |
psychicpsychic |
Ally Switch |
- |
15 |
- |
2 |
User switches position on the field with the friendly Pokémon opposite it. If the user is in the middle position in a triple battle, or there are no other friendly Pokémon, this move will [fail]{mechanic:fail}. |
waterwater |
Scald |
80 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [burn]{mechanic:burn} the target. |
normalnormal |
Shell Smash |
- |
15 |
- |
0 |
Raises the user's [Attack]{mechanic:attack}, [Special Attack]{mechanic:special-attack}, and [Speed]{mechanic:speed} by two [stages]{mechanic:stage} each. Lowers the user's [Defense]{mechanic:defense} and [Special Defense]{mechanic:special-defense} by one []{mechanic:stage} each. |
psychicpsychic |
Heal Pulse |
- |
10 |
- |
0 |
Heals the target for half its max [HP]{mechanic:hp}. |
ghostghost |
Hex |
65 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. If the target has a [major status ailment]{mechanic:major-status-ailment}, this move has double power. |
flyingflying |
Sky Drop |
60 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User carries the target high into the air for one turn, during which no moves will hit either Pokémon and neither can act. On the following turn, the user drops the target, inflicting damage and ending the effect.
If the target is []{type:flying}-type, this move will function as normal but inflict no damage.
[]{move:gust}, []{move:hurricane}, []{move:sky-uppercut}, []{move:smack-down}, []{move:thunder}, []{move:twister}, and []{move:whirlwind} can hit both the user and the target during this effect. []{move:gust} and []{move:twister} will additionally have double power.
The damage from []{move:hail} and []{move:sandstorm} still applies during this effect.
Either Pokémon may be hit during this effect if also under the effect of []{move:lock-on}, []{move:mind-reader}, or []{ability:no-guard}.
This move cannot be used while []{move:gravity} is in effect.
This move cannot be selected by []{move:sleep-talk}.
*Bug*: If []{move:gravity} is used during a double or triple battle while this move is in effect, this move is not correctly canceled on the target, and it remains high in the air indefinitely. As this move prevents the target from acting, the only way to subsequently remove it from the field is to faint it. |
steelsteel |
Shift Gear |
- |
10 |
- |
0 |
Raises the user's [Attack]{mechanic:attack} by one [stage]{mechanic:stage} and its [Speed]{mechanic:speed} by two stages. |
fightingfighting |
Circle Throw |
60 |
10 |
90 |
-6 |
Inflicts [regular damage]{mechanic:regular-damage}, then [switches]{mechanic:switch-out} the target out for another of its trainer's Pokémon, selected at random.
If the target is under the effect of []{move:ingrain} or []{ability:suction-cups}, or it has a []{move:substitute}, or its Trainer has no more usable Pokémon, it will not be switched out. If the target is a wild Pokémon, the battle ends instead. |
firefire |
Incinerate |
60 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. If the target is [holding]{mechanic:held-item} a [berry]{mechanic:berry}, it's destroyed and cannot be used in response to this move. |
darkdark |
Quash |
- |
15 |
100 |
0 |
Forces the target to act last this turn, regardless of [Speed]{mechanic:speed} or move [priority]{mechanic:priority}. If the target has already acted this turn, this move will [fail]{mechanic:fail}. |
flyingflying |
Acrobatics |
55 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. If the user has no [held item]{mechanic:held-item}, this move has double power. |
normalnormal |
Reflect Type |
- |
15 |
- |
0 |
User's type changes to match the target's. |
normalnormal |
Retaliate |
70 |
5 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. If a friendly Pokémon fainted on the previous turn, this move has double power. |
fightingfighting |
Final Gambit |
- |
5 |
100 |
0 |
Inflicts damage equal to the user's remaining [HP]{mechanic:hp}. User faints. |
normalnormal |
Bestow |
- |
15 |
- |
0 |
Transfers the user's [held item]{mechanic:held-item} to the target. If the user has no held item, or the target already has a held item, this move will [fail]{mechanic:fail}. |
firefire |
Inferno |
100 |
5 |
50 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [burn]{mechanic:burn} the target. |
waterwater |
Water Pledge |
80 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. If a friendly Pokémon used []{move:grass-pledge} earlier this turn, all opposing Pokémon have halved [Speed]{mechanic:speed} for four turns (including this one). |
firefire |
Fire Pledge |
80 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. If a friendly Pokémon used []{move:water-pledge} earlier this turn, moves used by any friendly Pokémon have doubled effect chance for four turns (including this one). |
grassgrass |
Grass Pledge |
80 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. If a friendly Pokémon used []{move:fire-pledge} earlier this turn, all opposing Pokémon will take 1/8 their max [HP]{mechanic:hp} in damage at the end of every turn for four turns (including this one). |
electricelectric |
Volt Switch |
70 |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}, then the user immediately [switches out]{mechanic:switches-out}, and the trainer selects a replacement Pokémon from the party. If the target [faint]{mechanic:faint}s from this attack, the user's trainer selects the new Pokémon to send out first. If the user is the last Pokémon in its party that can battle, it will not [switch out]{mechanic:switch-out}.
The user may be hit by []{move:pursuit} when it [switches out]{mechanic:switches-out}, if it has been targeted and []{move:pursuit} has not yet been used.
This move may be used even if the user is under the effect of []{move:ingrain}. []{move:ingrain}'s effect will end. |
bugbug |
Struggle Bug |
50 |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Special Attack]{mechanic:special-attack} by one [stage]{mechanic:stage}. |
groundground |
Bulldoze |
60 |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Speed]{mechanic:speed} by one [stage]{mechanic:stage}. |
iceice |
Frost Breath |
60 |
10 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Always scores a [critical hit]{mechanic:critical-hit}. |
dragondragon |
Dragon Tail |
60 |
10 |
90 |
-6 |
Inflicts [regular damage]{mechanic:regular-damage}, then [switches]{mechanic:switch-out} the target out for another of its trainer's Pokémon, selected at random.
If the target is under the effect of []{move:ingrain} or []{ability:suction-cups}, or it has a []{move:substitute}, or its Trainer has no more usable Pokémon, it will not be switched out. If the target is a wild Pokémon, the battle ends instead. |
normalnormal |
Work Up |
- |
30 |
- |
0 |
Raises the user's [Attack]{mechanic:attack} and [Special Attack]{mechanic:special-attack} by one [stage]{mechanic:stage} each. |
electricelectric |
Electroweb |
55 |
15 |
95 |
0 |
Lowers the target's [Speed]{mechanic:speed} by one [stage]{mechanic:stage}. |
electricelectric |
Wild Charge |
90 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User takes 1/4 the damage it inflicts in recoil. |
groundground |
Drill Run |
80 |
10 |
95 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move. |
dragondragon |
Dual Chop |
40 |
15 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Hits twice in one turn. |
psychicpsychic |
Heart Stamp |
60 |
25 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to make the target []{mechanic:flinch}. |
grassgrass |
Horn Leech |
75 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. [Drains]{mechanic:drain} half the damage inflicted to heal the user. |
fightingfighting |
Sacred Sword |
90 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Damage calculation ignores the target's [stat modifiers]{mechanic:stat-modifiers}, including [evasion]{mechanic:evasion}. |
waterwater |
Razor Shell |
75 |
10 |
95 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Defense]{mechanic:defense} by one [stage]{mechanic:stage}. |
firefire |
Heat Crash |
- |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. The greater the user's weight compared to the target's, the higher power this move has, to a maximum of 120.
User's weight | Power
-------------------------------- | ----:
Up to 2× the target's weight | 40
Up to 3× the target's weight | 60
Up to 4× the target's weight | 80
Up to 5× the target's weight | 100
More than 5× the target's weight | 120
|
grassgrass |
Leaf Tornado |
65 |
10 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [accuracy]{mechanic:accuracy} by one [stage]{mechanic:stage}. |
bugbug |
Steamroller |
65 |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to make the target [flinch]{mechanic:flinch}.
Power is doubled against Pokémon that have used []{move:minimize} since entering the [field]{mechanic:field}. |
grassgrass |
Cotton Guard |
- |
10 |
- |
0 |
Raises the user's [Defense]{mechanic:defense} by three [stages]{mechanic:stage}. |
darkdark |
Night Daze |
85 |
10 |
95 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [accuracy]{mechanic:accuracy} by one [stage]{mechanic:stage}. |
psychicpsychic |
Psystrike |
100 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Damage calculation always uses the target's [Defense]{mechanic:defense}, regardless of this move's damage class. |
normalnormal |
Tail Slap |
25 |
10 |
85 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Hits 2–5 times in one turn.
Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. |
flyingflying |
Hurricane |
110 |
10 |
70 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [confuse]{mechanic:confuse} the target.
This move can hit Pokémon under the effect of []{move:bounce}, []{move:fly}, or []{move:sky-drop}.
During []{move:rain-dance}, this move has 100% accuracy. During []{move:sunny-day}, this move has 50% accuracy. |
normalnormal |
Head Charge |
120 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User takes 1/4 the damage it inflicts in recoil. |
steelsteel |
Gear Grind |
50 |
15 |
85 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Hits twice in one turn. |
firefire |
Searing Shot |
100 |
5 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [burn]{mechanic:burn} the target. |
normalnormal |
Techno Blast |
120 |
5 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. If the user is holding a plate or a drive, this move's type is the type corresponding to that item.
Note: This effect is technically shared by both []{move:techno-blast} and []{move:judgment}; however, Techno Blast is only affected by drives, and Judgment is only affected by plates. |
normalnormal |
Relic Song |
75 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to put the target to [sleep]{mechanic:sleep}.
If the user is a []{pokemon:meloetta}, it will toggle between Aria and Pirouette Forme. |
fightingfighting |
Secret Sword |
85 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Damage calculation always uses the target's [Defense]{mechanic:defense}, regardless of this move's damage class. |
iceice |
Glaciate |
65 |
10 |
95 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Lowers the target's [Speed]{mechanic:speed} by one [stage]{mechanic:stage}. |
electricelectric |
Bolt Strike |
130 |
5 |
85 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [paralyze]{mechanic:paralyze} the target. |
firefire |
Blue Flare |
130 |
5 |
85 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [burn]{mechanic:burn} the target. |
firefire |
Fiery Dance |
80 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to raise the user's [Special Attack]{mechanic:special-attack} by one [stage]{mechanic:stage}. |
iceice |
Freeze Shock |
140 |
5 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [paralyze]{mechanic:paralysis} the target. User charges for one turn before attacking. |
iceice |
Ice Burn |
140 |
5 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [burn]{mechanic:burn} the target. User charges for one turn before attacking. |
darkdark |
Snarl |
55 |
15 |
95 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Special Attack]{mechanic:special-attack} by one [stage]{mechanic:stage}. |
iceice |
Icicle Crash |
85 |
10 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to make the target []{mechanic:flinch}. |
firefire |
V-create |
180 |
5 |
95 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Lowers the user's [Defense]{mechanic:defense}, [Special Defense]{mechanic:special-defense}, and [Speed]{mechanic:speed} by one [stage]{mechanic:stage} each. |
firefire |
Fusion Flare |
100 |
5 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. If a friendly Pokémon used []{move:fusion-bolt} earlier this turn, this move has double power. |
electricelectric |
Fusion Bolt |
100 |
5 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. If a friendly Pokémon used []{move:fusion-flare} earlier this turn, this move has double power. |
fightingfighting |
Flying Press |
100 |
10 |
95 |
0 |
Inflicts regular damage. For the purposes of type effectiveness, this move is both []{type:fighting}- and []{type:flying}-type: its final effectiveness is determined by multiplying the effectiveness of each type against each of the target's types.
For all other purposes, this move is pure Fighting-type. If this move's type is changed, its Fighting typing is overwritten, and its secondary type remains Flying.
If the target has used []{move:minimize} since entering battle, this move has double power and will never miss. |
fightingfighting |
Mat Block |
- |
10 |
- |
0 |
Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out. |
poisonpoison |
Belch |
120 |
10 |
90 |
0 |
Inflicts regular damage. Can only be used if the user has eaten a berry since the beginning of the battle.
After the user eats a berry, it may use this move any number of times until the end of the battle, even if it switches out. Eating a held berry, eating a berry via []{move:bug-bite} or []{move:pluck}, or being the target of a [Flung]{move:fling} berry will enable this move. Feeding a Pokémon a berry from the bag or using []{move:natural-gift} will not.
If the trainer chooses this move when it cannot be used, the choice is rejected outright and the trainer must choose another move. |
groundground |
Rototiller |
- |
10 |
- |
0 |
Raises the Attack and Special Attack of all []{type:grass} Pokémon in battle. |
bugbug |
Sticky Web |
- |
20 |
- |
0 |
Shoots a web over the opponents' side of the field, which lowers the Speed of any opposing Pokémon that enters the field by one stage.
Pokémon in the air, such as []{type:flying}-types and those with []{ability:levitate}, are unaffected. []{move:rapid-spin} removes Sticky Web from the user's side of the field; []{move:defog} removes it from both sides. |
bugbug |
Fell Stinger |
50 |
25 |
100 |
0 |
Inflicts regular damage. Raises the user's Attack by two stages if it KOs the target. |
ghostghost |
Phantom Force |
90 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User vanishes for one turn, becoming immune to attack, and hits on the second turn.
This move ignores the effects of []{move:detect} and []{move:protect}.
This move cannot be selected by []{move:sleep-talk}. |
ghostghost |
Trick-or-Treat |
- |
20 |
100 |
0 |
Adds []{type:ghost} to the target's types. |
normalnormal |
Noble Roar |
- |
30 |
100 |
0 |
Lowers the target's Attack and Special Attack by one stage. |
electricelectric |
Ion Deluge |
- |
25 |
- |
1 |
Changes all Pokémon's []{type:normal} moves to []{type:electric} moves for the rest of the turn. |
electricelectric |
Parabolic Charge |
65 |
20 |
100 |
0 |
Heals the user for half the total damage dealt to all targets. |
grassgrass |
Forest’s Curse |
- |
20 |
100 |
0 |
Adds []{type:grass} to the target's types. |
grassgrass |
Petal Blizzard |
90 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
iceice |
Freeze-Dry |
70 |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. This move is super-effective against the []{type:water} type.
The target's other type will affect damage as usual. If this move's type is changed, it remains super-effective against Water regardless of its type. |
fairyfairy |
Disarming Voice |
40 |
15 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion}. |
darkdark |
Parting Shot |
- |
20 |
100 |
0 |
Lowers all targets' Attack and Special Attack by one stage. Makes the user switch out. |
darkdark |
Topsy-Turvy |
- |
20 |
- |
0 |
Inverts the target's stat modifiers. |
fairyfairy |
Draining Kiss |
50 |
10 |
100 |
0 |
Deals regular damage. Drains 75% of the damage inflicted to heal the user. |
fairyfairy |
Crafty Shield |
- |
10 |
- |
3 |
Protects all friendly Pokémon from non-damaging moves for the rest of the turn.
Unlike other blocking moves, this move may be used consecutively without its chance of success falling. |
fairyfairy |
Flower Shield |
- |
10 |
- |
0 |
Raises the Defense of all []{type:grass} Pokémon in battle. |
grassgrass |
Grassy Terrain |
- |
10 |
- |
0 |
For five turns, heals all Pokémon on the ground for 1/16 their max HP each turn and strengthens their []{type:grass} moves to 1.5× their power.
Changes []{move:nature-power} to []{move:energy-ball}. |
fairyfairy |
Misty Terrain |
- |
10 |
- |
0 |
For five turns, protects all Pokémon on the ground from major status ailments and confusion and weakens []{type:dragon} moves used against them to 0.5× their power.
Changes []{move:nature-power} to []{move:moonblast}. |
electricelectric |
Electrify |
- |
20 |
- |
0 |
Changes the target's move's type to []{type:electric} if it hasn't moved yet this turn. |
fairyfairy |
Play Rough |
90 |
10 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Attack]{mechanic:attack} by one [stage]{mechanic:stage}. |
fairyfairy |
Fairy Wind |
40 |
30 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
fairyfairy |
Moonblast |
95 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Special Attack]{mechanic:special-attack} by one [stage]{mechanic:stage}. |
normalnormal |
Boomburst |
140 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
fairyfairy |
Fairy Lock |
- |
10 |
- |
0 |
Prevents all Pokémon from fleeing or switching out during the next turn. |
steelsteel |
King’s Shield |
- |
10 |
- |
4 |
Blocks damaging attacks and lowers attacking Pokémon's Attack by two stages on contact. Switches Aegislash to Shield Forme. |
normalnormal |
Play Nice |
- |
20 |
- |
0 |
Lowers the target's [Attack]{mechanic:attack} by one [stage]{mechanic:stage}. |
normalnormal |
Confide |
- |
20 |
- |
0 |
Lowers the target's Special Attack by one stage. |
rockrock |
Diamond Storm |
100 |
5 |
95 |
0 |
Inflicts regular damage. Has a $effect_chance% chance to raise the user's Defense by two stages for each target hit. |
waterwater |
Steam Eruption |
110 |
5 |
95 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [burn]{mechanic:burn} the target. |
psychicpsychic |
Hyperspace Hole |
80 |
5 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Bypasses and removes any protection effect on the target. |
waterwater |
Water Shuriken |
15 |
20 |
100 |
1 |
Inflicts regular damage. Hits 2–5 times. |
firefire |
Mystical Fire |
75 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Special Attack]{mechanic:special-attack} by one [stage]{mechanic:stage}. |
grassgrass |
Spiky Shield |
- |
10 |
- |
4 |
Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP. |
fairyfairy |
Aromatic Mist |
- |
20 |
- |
0 |
Raises a selected ally's Special Defense by one stage. |
electricelectric |
Eerie Impulse |
- |
15 |
100 |
0 |
Lowers the target's Special Attack by two stages. |
poisonpoison |
Venom Drench |
- |
20 |
100 |
0 |
Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. |
bugbug |
Powder |
- |
20 |
100 |
1 |
Explodes if the target uses a []{type:fire} move this turn, damaging it for 1/4 its max HP and preventing the move. |
fairyfairy |
Geomancy |
- |
10 |
- |
0 |
Takes one turn to charge, then raises the user's Special Attack, Special Defense, and Speed by two stages. |
electricelectric |
Magnetic Flux |
- |
20 |
- |
0 |
Raises the Defense and Special Defense of all friendly Pokémon with []{ability:plus} or []{ability:minus} by one stage. |
normalnormal |
Happy Hour |
- |
30 |
- |
0 |
Doubles prize money.
Stacks with a held item. Only works once per battle. |
electricelectric |
Electric Terrain |
- |
10 |
- |
0 |
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their []{type:electric} moves to 1.5× their power.
Changes []{move:nature-power} to []{move:thunderbolt}. |
fairyfairy |
Dazzling Gleam |
80 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
normalnormal |
Celebrate |
- |
40 |
- |
0 |
Does nothing. |
normalnormal |
Hold Hands |
- |
40 |
- |
0 |
Does nothing. |
fairyfairy |
Baby-Doll Eyes |
- |
30 |
100 |
1 |
Lowers the target's Attack by one stage. |
electricelectric |
Nuzzle |
20 |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [paralyze]{mechanic:paralysis} the target. |
normalnormal |
Hold Back |
40 |
40 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Will not reduce the target's [HP]{mechanic:hp} below 1. |
bugbug |
Infestation |
20 |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the [field]{mechanic:field}, this effect ends.
Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
[]{move:rapid-spin} cancels this effect. |
fightingfighting |
Power-Up Punch |
40 |
20 |
100 |
0 |
Inflicts regular damage. Raises the user's Attack by one stage. |
flyingflying |
Oblivion Wing |
80 |
10 |
100 |
0 |
Deals regular damage. Drains 75% of the damage inflicted to heal the user. |
groundground |
Thousand Arrows |
90 |
10 |
100 |
0 |
Inflicts regular damage. Grounds the target until it leaves battle. Ignores levitation effects and the immunity of []{type:flying}-type Pokémon. |
groundground |
Thousand Waves |
90 |
10 |
100 |
0 |
Inflicts regular damage. Traps the target. |
groundground |
Land’s Wrath |
90 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
fairyfairy |
Light of Ruin |
140 |
5 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User takes 1/2 the damage it inflicts in recoil. |
waterwater |
Origin Pulse |
110 |
10 |
85 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
groundground |
Precipice Blades |
120 |
10 |
85 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
flyingflying |
Dragon Ascent |
120 |
5 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}, then lowers the user's [Defense]{mechanic:defense} and [Special Defense]{mechanic:special-defense} by one [stage]{mechanic:stage} each. |
darkdark |
Hyperspace Fury |
100 |
5 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Bypasses and removes any protection effect on the target. |
normalnormal |
Breakneck Blitz |
- |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
normalnormal |
Breakneck Blitz |
- |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
fightingfighting |
All-Out Pummeling |
- |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
fightingfighting |
All-Out Pummeling |
- |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
flyingflying |
Supersonic Skystrike |
- |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
flyingflying |
Supersonic Skystrike |
- |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
poisonpoison |
Acid Downpour |
- |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
poisonpoison |
Acid Downpour |
- |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
groundground |
Tectonic Rage |
- |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
groundground |
Tectonic Rage |
- |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
rockrock |
Continental Crush |
- |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
rockrock |
Continental Crush |
- |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
bugbug |
Savage Spin-Out |
- |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
bugbug |
Savage Spin-Out |
- |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
ghostghost |
Never-Ending Nightmare |
- |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
ghostghost |
Never-Ending Nightmare |
- |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
steelsteel |
Corkscrew Crash |
- |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
steelsteel |
Corkscrew Crash |
- |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
firefire |
Inferno Overdrive |
- |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
firefire |
Inferno Overdrive |
- |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
waterwater |
Hydro Vortex |
- |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
waterwater |
Hydro Vortex |
- |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
grassgrass |
Bloom Doom |
- |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
grassgrass |
Bloom Doom |
- |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
electricelectric |
Gigavolt Havoc |
- |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
electricelectric |
Gigavolt Havoc |
- |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
psychicpsychic |
Shattered Psyche |
- |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
psychicpsychic |
Shattered Psyche |
- |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
iceice |
Subzero Slammer |
- |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
iceice |
Subzero Slammer |
- |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
dragondragon |
Devastating Drake |
- |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
dragondragon |
Devastating Drake |
- |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
darkdark |
Black Hole Eclipse |
- |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
darkdark |
Black Hole Eclipse |
- |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
fairyfairy |
Twinkle Tackle |
- |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
fairyfairy |
Twinkle Tackle |
- |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
electricelectric |
Catastropika |
210 |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
groundground |
Shore Up |
- |
10 |
- |
0 |
Heals the user for ½ its max HP. During a []{move:sandstorm}, the healing is increased to ⅔. |
bugbug |
First Impression |
90 |
10 |
100 |
2 |
Inflicts regular damage. Can only be used on the user's first turn after entering the field. |
poisonpoison |
Baneful Bunker |
- |
10 |
- |
4 |
Grants the user protection for the rest of the turn. If a Pokémon attempts to use a move that makes contact with the user, that Pokémon will be poisoned. This move's chance of success halves every time it's used consecutively with any other protection move. |
ghostghost |
Spirit Shackle |
80 |
10 |
100 |
0 |
Inflicts regular damage. Traps the target. |
darkdark |
Darkest Lariat |
85 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Damage calculation ignores the target's [stat modifiers]{mechanic:stat-modifiers}, including [evasion]{mechanic:evasion}. |
waterwater |
Sparkling Aria |
90 |
10 |
100 |
0 |
Inflicts regular damage. If the target has a burn and takes damage from this move, its burn is healed. |
iceice |
Ice Hammer |
100 |
10 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}, then lowers the user's [Speed]{mechanic:speed} by one [stage]{mechanic:stage}. |
fairyfairy |
Floral Healing |
- |
10 |
- |
0 |
Heals the target for ½ its max HP. If []{move:grassy-terrain} is in effect, heals for ⅔ instead. |
groundground |
High Horsepower |
95 |
10 |
95 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
grassgrass |
Strength Sap |
- |
10 |
100 |
0 |
Lowers the target's Attack by one stage. Heals the user by the target's current Attack, including modifiers, but not including this move's Attack-lowering effect.
If the target's Attack is already at -6, this move will fail. In any other situation that would prevent a stat modification, the healing will still succeed. |
grassgrass |
Solar Blade |
125 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User charges for one turn before attacking.
During []{move:sunny-day}, the charge turn is skipped.
During []{move:hail}, []{move:rain-dance}, or []{move:sandstorm}, power is halved.
This move cannot be selected by []{move:sleep-talk}. |
grassgrass |
Leafage |
40 |
40 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
normalnormal |
Spotlight |
- |
15 |
- |
3 |
For the duration of the turn, if the target is also a valid target for a move used by one of its opponents, that move will target it instead. |
poisonpoison |
Toxic Thread |
- |
20 |
100 |
0 |
Poisons the target and lowers its Speed by one stage. |
normalnormal |
Laser Focus |
- |
30 |
- |
0 |
The user's next move will result in a [critical hit]{mechanic:critical-hit}. |
steelsteel |
Gear Up |
- |
20 |
- |
0 |
Raises the Attack and Special Attack of all friendly Pokémon with []{ability:plus} or []{ability:minus} by one stage. |
darkdark |
Throat Chop |
80 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Silences the target for two turns, preventing it from using any sound-based moves. |
bugbug |
Pollen Puff |
90 |
15 |
100 |
0 |
If the target is an opponent, inflicts [regular damage]{mechanic:regular-damage}. If the target is an ally, heals the target for 50% of its max HP. |
steelsteel |
Anchor Shot |
80 |
20 |
100 |
0 |
Inflicts regular damage. Traps the target. |
psychicpsychic |
Psychic Terrain |
- |
10 |
- |
0 |
Changes the terrain to Psychic Terrain for 5 turns. Overrides []{move:electric-terrain}, []{move:grassy-terrain}, and []{move:misty-terrain}.
All Pokémon on the ground are immune to moves with priority greater than 0. (Moves that target the field rather than individual Pokémon, such as []{move:spikes}, are not affected.) Additionally, when a Pokémon on the ground uses a []{type:psychic}-type move, that move's power is increased to 1.5×.
If a Pokémon is holding a Terrain Extender when creating Psychic Terrain (by any means), the effect lasts for 8 turns instead of 5. |
bugbug |
Lunge |
80 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Lowers the target's [Attack]{mechanic:attack} by one [stage]{mechanic:stage}. |
firefire |
Fire Lash |
80 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Lowers the target's [Defense]{mechanic:defense} by one [stage]{mechanic:stage}. |
darkdark |
Power Trip |
20 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Power is increased by 100% its original value for every [stage]{mechanic:stage} any of the user's stats have been raised. [Accuracy]{mechanic:accuracy}, [evasion]{mechanic:evasion}, and lowered stats do not affect this move's power. For a Pokémon with all five stats modified to +6, this move's power is 31×. |
firefire |
Burn Up |
130 |
5 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Removes the user's []{type:fire} type after damage calculation. If the user is not []{type:fire}-type, this move will fail. |
psychicpsychic |
Speed Swap |
- |
10 |
- |
0 |
Exchanges the original [Speed]{mechanic:speed} stats of the user and target. |
steelsteel |
Smart Strike |
70 |
10 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers. |
poisonpoison |
Purify |
- |
20 |
- |
0 |
Cures the target of its major status ailment and heals the user for 50% of its max HP. If the target has no major status ailment, this move will fail. |
normalnormal |
Revelation Dance |
90 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. This move's type matches the user's first type, if any; otherwise, it's typeless. |
dragondragon |
Core Enforcer |
100 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. If the target has already moved this turn, its ability is nullified. |
grassgrass |
Trop Kick |
70 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Lowers the target's [Attack]{mechanic:attack} by one [stage]{mechanic:stage}. |
psychicpsychic |
Instruct |
- |
15 |
- |
0 |
The target immediately uses its most recently-used move. This is independent of the target's normal action for the turn (i.e., it may end up moving twice), but otherwise functions as usual, including deduction of PP. This effect works for disabled moves and ignores []{move:torment}. |
flyingflying |
Beak Blast |
100 |
15 |
100 |
-3 |
Begins charging at the start of the turn, then attacks as normal. Any Pokémon that makes contact with the user while charging is [burned]{mechanic:burns}. The charging is not affected by accuracy, sleep, paralysis, or any other effect that would interfere with a move. |
dragondragon |
Clanging Scales |
110 |
5 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Lowers the user's [Defense]{mechanic:defense} by one [stage]{mechanic:stage}. |
dragondragon |
Dragon Hammer |
90 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
darkdark |
Brutal Swing |
60 |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
iceice |
Aurora Veil |
- |
20 |
- |
0 |
Places the Aurora Veil effect on the user's side of the field for the next 5 turns. If the weather is not []{move:hail}, or the weather is disabled by the effects of []{ability:cloud-nine} or []{ability:air-lock}, this move will fail.
Any [regular damage]{mechanic:regular-damage} dealt to an affected Pokémon is reduced by ½. (If there are multiple Pokémon on the affected field, the reduction is ⅓.) |
ghostghost |
Sinister Arrow Raid |
180 |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
darkdark |
Malicious Moonsault |
180 |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
waterwater |
Oceanic Operetta |
195 |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
fairyfairy |
Guardian of Alola |
- |
1 |
- |
0 |
Inflicts direct damage equal to ¾ of the target's remaining HP. |
ghostghost |
Soul-Stealing 7-Star Strike |
195 |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
electricelectric |
Stoked Sparksurfer |
175 |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [paralyze]{mechanic:paralyze} the target. |
normalnormal |
Pulverizing Pancake |
210 |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
normalnormal |
Extreme Evoboost |
- |
1 |
- |
0 |
Raises the user's [Attack]{mechanic:attack}, [Defense]{mechanic:defense}, [Special Attack]{mechanic:special-attack}, [Special Defense]{mechanic:special-defense}, and [Speed]{mechanic:speed} by two [stages]{mechanic:stage} each. |
psychicpsychic |
Genesis Supernova |
185 |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}, then (if successful) changes the terrain to []{move:psychic-terrain}. |
firefire |
Shell Trap |
150 |
5 |
100 |
-3 |
Inflicts [regular damage]{mechanic:regular-damage}. If the user was not yet hit by an opponent's physical move this turn, this move will fail. |
fairyfairy |
Fleur Cannon |
130 |
5 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}, then lowers the user's [Special Attack]{mechanic:special-attack} by two [stages]{mechanic:stage}. |
psychicpsychic |
Psychic Fangs |
85 |
10 |
100 |
0 |
Destroys any []{move:light-screen} or []{move:reflect} on the target's side of the [field]{mechanic:field}, then inflicts [regular damage]{mechanic:regular-damage}. |
groundground |
Stomping Tantrum |
75 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Power is doubled if the user's last move failed for any reason (i.e., produced the message "But it failed!") or was ineffective due to types. |
ghostghost |
Shadow Bone |
85 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Defense]{mechanic:defense} by one [stage]{mechanic:stage}. |
rockrock |
Accelerock |
40 |
20 |
100 |
1 |
Inflicts [regular damage]{mechanic:regular-damage}. |
waterwater |
Liquidation |
85 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Defense]{mechanic:defense} by one [stage]{mechanic:stage}. |
psychicpsychic |
Prismatic Laser |
160 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User loses its next turn to "recharge", and cannot attack or [switch]{mechanic:switch} out during that turn. |
ghostghost |
Spectral Thief |
90 |
10 |
100 |
0 |
Steals the target's stat increases, then inflicts [regular damage]{mechanic:regular-damage}. Will not steal stat increases that would put any of the user's stats at more than +6; any excess is left on the target. Stolen increases are affected by abilities as normal. |
steelsteel |
Sunsteel Strike |
100 |
5 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Other Pokémon's abilities cannot activate in response to this move. In particular, it hits through []{ability:disguise} |
ghostghost |
Moongeist Beam |
100 |
5 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Other Pokémon's abilities cannot activate in response to this move. In particular, it hits through []{ability:disguise} |
normalnormal |
Tearful Look |
- |
20 |
- |
0 |
Lowers the target's [Attack]{mechanic:attack} and [Special Attack]{mechanic:special-attack} by one stage each. |
electricelectric |
Zing Zap |
80 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to make the target []{mechanic:flinch}. |
fairyfairy |
Nature’s Madness |
- |
10 |
90 |
0 |
Inflicts [typeless]{mechanic:typeless} damage equal to half the target's remaining [HP]{mechanic:hp}. |
normalnormal |
Multi-Attack |
120 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. If the user is holding a plate or a drive, this move's type is the type corresponding to that item.
Note: This effect is technically shared by both []{move:techno-blast} and []{move:judgment}; however, Techno Blast is only affected by drives, and Judgment is only affected by plates. |
electricelectric |
10,000,000 Volt Thunderbolt |
195 |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
firefire |
Mind Blown |
150 |
5 |
100 |
0 |
XXX new effect for mind-blown |
electricelectric |
Plasma Fists |
100 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
psychicpsychic |
Photon Geyser |
100 |
5 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
psychicpsychic |
Light That Burns the Sky |
200 |
1 |
- |
0 |
XXX new effect for light-that-burns-the-sky |
steelsteel |
Searing Sunraze Smash |
200 |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Other Pokémon's abilities cannot activate in response to this move. In particular, it hits through []{ability:disguise} |
ghostghost |
Menacing Moonraze Maelstrom |
200 |
1 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Other Pokémon's abilities cannot activate in response to this move. In particular, it hits through []{ability:disguise} |
fairyfairy |
Let’s Snuggle Forever |
190 |
1 |
- |
0 |
XXX new effect for lets-snuggle-forever |
rockrock |
Splintered Stormshards |
190 |
1 |
- |
0 |
XXX new effect for splintered-stormshards |
dragondragon |
Clangorous Soulblaze |
185 |
1 |
- |
0 |
XXX new effect for clangorous-soulblaze |
electricelectric |
Zippy Zap |
80 |
10 |
100 |
2 |
Inflicts [regular damage]{mechanic:regular-damage}. |
waterwater |
Splishy Splash |
90 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
flyingflying |
Floaty Fall |
90 |
15 |
95 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
electricelectric |
Pika Papow |
- |
20 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
waterwater |
Bouncy Bubble |
60 |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
electricelectric |
Buzzy Buzz |
60 |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
firefire |
Sizzly Slide |
60 |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
psychicpsychic |
Glitzy Glow |
80 |
15 |
95 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
darkdark |
Baddy Bad |
80 |
15 |
95 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
grassgrass |
Sappy Seed |
100 |
10 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
iceice |
Freezy Frost |
100 |
10 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
fairyfairy |
Sparkly Swirl |
120 |
5 |
85 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
normalnormal |
Veevee Volley |
- |
20 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
steelsteel |
Double Iron Bash |
60 |
5 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Hits twice in one turn. |
normalnormal |
Max Guard |
- |
10 |
- |
4 |
No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will [fail]{mechanic:fail}.
If the user successfully used []{move:detect}, []{move:endure}, []{move:protect}, []{move:quick-guard}, or []{move:wide-guard} on the last turn, this move has a 50% chance to [fail]{mechanic:fail}.
[]{move:lock-on}, []{move:mind-reader}, and []{ability:no-guard} provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves ([]{move:fissure}, []{move:guillotine}, []{move:horn-drill}, and []{move:sheer-cold}); those are always blocked by this move.
[]{move:thunder} during []{move:rain-dance} and []{move:blizzard} during []{move:hail} have a 30% chance to break through this move.
The following effects are not prevented by this move:
* []{move:acupressure} from an ally
* []{move:curse}'s curse effect
* Delayed damage from []{move:doom-desire} and []{move:future-sight}; however, these moves will be prevented if they are used this turn
* []{move:feint}, which will also end this move's protection after it hits
* []{move:imprison}
* []{move:perish-song}
* []{move:shadow-force}
* Moves that merely copy the user, such as []{move:transform} or []{move:psych-up}
This move cannot be selected by []{move:assist} or []{move:metronome}. |
dragondragon |
Dynamax Cannon |
100 |
5 |
100 |
0 |
XXX new effect for dynamax-cannon |
waterwater |
Snipe Shot |
80 |
15 |
100 |
0 |
XXX new effect for snipe-shot |
darkdark |
Jaw Lock |
80 |
10 |
100 |
0 |
XXX new effect for jaw-lock |
normalnormal |
Stuff Cheeks |
- |
10 |
- |
0 |
XXX new effect for stuff-cheeks |
fightingfighting |
No Retreat |
- |
5 |
- |
0 |
XXX new effect for no-retreat |
rockrock |
Tar Shot |
- |
15 |
100 |
0 |
XXX new effect for tar-shot |
psychicpsychic |
Magic Powder |
- |
20 |
100 |
0 |
XXX new effect for magic-powder |
dragondragon |
Dragon Darts |
50 |
10 |
100 |
0 |
XXX new effect for dragon-darts |
normalnormal |
Teatime |
- |
10 |
- |
0 |
XXX new effect for teatime |
fightingfighting |
Octolock |
- |
15 |
100 |
0 |
XXX new effect for octolock |
electricelectric |
Bolt Beak |
85 |
10 |
100 |
0 |
XXX new effect for bolt-beak |
waterwater |
Fishious Rend |
85 |
10 |
100 |
0 |
XXX new effect for bolt-beak |
normalnormal |
Court Change |
- |
10 |
100 |
0 |
XXX new effect for court-change |
firefire |
Max Flare |
100 |
10 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
bugbug |
Max Flutterby |
10 |
10 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
electricelectric |
Max Lightning |
10 |
10 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
normalnormal |
Max Strike |
10 |
10 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
fightingfighting |
Max Knuckle |
10 |
10 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
ghostghost |
Max Phantasm |
10 |
10 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
iceice |
Max Hailstorm |
10 |
10 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
poisonpoison |
Max Ooze |
10 |
10 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
waterwater |
Max Geyser |
10 |
10 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
flyingflying |
Max Airstream |
10 |
10 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
fairyfairy |
Max Starfall |
10 |
10 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
dragondragon |
Max Wyrmwind |
10 |
10 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
psychicpsychic |
Max Mindstorm |
10 |
10 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
rockrock |
Max Rockfall |
10 |
10 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
groundground |
Max Quake |
10 |
10 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
darkdark |
Max Darkness |
10 |
10 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
grassgrass |
Max Overgrowth |
10 |
10 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
steelsteel |
Max Steelspike |
10 |
10 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
dragondragon |
Clangorous Soul |
- |
5 |
100 |
0 |
XXX new effect for clangorous-soul |
fightingfighting |
Body Press |
80 |
10 |
100 |
0 |
XXX new effect for body-press |
fairyfairy |
Decorate |
- |
15 |
- |
0 |
XXX new effect for decorate |
grassgrass |
Drum Beating |
80 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Speed]{mechanic:speed} by one [stage]{mechanic:stage}. |
grassgrass |
Snap Trap |
35 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the [field]{mechanic:field}, this effect ends.
Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
[]{move:rapid-spin} cancels this effect. |
firefire |
Pyro Ball |
120 |
5 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [burn]{mechanic:burn} the target. |
steelsteel |
Behemoth Blade |
100 |
5 |
100 |
0 |
XXX new effect for behemoth-blade |
steelsteel |
Behemoth Bash |
100 |
5 |
100 |
0 |
XXX new effect for behemoth-blade |
electricelectric |
Aura Wheel |
110 |
10 |
100 |
0 |
XXX new effect for aura-wheel |
dragondragon |
Breaking Swipe |
60 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Lowers the target's [Attack]{mechanic:attack} by one [stage]{mechanic:stage}. |
grassgrass |
Branch Poke |
40 |
40 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
electricelectric |
Overdrive |
80 |
10 |
100 |
0 |
XXX new effect for overdrive |
grassgrass |
Apple Acid |
80 |
10 |
100 |
0 |
XXX new effect for apple-acid |
grassgrass |
Grav Apple |
80 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Lowers the target's [Defense]{mechanic:defense} by one [stage]{mechanic:stage}. |
fairyfairy |
Spirit Break |
75 |
15 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to lower the target's [Special Attack]{mechanic:special-attack} by one [stage]{mechanic:stage}. |
fairyfairy |
Strange Steam |
90 |
10 |
95 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [confuse]{mechanic:confuse} the target. |
waterwater |
Life Dew |
- |
10 |
- |
0 |
XXX new effect for life-dew |
darkdark |
Obstruct |
- |
10 |
100 |
4 |
XXX new effect for obstruct |
darkdark |
False Surrender |
80 |
10 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers. |
fightingfighting |
Meteor Assault |
150 |
5 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User loses its next turn to "recharge", and cannot attack or [switch]{mechanic:switch} out during that turn. |
dragondragon |
Eternabeam |
160 |
5 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. User loses its next turn to "recharge", and cannot attack or [switch]{mechanic:switch} out during that turn. |
steelsteel |
Steel Beam |
140 |
5 |
95 |
0 |
XXX new effect for mind-blown |
psychicpsychic |
Expanding Force |
80 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
steelsteel |
Steel Roller |
130 |
5 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
dragondragon |
Scale Shot |
25 |
20 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
rockrock |
Meteor Beam |
120 |
10 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
poisonpoison |
Shell Side Arm |
90 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
fairyfairy |
Misty Explosion |
100 |
5 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
grassgrass |
Grassy Glide |
70 |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
electricelectric |
Rising Voltage |
70 |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
normalnormal |
Terrain Pulse |
50 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
bugbug |
Skitter Smack |
70 |
10 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
firefire |
Burning Jealousy |
70 |
5 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
darkdark |
Lash Out |
75 |
5 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
ghostghost |
Poltergeist |
110 |
5 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
poisonpoison |
Corrosive Gas |
- |
40 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
fightingfighting |
Coaching |
- |
10 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
waterwater |
Flip Turn |
60 |
20 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
iceice |
Triple Axel |
20 |
10 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
flyingflying |
Dual Wingbeat |
40 |
10 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
groundground |
Scorching Sands |
70 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
grassgrass |
Jungle Healing |
- |
10 |
- |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
darkdark |
Wicked Blow |
80 |
5 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
waterwater |
Surging Strikes |
25 |
5 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
electricelectric |
Thunder Cage |
80 |
15 |
90 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
dragondragon |
Dragon Energy |
150 |
5 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
psychicpsychic |
Freezing Glare |
90 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
darkdark |
Fiery Wrath |
90 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
fightingfighting |
Thunderous Kick |
90 |
10 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
iceice |
Glacial Lance |
130 |
5 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
ghostghost |
Astral Barrage |
120 |
5 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |
psychicpsychic |
Eerie Spell |
80 |
5 |
100 |
0 |
Inflicts [regular damage]{mechanic:regular-damage}. |